Can swap casualty in sz114.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
Haha, love the spirit! :)
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 10 artilleries and 10 infantry moved from Novosibirsk to Kansu 10 artilleries and 10 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Tsinghai Russians attack with 10 artilleries and 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Tsinghai, round 2 : 5/20 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 10 artilleries and 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Kansu, round 2 : 7/20 hits, 6.67 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novosibirsk to Tsinghai 4 fighters and 1 tactical_bomber moved from West India to India Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 carriers and 2 submarines moved from 42 Sea Zone to 34 Sea Zone 2 submarines moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Java to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from French Indo China to 45 Sea Zone 2 fighters moved from 42 Sea Zone to Paulau Island Combat - Japanese Battle in Western Australia Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 3 carriers, 5 destroyers, 5 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 carriers, 5 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Paulau Island Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,50 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 infantry EDIT: Removing units owned by Japanese from Western Australia: 1 infantry EDIT: Changing ownership of Western Australia from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone 2 bombers moved from 45 Sea Zone to Philippines 5 infantry moved from Yunnan to Burma 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Philippines 1 fighter moved from 17 Sea Zone to 34 Sea Zone 1 fighter moved from 22 Sea Zone to 34 Sea Zone 2 infantry moved from Sakha to Siberia Place Units - Japanese 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China 2 fighters and 1 tactical_bomber placed in Japan 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,83
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Allies 1999
Axis 2013 -
J 31 naval and air units in Pac (not counting tr)
Allies 27 -
Bad structure. Let me rephrase.
Naval and air units in Pac (not counting tr)
Japan 31
Allies 27Before the US, UK and ANZAC builds though.
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it says here u attacked w australia
where is ur unitt there
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
it says here u attacked w australia
where is ur unitt there
I cancelled it. Didn’t think you could attack the tr, but then saw that a sub from Carolines would.
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I should know about it, but somehow forgot.
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 8 artilleries, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 artilleries and 1 infantry moved from Spain to Portugal 1 fighter moved from Gibraltar to Portugal 1 fighter moved from 110 Sea Zone to Portugal 1 mech_infantry moved from Venezuela to Bolivia Americans take Bolivia from Neutral_True 1 mech_infantry moved from Venezuela to Brazil 1 mech_infantry moved from Brazil to Peru Americans take Peru from Neutral_True 2 bombers moved from Brazil to Chile 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 bomber moved from Western United States to 120 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 3 fighters moved from 110 Sea Zone to 119 Sea Zone Combat - Americans Battle in 120 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Chile Americans attack with 2 artilleries, 2 bombers and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Chile, round 2 : 4/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 1 armour, 4 artilleries, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 4 artilleries, 2 fighters and 1 infantry in Portugal, round 2 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 119 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 carriers, 2 destroyers, 1 fighter and 5 submarines moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone 1 fighter moved from 30 Sea Zone to Johnston Island 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone 2 bombers moved from Chile to Brazil 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Portugal to 110 Sea Zone 3 fighters moved from 119 Sea Zone to United Kingdom 1 bomber moved from 120 Sea Zone to Western United States 2 infantry moved from Venezuela to British Guiana 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States 3 artilleries and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -2.33 Neutral_True : 0.67 Japanese : -0.17
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Turkey to Caucasus 1 infantry moved from Turkey to Greece British take Greece from Italians 1 infantry moved from Turkey to Greece 2 submarines moved from 97 Sea Zone to 95 Sea Zone EDIT: 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone 1 artillery moved from Spain to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux
Combat Hit Differential Summary :
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SCRAMBLE SZ 95 and 97
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wait ill send one more art to cauc
so 2 inf 2 art am i sending there -
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
wait ill send one more art to cauc
so 2 inf 2 art am i sending thereRestart from autosave “after british combat moves” and correct. It’s for the best.
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I’ll check the scramble meanwhile.
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no i wont
i havent already went to conduct comabt phase
i am still in combat phase
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Ok, then I don’t know why you told me? :)
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
SCRAMBLE SZ 95 and 97
Scramble 6 figs to z97.