Pejon 88 (X) vs. JDOW (Allies +12), BM3

  • 2023 '22

    @JDOW Ouch! Yes I don’t complain about your turn. Just wanted to say that the clear Axis advantage is getting lost I think.

  • 2023 '22

    @JDOW Haha might be so yes ;)

    Yup, he is far from happy with his generals and how they decide to use the army hehe.

  • 2023 '22

    @Pejon_88 I hope you can allow my no-brainer change of NCM to Hopei? I must have missed that the territory was empty… If not change back during the Soviet turn.

  • 2023 '22

    @Pejon_88 Doh! Forgot to attack Holland. My intention was 1 inf and three fighters… Will you allow it? Also change that if not. Very sorry.

  • 2023 '22

    @Pejon_88 Or 4 fighters with the one from Rome.

  • 2023 '22

    @Pejon_88 [dice 4d6]


  • 4d6: 5, 4, 6, 3

  • 2023 '22

    @dicebot 1 hit from my fighters. And your inf…

  • 2023 '22

    @Pejon_88 [dice 1d6]


  • 1d6: 1

  • 2023 '22

    @dicebot also hit

  • 2023 '22

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber and 1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Rostov to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Rostov to Ukraine
            3 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to Western Germany
            1 artillery and 7 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British regular : 0,67
    

    Savegame

  • '15 '14

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to India
            1 infantry moved from India to West India
            1 aaGun moved from India to West India
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 armour moved from New Guinea to 46 Sea Zone
            1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 armour moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    @Pejon_88 said in Pejon 88 (X) vs. JDOW (Allies +12), BM3:

    Total Cost from Convoy Blockades: 10
    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3

    It appears the drastic measures paid off. The sub commanders finally do what they were hired for:D

  • '15 '14

    Gogo Germany.

  • 2023 '22

    @JDOW haha yes 😉

  • 2023 '22

    @JDOW and apologies. Haven’t found the time required yet. Will do as soon as possible.

  • 2023 '22

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 4 artilleries, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Rostov
                  Germans take Rostov from British
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
            1 artillery and 4 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Samara
            4 armour and 7 mech_infantrys moved from Ukraine to Volgograd
            6 mech_infantrys moved from Romania to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Russia to Tambov
            1 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Karelia to Finland
            1 artillery and 2 infantry moved from Novgorod to Karelia
            2 bombers moved from Russia to Southern Italy
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            16 mech_infantrys moved from Tambov to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            2 submarines placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 tactical_bomber placed in Novgorod
            3 infantry placed in Russia
            1 artillery and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2,2,2
            Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Adding units owned by Germans to Germany: 1 aaGun, 1 fighter and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,17
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter moved from Yakut S.S.R. to Sakha
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
    
        Combat - Russians
            Battle in Sakha
                Russians attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter in Sakha, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter in Sakha, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Russians lost in Sakha
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 3 artilleries and 24 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Russians regular : 0,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            6 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Shan State to Malaya
            2 infantry moved from Shan State to Burma
            2 fighters and 3 tactical_bombers moved from Yunnan to Burma
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Malaya
            2 bombers moved from French Indo China to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3,17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 3/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 6 submarines and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 6 submarines in 43 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
                    1 cruiser owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 6 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 marine
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Sikang
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from 36 Sea Zone to 19 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangtung
            2 fighters and 3 tactical_bombers moved from Burma to Kwangtung
            2 infantry moved from French Indo China to Shan State
            3 fighters and 3 tactical_bombers moved from Malaya to 43 Sea Zone
            1 tactical_bomber moved from Japan to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 battleship, 15 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 bombers moved from Sikang to Shan State
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 fighter and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : 1,00
    UK_Pacific regular : 1,33
    

    Savegame

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