Test #1
Here we go!
Mainah V Stough OOB IV.2
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Hunan to Shan State 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Hunan to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports; ANZAC defend with 2 transports 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for ANZAC: 2 transports Battle in 37 Sea Zone Japanese attack with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 6/11 hits, 5.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Chahar 1 fighter moved from 19 Sea Zone to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Hunan to Hopei 1 armour moved from Kiangsu to Hopei 2 infantry moved from Hunan to Kiangsi 1 artillery moved from Kiangsu to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 4 tactical_bombers moved from Shan State to Malaya 4 fighters moved from Shan State to Malaya 1 bomber moved from Shan State to Malaya Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 1.00 ANZAC regular : -0.17
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S**ts crazy fluid in the Pac.
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@Stough
Yeah - and weirdly easier for me. -
Tell me you are currently blocked from US in Korea or Japan?
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Europe just seems so crowded. Its far more like your boxing analogies. Foot work, block and weave. Some small hits, some forceful hits, some heavy blows. Pacific is more like 2 pairs of sword fighters - far more movement, far less actual striking, and its either a nick or a mortal blow.
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Despite losing the money islands for now, I finally feel like I can breath in the Pac. … famous last words.
Great analogy on your part btw way.
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Everyone except for the US is two moves away from losing a Capital. It’s unnerving to say the least.
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@Stough said in Mainah V Stough OOB IV.2:
Tell me you are currently blocked from US in Korea or Japan?
For combat movement - yes.
But If i destroy the DD blocker - I can move there in NCM. Not that it’s a good idea right now. -
Wouldn’t the kamikaze kick in? Or do I need guys in the water for that to happen?
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@Stough
Kamikaze’s are only declared after an attack has been declared in a SZ with a Kami marker. I can move into a SZ, in either CM or NCM, and as long as I am not conducting an attack, no kami. -
Sorry, another question, so what if I left destroyer in 6 as well, could you kill them both and then move your transport and fleet into SZ6?
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My intent is to keep your green filth out of the pure clean water of SZ6.
If placing a cruiser there would do that. Feel free to edit one of my cruisers from SZ37 an place him there.
The feel free to kill him with air at your leisure (assuming he would keep boats out of SZ6
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Translation. I don’t want US boats in SZ6 in the US’ next round. I could have moved a cruiser to SZ6 (I may need the destroyers with all these pesky subs about) ; if that would accomplish that goal, then could we do that please.
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@Stough
Yes, but the one in SZ 6 would only be reachable by air. And you can scramble.Cruiser is the same. I can kill both, and still move in during NCM. It would probably be expensive. Quite possibly Pyrrhic.
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Edit orders with that in mind?
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Damn, well if you can kill both and still move there. Leave that cruiser with Momma.
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ie no edit.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 3 armour moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 3 armour moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 56 PUs (3 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 3 armour moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 3 armour moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 56 PUs (3 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to France 1 fighter moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese Combat - British British creates battle in territory 125 Sea Zone Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone British attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the British Submerged 1 submarine owned by the Germans Submerged Battle in Trans-Jordan British attack with 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British winGermans win with no units remaining, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 98 Sea Zone to Egypt 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 2 fighters moved from Persia to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 aaGun moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 fighter moved from 109 Sea Zone to Norway 1 bomber moved from France to United Kingdom 1 fighter moved from Gibraltar to 112 Sea Zone 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Alexandria to Egypt 1 fighter moved from Yunnan to India 3 aaGuns and 9 infantry moved from Yunnan to Burma 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 armour moved from Eastern Persia to Persia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 fighter and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour EDIT: Adding units owned by British to Eastern Persia: 1 armour EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,1,2,3,3,6,6,6,2,6,4,5,1 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : -0.33 Japanese regular : 1.00 Germans AA : -0.17 British regular : 0.17