Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery and 2 mech_infantrys moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 3 armour moved from Kwangtung to Yunnan 2 fighters, 1 infantry and 4 tactical_bombers moved from Shan State to Burma 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Wake Island to Hawaiian Islands 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 2 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 bombers and 2 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 armour and 2 infantry Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 6/17 hits, 7.83 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Battle in 10 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 3 cruisers, 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 3 cruisers, 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 cruisers, 1 destroyer and 1 transport Non Combat Move - Japanese 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Java to Malaya 2 fighters and 4 tactical_bombers moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 6 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Japan 2 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83 UK_Pacific regular : 0.83 ANZAC regular : -1.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 artillery moved from Caucasus to 100 Sea Zone 1 infantry moved from Ukraine to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Bulgaria 1 infantry moved from 100 Sea Zone to Bulgaria 1 mech_infantry moved from Turkey to Greece 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 tactical_bomber moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Ukraine 1 mech_infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Caucasus to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Caucasus to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 1 mech_infantry moved from Caucasus to Greece 1 mech_infantry moved from Caucasus to Greece 1 fighter moved from Turkey to Greece Combat - British Battle in Romania Battle in Greece British attack with 1 armour, 1 fighter and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 5/7 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece British win, taking Romania from Germans, taking Greece from Italians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Bryansk British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Bryansk British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Bulgaria British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 2 cruisers in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 aaGun moved from Turkey to Greece 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bulgaria to Ukraine 1 fighter moved from Greece to Turkey 1 tactical_bomber moved from Bulgaria to Turkey 1 mech_infantry moved from Persia to Turkey 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Turkmenistan 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys moved from India to West India Place Units - British 1 armour and 2 infantry placed in Persia 2 armour and 1 fighter placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 41 PUs (2 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17 Germans AA : -0.50 Germans regular : 1.00 British regular : 4.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Albania to Southern Italy Non Combat Move - Italians Place Units - Italians 1 armour and 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Turkey 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major; Remaining resources: 61 PUs; Germans buy 2 aaGuns, 6 armour and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 6 mech_infantrys moved from Western Germany to France 4 mech_infantrys moved from Germany to Romania 1 armour moved from Albania to Romania 2 armour moved from Germany to Romania 3 armour moved from Germany to France 1 armour moved from Germany to France 2 mech_infantrys moved from Germany to France 3 armour moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Archangel 4 infantry moved from Finland to Karelia 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Archangel to Samara 1 mech_infantry moved from Archangel to Novosibirsk 2 tactical_bombers moved from Archangel to Novosibirsk 2 tactical_bombers moved from Archangel to Samara 2 armour moved from Germany to Romania 3 mech_infantrys moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 5 armour and 7 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 5 armour and 7 mech_infantrys in Romania, round 2 : 4/12 hits, 3.67 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Samara to Archangel 2 tactical_bombers moved from Novosibirsk to Archangel 1 mech_infantry moved from Germany to Romania 2 bombers moved from Northern Italy to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in France 1 aaGun placed in Western Germany 1 aaGun placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,5,6,1,1 Germans collect 57 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Samara Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 4 armour, 1 artillery and 2 mech_infantrys moved from Burma to India 3 armour moved from Yunnan to India 2 armour moved from Burma to India 2 armour moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma 2 bombers, 2 fighters and 4 tactical_bombers moved from Malaya to India 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 2 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 10 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 10 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer Battle in India Japanese attack with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/20 hits, 10.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 10 Sea Zone and were removed 2 bombers moved from India to Burma 2 fighters and 4 tactical_bombers moved from India to Burma 2 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 artilleries and 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Japanese undo move 3. 2 destroyers and 1 submarine placed in 20 Sea Zone 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.83 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 battleship moved from 105 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 submarine placed in 101 Sea Zone 2 bombers placed in Eastern United States 8 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3 Americans collect 46 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 battleship moved from 105 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 submarine placed in 101 Sea Zone 2 bombers placed in Eastern United States 8 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3 Americans collect 46 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 armour, 1 cruiser, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Greece to Albania British take Albania from Italians 1 artillery moved from Bulgaria to Greece 1 mech_infantry moved from Greece to Bulgaria 1 armour moved from Ukraine to 100 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from West India to India 2 mech_infantrys moved from Turkmenistan to West India 1 armour moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 2 armour and 1 fighter moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Turkey to Eastern Persia 1 mech_infantry moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia 1 armour and 2 mech_infantrys moved from Greece to Iraq Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 1 artillery, 5 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 artillery, 5 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in India British attack with 1 armour, 7 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 armour, 7 infantry and 2 mech_infantrys in India, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 9 armour, 1 artillery and 2 mech_infantrys in India, round 2 : 7/12 hits, 5.50 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India British roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 9 armour in India, round 3 : 4/9 hits, 4.50 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the British lost in India Japanese win with 7 armour remaining. Battle score for attacker is -11 Casualties for British: 1 armour, 7 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys Non Combat Move - British 1 armour moved from 100 Sea Zone to Turkey 1 aaGun moved from Greece to Turkey 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 2 mech_infantrys placed in Iraq 1 cruiser placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 48 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans AA : 0.50 Germans regular : 0.67 British regular : 3.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania 1 armour moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 1 armour and 3 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 fighters in Albania, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 5 infantry moved from Northern Italy to Western Germany 2 fighters moved from Albania to Southern Italy 1 fighter moved from Albania to Northern Italy Place Units - Italians 1 armour and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33