• TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 58 PUs; 
            Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            9 infantry moved from Manchuria to China
            1 armour moved from Buryatia S.S.R. to China
            1 armour moved from Buryatia S.S.R. to China
            1 infantry moved from Japan to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indochina
                  Japanese take French Indochina from Russians
            10 transports moved from 61 Sea Zone to 60 Sea Zone
            2 battleships moved from 61 Sea Zone to 60 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 61 Sea Zone to 60 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            1 battleship moved from 50 Sea Zone to 60 Sea Zone
            1 battleship moved from 50 Sea Zone to 60 Sea Zone
            2 transports moved from 50 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 destroyer moved from 47 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in China
                Japanese attack with 2 armour and 9 infantry
                Russians defend with 1 aaGun, 2 armour and 1 factory
                    Japanese roll dice for 2 armour and 9 infantry in China, round 2 : 3/11 hits, 2.50 expected hits
                    Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 armour owned by the Russians lost in China
                Japanese win, taking China from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 armour
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to China
            1 aaGun moved from Manchuria to Buryatia S.S.R.
            1 aaGun moved from Manchuria to Buryatia S.S.R.
            1 aaGun moved from Manchuria to China
            1 aaGun moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 60 Sea Zone
            1 bomber placed in Japan
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 26
    
        Purchase Units - Russians
            Russians buy 6 armour, 1 artillery, 4 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sinkiang to Novosibirsk
            4 infantry moved from Kazakh S.S.R. to Afghanistan
            2 artilleries and 16 infantry moved from Caucasus to Ukraine S.S.R.
            3 armour moved from West Russia to Eastern Europe
            7 infantry moved from West Russia to Ukraine S.S.R.
            1 armour moved from Belorussia to Balkans
            4 armour and 6 infantry moved from Belorussia to Eastern Europe
            8 fighters moved from Sinkiang to Ukraine S.S.R.
            13 artilleries and 13 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Archangel
            5 infantry moved from Karelia S.S.R. to Eastern Europe
            10 infantry moved from Russia to West Russia
    
        Combat - Russians
            Battle in Eastern Europe
                Russians attack with 7 armour and 11 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 7/18 hits, 5.33 expected hits
                    Germans roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Eastern Europe
                Russians win, taking Eastern Europe from Germans with 7 armour and 11 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Balkans
                Russians attack with 1 armour
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Balkans
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Russians
            1 aaGun moved from Persia to India
    
        Place Units - Russians
            3 armour placed in India
            3 armour placed in Caucasus
            1 artillery, 4 bombers, 2 fighters and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 26
    
        Purchase Units - Germans
            Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            7 bombers moved from Germany to Eastern Europe
            10 fighters moved from Germany to Eastern Europe
            5 infantry moved from Germany to Eastern Europe
            2 artilleries moved from Germany to Eastern Europe
            1 artillery and 1 infantry moved from Germany to Eastern Europe
            3 fighters moved from Germany to Eastern Europe
            1 infantry moved from Spain to Gibraltar
                  Germans take Gibraltar from British
            2 infantry moved from Spain to Western Europe
            1 artillery moved from Germany to Western Europe
            1 infantry moved from Germany to Eastern Europe
    
        Combat - Germans
            Battle in Western Europe
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Europe
                Germans attack with 3 artilleries, 7 bombers, 13 fighters and 7 infantry
                Russians defend with 7 armour and 11 infantry
                    Germans roll dice for 3 artilleries, 7 bombers, 13 fighters and 7 infantry in Eastern Europe, round 2 : 17/30 hits, 13.83 expected hits
                    Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 8/18 hits, 7.17 expected hits
                    11 infantry owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Eastern Europe
                    Germans roll dice for 2 artilleries, 7 bombers and 13 fighters in Eastern Europe, round 3 : 10/22 hits, 11.83 expected hits
                    Russians roll dice for 1 armour in Eastern Europe, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 1 artillery, 7 bombers and 13 fighters remaining. Battle score for attacker is 39
                Casualties for Germans: 2 artilleries and 7 infantry
                Casualties for Russians: 7 armour and 11 infantry
    
