@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
1d6: 5
1d6: 3
3d6: 5, 6, 4
1d6: 2
7d6: 3, 3, 2, 1, 3, 1, 1
1d6: 1
retarted dice
i scored 1 hit u 5
Non Combat Move - British
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from French Indo China to Yunnan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 aaGun moved from Yunnan to French Indo China
Place Units - British
2 submarines placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
3 submarines placed in 80 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 artilleries and 1 bomber
Americans defend with 1 infantry
Italians roll dice for 2 artilleries and 1 bomber in Algeria, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 aaGuns, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
6 artilleries and 3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
11 armour and 9 mech_infantrys moved from Ukraine to Rostov
5 artilleries and 21 infantry moved from Ukraine to Bryansk
7 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 12 artilleries, 25 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 12 artilleries, 25 infantry and 11 mech_infantrys in Bryansk, round 2 : 19/58 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 11 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 11 armour, 2 infantry and 9 mech_infantrys in Rostov, round 2 : 8/22 hits, 7.33 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 4/5 hits, 1.67 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 bombers moved from Novgorod to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Ukraine
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from Finland to Norway
2 infantry moved from Karelia to Finland
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 54 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : 0.33
Russians : 3.00
would u be playing a different german rd 2-3 buyings if i went heavily to atlantic with usa?
just a question regarding my future games strategy plan. cheers
even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis
not if you evacuated Russia like you did, or at least g2 would have been the same. Though if you had gone heavy atlantic in this game and all other things the same, I would have just waited till J4 to DOW.
I think the pressure with Russia was interesting but not in the amount you did, especially with zero pullback. Having no air really screwed you. And then choosing not to retreat back to Russia on R4 at the latest was the killer.
But I would also never combine that with an emphasis on Italy. Italy is neutralized but there are less costly ways of doing that that dont neuter your ability to pressure germany. But in this game you applied zero pressure to germany and have no ability to apply pressure to germany.
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis
Not true, Russia can defend itself from this type of agression with more conservative buys and just a little help from UK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
Combat - Russians
Battle in Hunan
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Sikang to Yunnan
3 aaGuns, 8 artilleries and 46 infantry moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 12 infantry moved from Korea to Manchuria
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians : 1.17
Japanese : 0.67
otherwise everyone would just march on Russia. But it doesnt work most of the time.
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis
Not true, Russia can defend itself from this type of agression with more conservative buys and just a little help from UK.
well, i ve bought only inf ,and some mechs and art, even if you convert those mechs and art into inf, thats only a few inf more
how can uk put early pressure on germany?
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
otherwise everyone would just march on Russia. But it doesnt work most of the time.
thats how ur german play looks like to me in this game. i think u ve found the golden formula to smash moscow in any scenario.
allies need time to boost their engine, and while they do, ur germany smashes moscow already.
the key question is, can the allies take a foothold in w europe then.
but ur turbo mechanized corps can choose to smash ME or India (before or after moscow)
i simply think germans and axis are overpowered.
the bids will grow
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
rman play looks like to me in this game. i think u ve found the golden formula to smash moscow in any scenario.
allies need time to boost their engine, and while they do, ur germany smashes moscow already.
the key question is, can the allies take a foothold in w europe then.
but ur turbo mechanized corps can choose to smash ME or India (before or after moscow)
i simply think germans and axis are overpowered.
and u had only 3 small air near russia, others were in w europe, so u can put 100 unis pressure on moscow in rd 6, this is incredible
Landings in Normandy/Hol on UK3/4. It only takes a few units to dissuade this I think. If you go max defense with Russia, and germany loses no units G1 and goes all ground, I think its 85-90%. So takeaway a few units, add a UK plane or two, and it wont work and so I wont try it.
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
not if you evacuated Russia like you did, or at least g2 would have been the same. Though if you had gone heavy atlantic in this game and all other things the same, I would have just waited till J4 to DOW.
I think the pressure with Russia was interesting but not in the amount you did, especially with zero pullback. Having no air really screwed you. And then choosing not to retreat back to Russia on R4 at the latest was the killer.
But I would also never combine that with an emphasis on Italy. Italy is neutralized but there are less costly ways of doing that that dont neuter your ability to pressure germany. But in this game you applied zero pressure to germany and have no ability to apply pressure to germany.
the problem with pullback is taht it was too late when i wanted to pull back