• TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Tsinghai to Volgograd
            1 armour and 1 mech_infantry moved from Novosibirsk to Tambov
                  Japanese take Samara from Russians
            5 bombers moved from Tsinghai to Tambov
            2 fighters and 2 tactical_bombers moved from Tsinghai to Volgograd
            1 fighter and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 submarine moved from 40 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
    
        Combat - Japanese
            Battle in 76 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 76 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 cruiser
            Battle in 81 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Volgograd
                Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Japanese attack with 1 armour, 5 bombers and 1 mech_infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 5 bombers and 1 mech_infantry in Tambov, round 2 : 4/7 hits, 4.00 expected hits
                    Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
                Japanese win, taking Tambov from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Japan to Novosibirsk
            3 artilleries, 2 infantry and 3 mech_infantrys moved from Novosibirsk to Samara
            5 bombers moved from Tambov to Novosibirsk
            3 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk
            1 artillery and 2 infantry moved from Kazakhstan to Samara
            4 armour moved from Tsinghai to Samara
            2 artilleries and 1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 aaGun moved from Timguska to Novosibirsk
            1 infantry moved from Yenisey to Timguska
            5 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
            5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry and 5 transports moved from 80 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
            5 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            4 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    French : -0.33
    Russians : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 armour moved from Morocco to 91 Sea Zone
            3 artilleries moved from Morocco to 91 Sea Zone
            10 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Spain
            11 infantry moved from 91 Sea Zone to Spain
            4 mech_infantrys moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            5 fighters moved from 91 Sea Zone to Spain
            1 bomber moved from Morocco to Spain
            1 fighter moved from Morocco to Spain
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            6 bombers moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 6 bombers and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to United Kingdom
            1 fighter moved from Spain to United Kingdom
            1 bomber moved from Spain to United Kingdom
            6 bombers moved from 104 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Brazil
            1 artillery, 6 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 5.33
    Neutral_True : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            2 infantry placed in Kiangsi
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 armour moved from Morocco to 91 Sea Zone
            3 artilleries moved from Morocco to 91 Sea Zone
            10 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Spain
            11 infantry moved from 91 Sea Zone to Spain
            4 mech_infantrys moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            5 fighters moved from 91 Sea Zone to Spain
            1 bomber moved from Morocco to Spain
            1 fighter moved from Morocco to Spain
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            6 bombers moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 6 bombers and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to United Kingdom
            1 fighter moved from Spain to United Kingdom
            1 bomber moved from Spain to United Kingdom
            6 bombers moved from 104 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Brazil
            1 artillery, 6 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            2 infantry placed in Kiangsi
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            11 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Japanese
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Yunnan
            3 infantry moved from Burma to Yunnan
            3 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 armour and 1 mech_infantry moved from India to Eastern Persia
            2 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Union of South Africa to Rhodesia
            1 carrier, 1 destroyer and 2 transports moved from 78 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from India to West India
            1 fighter moved from Yunnan to 39 Sea Zone
            1 tactical_bomber moved from Yunnan to 39 Sea Zone
            1 fighter moved from Yunnan to India
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 22 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.83
    Americans : 5.33
    Neutral_True : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 aaGun moved from Northern Italy to Southern France
            1 bomber moved from Iraq to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            10 infantry placed in Northern Italy
            1 infantry placed in Southern France
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 artillery moved from 41 Sea Zone to Sumatra
            3 fighters moved from Caroline Islands to Philippines
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 artillery moved from 41 Sea Zone to Sumatra
            3 fighters moved from Caroline Islands to Philippines
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
                  French take French Equatorial Africa from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 unit repaired.
            1 armour moved from Smolensk to Bryansk
                  Germans take Bryansk from Russians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Russia
            5 armour, 6 artilleries, 20 infantry and 8 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Vologda to Russia
            1 armour moved from Nenetsia to Russia
            1 bomber and 3 tactical_bombers moved from Novgorod to Russia
            2 bombers moved from Romania to Russia
            8 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 12 armour, 2 artilleries, 1 factory_major, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/57 hits, 20.83 expected hits
                    Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/55 hits, 21.17 expected hits
                    21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 6 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/33 hits, 16.83 expected hits
                    Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/34 hits, 14.17 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 4 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 11 bombers and 3 tactical_bombers in Russia, round 4 : 7/17 hits, 10.83 expected hits
                    Russians roll dice for 2 aaGuns, 12 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Russia, round 4 : 11/16 hits, 8.17 expected hits
                    4 armour owned by the Russians, 1 artillery owned by the Russians, 5 bombers owned by the Germans, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 6 bombers in Russia, round 5 : 4/6 hits, 4.00 expected hits
                    Russians roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5.83 expected hits
                    4 armour owned by the Russians and 5 bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 bomber in Russia, round 6 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/7 hits, 3.83 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia
                Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -142
                Casualties for Germans: 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers
                Casualties for Russians: 2 aaGuns, 9 armour, 2 artilleries, 36 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 battleship moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Northern Italy to Switzerland
                  Germans take Switzerland from Neutral_True
            1 aaGun moved from Northern Italy to France
            1 aaGun moved from Ukraine to Bryansk
            1 infantry moved from Nenetsia to Vologda
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 infantry placed in Normandy Bordeaux
            10 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Western Germany
            Germans undo move 4.
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Ukraine
            Germans undo move 2.
            1 armour and 2 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.00
    Germans : -2.17
    Russians : 4.83
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            4 armour, 4 artilleries, 4 infantry and 3 mech_infantrys moved from Samara to Russia
            1 armour moved from Tambov to Russia
            2 mech_infantrys moved from Volgograd to Russia
            8 bombers, 7 fighters and 5 tactical_bombers moved from Novosibirsk to Russia
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in Russia
                Japanese attack with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers
                Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese roll dice for 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 16/38 hits, 18.17 expected hits
                    Russians roll dice for 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 1/10 hits, 4.67 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 2 fighters owned by the Russians and 3 armour owned by the Russians lost in Russia
                Japanese captures 6PUs while taking Russians capital
                Japanese converts factory_major into different units
                Japanese win, taking Union of South Africa from British, taking Russia from Russians with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 3 infantry, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Saudi Arabia
                  Japanese take Saudi Arabia from Neutral_True
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Turkey
                  Japanese take Turkey from Neutral_True
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery moved from 71 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 aaGun, 2 artilleries and 2 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Novosibirsk
            8 bombers, 7 fighters and 5 tactical_bombers moved from Russia to Samara
    
        Place Units - Japanese
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians : -3.67
    Japanese : -2.17
    

    Savegame

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