Guam Solo's Allies vs. Axis of Evil Global 40


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 cruisers, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from 1 Sea Zone to Alaska
            1 infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Alaska to 2 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 bomber moved from Western United States to 31 Sea Zone
            1 bomber moved from Western United States to 31 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Alaska
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier and 2 destroyers
                Casualties for Japanese: 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 31 Sea Zone and were removed
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 2 Sea Zone to Alaska
            1 fighter moved from Alaska to British Columbia
            1 fighter moved from Alaska to British Columbia
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Western United States
            2 cruisers and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,4,4
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
            1 bomber moved from Malta to Alexandria
            1 tactical_bomber moved from Malta to Alexandria
            1 fighter moved from Malta to Alexandria
            1 tactical_bomber moved from Syria to Alexandria
            1 fighter moved from Syria to Alexandria
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Scotland
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                    British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Kwangsi from Japanese to Chinese
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Iraq to Persia
                  British take Persia from Neutral_Allies
            1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from Scotland to United Kingdom
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.67
    Italians regular : 1.67
    Japanese regular : 0.00
    Germans regular : 0.33
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Albania to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits, 3.17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 3.67 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2.83 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -33
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 bomber and 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British regular : 1.50
    

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Combat - French
            Battle in 101 Sea Zone
                French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt
                Germans defend with 2 submarines
                    French roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the French and 2 submarines owned by the Germans lost in 101 Sea Zone
                French win, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for French: 1 destroyer
                Casualties for Germans: 2 submarines
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 armour and 7 infantry moved from Romania to Bessarabia
            3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
            1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            4 mech_infantrys moved from Germany to Eastern Poland
            6 armour moved from Germany to Baltic States
            6 armour moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 infantry
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
                British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun
            Battle in Bessarabia
                Germans attack with 1 armour and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 7 armour, 3 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone
            3 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Karelia to Novgorod
            1 submarine moved from 117 Sea Zone to 124 Sea Zone
            1 artillery moved from Belarus to Novgorod
            9 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Vyborg to Karelia
            6 infantry moved from Yenisey to Timguska
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 1 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            3 fighters moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 destroyer moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour and 3 infantry moved from Kwangtung to Kwangsi
            2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            2 fighters moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to Kwangsi
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
            1 bomber moved from Chahar to Kwangtung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Sumatra
            Battle in Celebes
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 transport remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 battleship and 1 cruiser
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship and 1 cruiser
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 infantry; Chinese defend with 1 fighter
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/9 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to French Indo China
            2 tactical_bombers moved from Kwangsi to French Indo China
            3 fighters moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.50
    Japanese regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Kweichow to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 bomber moved from Western United States to Amur
            1 fighter moved from British Columbia to Eastern United States
            1 fighter moved from British Columbia to Eastern United States
            1 bomber moved from Hawaiian Islands to Amur
            1 bomber moved from Hawaiian Islands to Amur
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Alaska to Western United States
            1 artillery moved from Alaska to British Columbia
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            2 bombers placed in Western United States
            3 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Kweichow to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from Egypt to Kenya
            2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Kenya
            1 artillery moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kenya
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 5 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kenya to Egypt
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 infantry placed in Iraq
            2 infantry placed in United Kingdom
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : -0.33
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 1 armour and 7 infantry in Yugoslavia, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 6 : 1/4 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    Neutral_Allies regular : 0.00
    

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 fighter moved from New Zealand to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 fighter moved from New Zealand to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 armour, 3 artilleries and 13 infantry moved from Baltic States to Novgorod
            7 infantry moved from Finland to Karelia
            1 armour and 6 infantry moved from Bessarabia to Ukraine
            9 armour moved from Eastern Poland to Novgorod
            4 mech_infantrys moved from Eastern Poland to Novgorod
            4 mech_infantrys moved from Slovakia Hungary to Belarus
            2 infantry moved from Eastern Poland to Belarus
            2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
            3 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Western Germany
            4 tactical_bombers moved from Germany to Novgorod
            2 fighters moved from Germany to Novgorod
            2 bombers moved from Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 16 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
                    Russians roll AA dice in Novgorod : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 19/43 hits, 16.83 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/28 hits, 10.50 expected hits
                    17 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 11/35 hits, 15.50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/11 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for Germans: 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
            Battle in Karelia
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour and 6 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 1/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Baltic States
            3 tactical_bombers moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            2 bombers moved from Novgorod to Baltic States
    
        Place Units - Germans
            2 destroyers placed in 110 Sea Zone
            3 armour placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.00
    Germans regular : -2.67
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Russia to Archangel
            4 armour, 3 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Russia
            6 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Non Combat Move - Russians
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Anhwe to Kweichow
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from French Indo China to Yunnan
            3 armour, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from Kwangtung to Yunnan
            1 bomber moved from Kwangtung to Kweichow
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 battleship, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Shan State
            Battle in Kweichow
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 7/12 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/13 hits, 5.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to Siam
            1 bomber moved from Yunnan to Siam
            2 fighters and 2 tactical_bombers moved from Kweichow to Siam
            1 bomber moved from Kweichow to Siam
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun moved from Manchuria to 19 Sea Zone
            1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Wake Island to Japan
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            3 aaGuns, 1 fighter and 2 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            3 bombers moved from Amur to Kiangsu
            2 bombers moved from Western United States to Amur
            1 artillery moved from British Columbia to Western United States
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/3 hits, 0.50 expected hits
                Bombing raid in Kiangsu rolls: 4,4,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Amur
            1 bomber moved from Kiangsu to Amur
            1 bomber moved from Kiangsu to Amur
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 tactical_bombers placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from Eastern Persia to West India
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from India to Iraq
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 armour placed in United Kingdom
            1 artillery, 1 infantry and 1 tactical_bomber placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,4,3,3,4,1
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    Japanese AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Southern France to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New Zealand to New South Wales
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 2 fighters in 26 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 mech_infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -2.50
    

    Savegame

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