        Non Combat Move - Germans
            7 bombers and 10 fighters moved from Eastern Europe to Germany
            3 fighters moved from Eastern Europe to Germany
    
        Place Units - Germans
            3 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 26

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 26
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            5 armour, 1 artillery and 4 infantry moved from Angola to Belgian Congo
            5 armour, 2 artilleries and 3 infantry moved from French Equatorial Africa to Belgian Congo
            3 infantry moved from Italian East Africa to Kenya
            5 armour, 1 artillery and 2 infantry moved from Union of South Africa to Kenya
            5 armour moved from Kenya to Belgian Congo
            1 infantry moved from Norway to Sweden
                  British take Sweden from Germans
            6 infantry moved from United Kingdom to 6 Sea Zone
            4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 8 fighters, 6 infantry, 8 submarines and 6 transports moved from 6 Sea Zone to 2 Sea Zone
            8 fighters moved from 2 Sea Zone to Iceland
            3 fighters moved from United Kingdom to Iceland
            2 bombers moved from United Kingdom to Iceland
            6 infantry moved from 2 Sea Zone to Iceland
    
        Combat - British
            Battle in Belgian Congo
                British attack with 15 armour, 3 artilleries and 7 infantry
                Americans defend with 1 aaGun, 1 factory and 2 infantry
                    British roll dice for 15 armour, 3 artilleries and 7 infantry in Belgian Congo, round 2 : 7/25 hits, 10.17 expected hits
                    Americans roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Belgian Congo
                British win, taking Belgian Congo from Americans with 15 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Iceland
                British attack with 2 bombers, 11 fighters and 6 infantry
                Neutral defend with 5 infantry
                    British roll dice for 4 battleships and 2 cruisers in Iceland, round 2 : 2/6 hits, 3.67 expected hits
                    British roll dice for 2 bombers, 11 fighters and 6 infantry in Iceland, round 2 : 5/19 hits, 7.83 expected hits
                    Neutral roll dice for 5 infantry in Iceland, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the British lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 2 bombers, 11 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            11 fighters moved from Iceland to 2 Sea Zone
            2 bombers moved from Iceland to United Kingdom
    
        Place Units - British
            2 transports placed in 2 Sea Zone
            2 armour placed in United Kingdom
            3 infantry placed in Italian East Africa
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 54 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    British : -7.67
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Russians
            1 infantry moved from China to Himalaya
                  Japanese take Himalaya from Russians
            1 infantry moved from French Indochina to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Australia
            5 infantry moved from China to Manchuria
            2 armour moved from China to Buryatia S.S.R.
            3 artilleries and 2 infantry moved from Japan to 60 Sea Zone
            2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Midway
                  Japanese take Midway from Americans
            4 artilleries, 3 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
            3 infantry moved from 56 Sea Zone to Midway
            4 artilleries moved from 56 Sea Zone to Midway
            4 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 submarine moved from 60 Sea Zone to 56 Sea Zone
            1 destroyer moved from 41 Sea Zone to 46 Sea Zone
            1 bomber moved from Japan to Australia
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 artillery, 3 fighters and 2 infantry placed in Japan
            1 infantry placed in Australia
            3 infantry placed in Japan
            1 battleship placed in 60 Sea Zone
            Japanese undo move 4.
            1 battleship placed in 46 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine S.S.R. to Eastern Europe
            4 fighters moved from Ukraine S.S.R. to Eastern Europe
            2 infantry moved from Ukraine S.S.R. to Balkans
            4 fighters moved from Ukraine S.S.R. to Balkans
            3 armour, 13 artilleries and 13 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Russia to Caucasus
            1 artillery moved from Russia to Caucasus
            2 fighters moved from Russia to Caucasus
            2 fighters moved from Caucasus to Ukraine S.S.R.
            3 infantry moved from Afghanistan to India
    
