good luck
Wiz (X) vs Mainah (L+17) BM3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 destroyers, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from French Indo China to Manchuria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Japan 2 bombers moved from Manchuria to Shantung 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Anhwe 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 3 carriers moved from 35 Sea Zone to 45 Sea Zone 3 tactical_bombers moved from French Indo China to 45 Sea Zone 3 fighters moved from French Indo China to 45 Sea Zone 2 fighters moved from French Indo China to Philippines 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 2 infantry placed in French Indo China 1 airfield placed in French Indo China 1 harbour placed in Hainan 2 destroyers and 1 submarine placed in 6 Sea Zone Japanese undo move 4. 1 destroyer placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.83 ANZAC regular : -0.33 Russians regular : 1.33
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@mainah you got lucky in korea…that guy died hard!
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 armour moved from French West Africa to Gold Coast British take Gold Coast from Germans 1 armour moved from Gold Coast to French West Africa
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 armour moved from French West Africa to Gold Coast British take Gold Coast from Germans 1 armour moved from Gold Coast to French West Africa Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 tactical_bomber moved from Persia to Egypt 1 armour moved from Persia to Iraq 1 fighter moved from Ethiopia to Egypt 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from British Guiana to 109 Sea Zone 2 mech_infantrys moved from Caucasus to Bryansk Place Units - British 1 armour, 1 fighter and 1 infantry placed in Persia British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 armour EDIT: Adding units owned by British to Persia: 1 armour EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone British undo move 2. 1 destroyer and 1 fighter placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 30 PUs (5 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 British regular : -0.33
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@wizmark
Damn. I thought I put my snipers in Bryansk. I had bigger plans for him. -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Archangel 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Archangel 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Alexandria, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 2 transports placed in 97 Sea Zone 2 artilleries and 1 fighter placed in Southern Italy 1 marine placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 21 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@mainah love seeing an anzac carrier! That’s confidence lol
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@wizmark
Funny how confidence and desperation can look so much alike! -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 2 bombers moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 3 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Southern Italy to Ukraine 1 mech_infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 2 bombers moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 3 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Southern Italy to Ukraine 1 mech_infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 4 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Ukraine, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 bombers, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Belarus, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from Belarus to Novgorod 2 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Belarus to Novgorod 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from Southern Italy to Alexandria 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 122 Sea Zone Place Units - Germans 5 mech_infantrys placed in Germany 2 bombers and 1 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.17
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda Russians take Vologda from Italians
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda Russians take Vologda from Italians Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 mech_infantrys moved from Volgograd to Russia 4 aaGuns, 7 artilleries and 40 infantry moved from Bryansk to Russia 1 submarine moved from 118 Sea Zone to 109 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,4,4,6 Russians collect 24 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.83
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 45 Sea Zone to 41 Sea Zone 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from Shantung to Burma 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 bomber moved from Shantung to 16 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 45 Sea Zone to 41 Sea Zone 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from Shantung to Burma 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 bomber moved from Shantung to 16 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Kansu 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 5 tactical_bombers and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 2 infantry and 1 marine placed in French Indo China 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 74 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.67 UK_Pacific regular : 0.00