AA50-41 PBF Tourney Discussion (Sign-up - Closed)


  • Default “Surrender with Honor”  = 15 VC
    Option 1 "Projection                = 13 VC
    Option 2 “Total War”               = 18 VC

    imho default is pretty much total war already :D


  • I’ll play :)

    1.  Mr Morden   
    2.  Jennifer
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry
    12. Funcioneta
    13. anchovy
    14. BigRedOne
    15. Bardoly
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon
    31.
    32.


  • I vote 13 VCs


  • Here’s a second vote for 13.


  • 1.  Mr Morden 
    2.  Jennifer
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry
    12. Funcioneta
    13. anchovy
    14. BigRedOne
    15. Bardoly
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon
    31. JonMiller
    32.


  • I vote play until someone conceeds, but if the majority want VCs, then that’s okay too.

    I believe that this is the way that most people play, and playing for victory cities seems somewhat different.  I have never even played 1 VC game in any of the Axis and Allies versions.


  • 1.  Mr Morden 
    2.  Jennifer
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry
    12. Funcioneta
    13. anchovy
    14. BigRedOne
    15. Bardoly
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon
    31. JonMiller
    32. souL


  • i absolutley agree with bardoly !

    1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry
    12. Funcioneta          -13 VC
    13. anchovy
    14. BigRedOne            -13 VC
    15. Bardoly                -looser conceeds
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana            -looser conceeds
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon
    31. JonMiller
    32. souL


  • I vote for 13 VCs. If you get 13 you’re winning anyway, so it’s just a way of shortening the game, and the tournament.

  • 2007 AAR League

    @Lynxes:

    I vote for 13 VCs. If you get 13 you’re winning anyway, so it’s just a way of shortening the game, and the tournament.

    Ditto. 13 VCs , or concession  :-)
    It is good to have some formal “closing point”, so that games do not drag on and on , even far after any hopes of winning is lost.


  • Many games can still be won with the opponent having 13VCs. So I agree with loser conceding… Just don’t hold out when there’s no hope.  The leader with 13VCs can certainly ask politely for an honourable surrender if they think it’s inevitable.  But who knows, they may get surprised - have seen this on enough occasions to warrant playing games a few more turns to see.


  • 1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes                -13 VC
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry                  -13 VC
    12. Funcioneta          -13 VC
    13. anchovy
    14. BigRedOne            -13 VC
    15. Bardoly                -looser conceeds
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana            -looser conceeds
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon              -looser conceeds
    31. JonMiller
    32. souL


  • Having played in several tourneys at other sites where games have gone to judgment, I’d take a quicker 13 VC game over a “subjective” result any day

    +1 for 13 VC


  • my vote is for a 15 victory city game, anyone who think’s that they can not win before that could concede,
    i think that with the timescale for this tournament, 15 v.c. would work

    1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes                 -13 VC
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry                   -13 VC
    12. Funcioneta           -13 VC
    13. anchovy
    14. BigRedOne            -13 VC
    15. Bardoly                -looser conceeds
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana            -looser conceeds
    20. P@nther
    21. DY
    22. Dutchmand
    23. d142                    - 15 v.c. / loser concede’s
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon               -looser conceeds
    31. JonMiller
    32. souL


  • Another thought would be that if people are afraid that the games will take too long, then play for Victory Cities in the first 2 or 3 rounds, and then for the last rounds, play to total victory/concession.

    1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes                -13 VC
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry                  -13 VC
    12. Funcioneta          -13 VC
    13. anchovy
    14. BigRedOne            -13 VC
    15. Bardoly                -looser conceeds
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana            -looser conceeds
    20. P@nther
    21. DY                      -13 VC
    22. Dutchmand
    23. d142                    - 15 v.c. / loser concede’s
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon              -looser conceeds
    31. JonMiller
    32. souL

  • Moderator

    Okay, it looks like we got 32.  I’ll stop the sign-up here, and anyone that shows interest will be considered an alternate incase someone doesn’t show up for their rd 1 game.

    Maybe we can get this thing going this week.

    As for the Endgame

    The problem with only loser concedes is basically just due to time.  That is usually how I play and I never play specifically for VC count, but I don’t think that is feasible for a tourney.  There needs to be an “out” prior to judgment since I don’t really want to judge games.  Obviously a player can concede at any time, but having a back door VC total needed will help in games where you’ve taken a capital, but to try and take out Japan or the UK to finish the job is going to be a pain.  That’s why I’m kind of leaning toward 15, since I’d like people to have to at least take a capital, and with 13 you can alter your game and just play for that.  IIRC, I think it is possible for the Allies to get 14 without ever taking Berlin, Rome, or Tokyo.

    I don’t think it should be too much of an issue I think the vast majority of games will end with loser concessions.


  • 15 VC means for axis they need to take out…… ottawa  :roll: :mrgreen:

    but you are right. unless u have some bogus fool refusing to accept loss, it shouldnt be a problem. also 15 VC is OOB rules, so why not just stick with that.

  • Moderator

    Maybe you could take Wus.  :-D

    Yeah, I’d hope the Allies would seriously consider surrendering if the Axis had 14 VC after the US turn.

  • Moderator

    The Rules thread is up here:

    http://www.axisandallies.org/forums/index.php?topic=13562.0

    Brackets and sides for Rd 1 will be drawn this week, so we can kickoff for this weekend.

    Final List of Players:

    1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes               
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry                 
    12. Funcioneta         
    13. anchovy
    14. BigRedOne           
    15. Bardoly               
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana         
    20. P@nther
    21. DY                     
    22. Dutchmand
    23. d142                   
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon             
    31. JonMiller
    32. souL

  • Moderator

    Using this list, lets start rolling.

    1.  Mr Morden               
    2.  Jennifer               
    3.  Uberlager
    4.  flesh_pile
    5.  Danger Mouse
    6.  Lynxes               
    7.  Questioneer
    8.  a44bigdog
    9.  eudemonist
    10. MatildaMike
    11. Perry                 
    12. Funcioneta         
    13. anchovy
    14. BigRedOne           
    15. Bardoly               
    16. Ogrebait
    17. tcnance
    18. Botider
    19. atarihuana         
    20. P@nther
    21. DY                     
    22. Dutchmand
    23. d142                   
    24. DM
    25. Zygmund
    26. Bigbadgoo
    27. Gargantua
    28. Demolition Man
    29. OperationTorch
    30. Telamon             
    31. JonMiller
    32. souL

    The roll corresponds to the player.  I’ll roll 4 games at once, any duplicates will be re-rolled with new list numbering.

    Game 1
    DiceRolling 1d32:
    (7)  
    vs.
    DiceRolling 1d32:
    (20)

    Game 2
    DiceRolling 1d32:
    (17)  
    vs.
    DiceRolling 1d32:
    (12)

    Game 3
    DiceRolling 1d32:
    (23)  
    vs.
    DiceRolling 1d32:
    (31)

    Game 4
    DiceRolling 1d32:
    (16)  
    vs.
    DiceRolling 1d32:
    (6)

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