• 2023 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 12 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            8 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            2 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Hunan to Shan State
            1 tactical_bomber moved from Hunan to Shan State
            1 bomber moved from Hunan to Shan State
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports; ANZAC defend with 2 transports
                    2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 2 transports
                Casualties for ANZAC: 2 transports
            Battle in 37 Sea Zone
                Japanese attack with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 6/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Chahar
            1 fighter moved from 19 Sea Zone to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Hunan to Hopei
            1 armour moved from Kiangsu to Hopei
            2 infantry moved from Hunan to Kiangsi
            1 artillery moved from Kiangsu to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Japan to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            4 tactical_bombers moved from Shan State to Malaya
            4 fighters moved from Shan State to Malaya
            1 bomber moved from Shan State to Malaya
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 2.
            2 infantry and 1 mech_infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.33
    UK_Pacific regular : 1.00
    ANZAC regular : -0.17
    

    Savegame


  • S**ts crazy fluid in the Pac.

  • 2023 '20

    @Stough
    Yeah - and weirdly easier for me.


  • Tell me you are currently blocked from US in Korea or Japan?

  • 2023 '20

    Europe just seems so crowded. Its far more like your boxing analogies. Foot work, block and weave. Some small hits, some forceful hits, some heavy blows. Pacific is more like 2 pairs of sword fighters - far more movement, far less actual striking, and its either a nick or a mortal blow.


  • Despite losing the money islands for now, I finally feel like I can breath in the Pac. … famous last words.

    Great analogy on your part btw way.


  • Everyone except for the US is two moves away from losing a Capital. It’s unnerving to say the least.

  • 2023 '20

    @Stough said in Mainah V Stough OOB IV.2:

    Tell me you are currently blocked from US in Korea or Japan?

    For combat movement - yes.
    But If i destroy the DD blocker - I can move there in NCM. Not that it’s a good idea right now.


  • Wouldn’t the kamikaze kick in? Or do I need guys in the water for that to happen?

  • 2023 '20

    @Stough
    Kamikaze’s are only declared after an attack has been declared in a SZ with a Kami marker. I can move into a SZ, in either CM or NCM, and as long as I am not conducting an attack, no kami.


  • Sorry, another question, so what if I left destroyer in 6 as well, could you kill them both and then move your transport and fleet into SZ6?


  • My intent is to keep your green filth out of the pure clean water of SZ6.

    If placing a cruiser there would do that. Feel free to edit one of my cruisers from SZ37 an place him there.

    The feel free to kill him with air at your leisure (assuming he would keep boats out of SZ6


  • Translation. I don’t want US boats in SZ6 in the US’ next round. I could have moved a cruiser to SZ6 (I may need the destroyers with all these pesky subs about) ; if that would accomplish that goal, then could we do that please.

  • 2023 '20

    @Stough
    Yes, but the one in SZ 6 would only be reachable by air. And you can scramble.

    Cruiser is the same. I can kill both, and still move in during NCM. It would probably be expensive. Quite possibly Pyrrhic.

  • 2023 '20

    Edit orders with that in mind?


  • Damn, well if you can kill both and still move there. Leave that cruiser with Momma.


  • ie no edit.

  • 2023 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            3 armour moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 armour moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Americans collect 56 PUs (3 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    

    Savegame

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