VampyreLayer (Ax) vs Enigma (Al)


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Karelia to Finland
            1 artillery moved from Karelia to Finland
            3 mech_infantrys moved from Karelia to Finland
            1 armour moved from Karelia to Finland
            1 fighter moved from Russia to Finland
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            3 fighters moved from Bryansk to Belarus
            1 armour moved from Karelia to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
                Germans defend with 5 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Finland, round 2 : 4/9 hits, 2,83 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 1,67 expected hits
                    4 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Finland, round 3 : 4/9 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 5 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
            2 mech_infantrys moved from Smolensk to Samara
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 aaGun moved from Bryansk to Ukraine
            3 fighters moved from Belarus to Russia
            1 armour moved from Karelia to Archangel
            1 fighter moved from Finland to Karelia
            1 mech_infantry moved from Russia to Archangel
            3 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,50
    Russians regular : 3,00
    

    Savegame


  • @Enigma scramble fighter i Sea Zone 35 fra Philippines? Jeg laver landgang og har hele flåden i Sea Zone 35, så jeg gætter på du ikke vil.


  • Korrekt. I sådan en situation, hvor det ikke giver mening at scramble tager du bare beslutningen for mig:+1: Dvs. et slag skib og mindst 1-2 andre skydende enheder.


  • @Enigma hvorfor kan jeg ikke placerer en factory upgrade i Kiangsu. Eller hvordan gør jeg?


  • @vampyrelayer Fordi du ikke kan bygge major complexes i ikke originale territorier. Dvs. du kun kan i Korea, da alle de andre kystterritorier er kinesiske, som Japan har erobret. Du må editere.


  • @enigma Du kan sgu nok ikke komme af med den, men du kan lade den være selvom spillet hver gang vil gøre dig opmærksom på den. Du kan i stedet editere en minor fabrik ind i et andet territorie og bruge de overskydende IPC på en enhed, som du også editerer ind.


  • @Enigma øv. Nå i edit har jeg lavet en minor i stedet og de ekstra 8 PU’s har jeg bare undladt og købe for, altså jeg har editet mine penge op med 8. Sig til hvis jeg regner forkert.


  • @enigma Der er mange regler :-). Men du gør det sgu’ meget godt!


  • @enigma Det lyder korrekt. Men det er faktisk meget godt for spillet, at USA eller Japan ikke bare kan bygge en monsterfabrik et eller andet sted og så sprøjte 10 enheder ind hver runde. Forestil dig en amerikansk Major factory i Norge eller Holland/Belgien…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_upgrade and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            2 artilleries moved from Yakut S.S.R. to Yenisey
            4 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 destroyers moved from 6 Sea Zone to 2 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Chahar to Shensi
            1 fighter moved from Chahar to Shensi
            3 fighters moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kweichow
            2 fighters moved from Hunan to Kweichow
            2 bombers moved from Hunan to Shensi
            2 fighters moved from Hunan to Kweichow
            2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in Alaska
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Alaska from Americans, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            3 fighters moved from Kwangsi to Hunan
            2 tactical_bombers moved from Kwangsi to Hunan
            3 armour moved from Kiangsu to Hunan
            4 fighters moved from Kweichow to Hunan
            2 tactical_bombers moved from Kweichow to Hunan
            1 fighter moved from Shensi to Hunan
            2 bombers moved from Shensi to Hunan
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 infantry placed in Japan
            Japanese undo move 2.
            Japanese undo move 1.
            3 armour placed in Kiangsu
            3 infantry placed in Japan
            Japanese undo move 1.
            Japanese undo move 1.
            3 armour placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
            EDIT: Changing PUs for Japanese from 60 to 68
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,67
    Japanese regular : 1,83
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 fighters moved from 102 Sea Zone to 92 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                1 fighter owned by the Americans retreated
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                    Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from Eastern United States to Central United States
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Johnston Island to Queensland
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : 0,67
    Italians regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 fighters moved from 102 Sea Zone to 92 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                1 fighter owned by the Americans retreated
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                    Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from Eastern United States to Central United States
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Johnston Island to Queensland
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
            2 transports moved from 110 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            1 infantry moved from Scotland to 111 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 bomber moved from Persia to 41 Sea Zone
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            2 mech_infantrys moved from Egypt to Alexandria
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    British roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in Alexandria
                British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Alexandria, round 2 : 4/6 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
            2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Iraq to 80 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 41 Sea Zone to India
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 fighter and 1 submarine placed in 110 Sea Zone
            British undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -2,17
    Japanese regular : 0,33
    Italians regular : -0,67
    Germans regular : -0,00
    British regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Bryansk
            1 fighter moved from Romania to Bryansk
            1 tactical_bomber moved from Romania to Bryansk
            1 bomber moved from Romania to Bryansk
            2 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 tactical_bomber owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Italians: 1 tactical_bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 fighter moved from Bryansk to Western Ukraine
            1 bomber moved from Bryansk to Slovakia Hungary
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,00
    Russians regular : 0,33
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma Så er det sengetid her. Skal undervise i morgen. Godnat.


  • @Enigma Hmmm ikke en eneste russer ramte i tyskerens combat runde… vildt.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            4 infantry moved from Baltic States to Belarus
            3 artilleries moved from Baltic States to Belarus
            5 armour moved from Baltic States to Belarus
            2 infantry moved from Bessarabia to Ukraine
            6 armour moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Western Ukraine to Smolensk
                  Germans take Smolensk from Russians
            2 bombers moved from Western Germany to Karelia
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 2 bombers
                Russians defend with 1 fighter
                    Germans roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits
                    Russians roll dice for 1 fighter in Karelia, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Karelia
                Germans win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 fighter
            Battle in Ukraine
                Germans attack with 6 armour and 2 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour and 2 infantry in Ukraine, round 2 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 5 armour, 3 artilleries and 4 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 5 armour, 3 artilleries and 4 infantry in Belarus, round 2 : 4/12 hits, 4,67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Karelia to Poland
            2 infantry moved from Poland to Baltic States
            3 artilleries moved from Poland to Baltic States
            4 infantry moved from Germany to Poland
            4 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Romania to Bessarabia
            5 fighters moved from Bessarabia to Bryansk
            3 tactical_bombers moved from Bessarabia to Bryansk
            7 artilleries and 23 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 artillery placed in France
            2 artilleries, 3 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,67
    Germans regular : 0,67
    

    Savegame


  • @vampyrelayer Så er alt jo som det plejer. Sammenholdt med katastrofen ved Amur kan det konstateres, at Rusland har gang i et elendigt spil og det bliver svært for alliancen at vende dette her. Jeg er nu ikke så overrasket - har set det mange gange før med den dice-server. På i alt 27 terninger i træk lykkedes det ikke at slå en eneste 1’er ved Amur og 23 russiske enheder gik tabt mod blot 6 japanske. Håbløst.
    Jeg tabte en gang to spil i træk med Tyskland efter at være gået på med henholdsvis 97% og 87% chance for sejr. I det første ramte AAA’erne 7/12 fly og den samlede hitrate hed -13 til Tyskland og +10 til russerne. I det andet ramte AAA’erne 4/9. Jeg hader virkelig den dice-server, men har accepteret at det er et vilkår, hvis jeg gerne vil spille på tripleA. Det koster så et spil en gang imellem og dette her kunne godt ligne et af dem.

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