        Combat - Russians
            Battle in Eastern Europe
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 4 fighters and 2 infantry in Eastern Europe, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Europe
                Russians win, taking Eastern Europe from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Balkans
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Balkans, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Balkans
                Russians win, taking Balkans from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Eastern Europe to Ukraine S.S.R.
            4 fighters moved from Balkans to Ukraine S.S.R.
            10 infantry moved from West Russia to Ukraine S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Russians
            3 armour placed in Caucasus
            2 bombers and 10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 27
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 36 PUs; 
            Germans buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Germany to Eastern Europe
            2 infantry moved from Germany to Balkans
            3 bombers moved from Germany to Eastern Europe
            4 bombers moved from Germany to Balkans
            8 fighters moved from Germany to Eastern Europe
            5 fighters moved from Germany to Balkans
    
        Combat - Germans
            Battle in Eastern Europe
                Germans attack with 3 bombers, 8 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers, 8 fighters and 2 infantry in Eastern Europe, round 2 : 7/13 hits, 6.33 expected hits
                    Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 3 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Balkans
                Germans attack with 4 bombers, 5 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 bombers, 5 fighters and 2 infantry in Balkans, round 2 : 6/11 hits, 5.50 expected hits
                    Russians roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Balkans
                Germans win, taking Balkans from Russians with 4 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers and 5 fighters moved from Balkans to Germany
            3 bombers and 8 fighters moved from Eastern Europe to Germany
    
        Place Units - Germans
            12 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 27

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 27
    
        Purchase Units - British
            British buy 18 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            4 infantry moved from Iceland to 2 Sea Zone
            12 infantry moved from United Kingdom to 2 Sea Zone
            4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 11 fighters, 16 infantry, 8 submarines and 8 transports moved from 2 Sea Zone to 12 Sea Zone
            16 infantry moved from 12 Sea Zone to Spain
            1 infantry moved from Sweden to Norway
            5 infantry moved from Kenya to Union of South Africa
            1 artillery moved from Kenya to Union of South Africa
            5 infantry moved from Belgian Congo to Angola
            5 armour moved from Belgian Congo to Angola
            3 infantry moved from Italian East Africa to Belgian Congo
            1 armour moved from Belgian Congo to Union of South Africa
            5 infantry moved from Anglo Egypt to Belgian Congo
            5 infantry moved from Anglo Egypt to Belgian Congo
            1 armour moved from Belgian Congo to Union of South Africa
            1 armour moved from Belgian Congo to Union of South Africa
    
        Combat - British
            Battle in Union of South Africa
                British attack with 3 armour, 1 artillery and 5 infantry
                Americans defend with 1 armour and 1 infantry
                    British roll dice for 3 armour, 1 artillery and 5 infantry in Union of South Africa, round 2 : 2/9 hits, 2.83 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Union of South Africa
                British win, taking Union of South Africa from Americans with 3 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Angola
                British attack with 5 armour and 5 infantry
                Americans defend with 1 artillery and 1 infantry
                    British roll dice for 5 armour and 5 infantry in Angola, round 2 : 4/10 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Angola
                British win, taking Angola from Americans with 5 armour and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Spain
                British attack with 16 infantry
                Germans defend with 1 aaGun, 1 factory and 1 infantry
                    British roll dice for 4 battleships and 3 cruisers in Spain, round 2 : 3/7 hits, 4.17 expected hits
                    Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Spain
                British win, taking Spain from Germans with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            12 infantry placed in United Kingdom
            3 infantry placed in Belgian Congo
            3 infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 57 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.33
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 27

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            5 artilleries and 4 infantry moved from Midway to 56 Sea Zone
            1 artillery and 5 infantry moved from Japan to 60 Sea Zone
            2 armour moved from Buryatia S.S.R. to 60 Sea Zone
            5 infantry moved from Manchuria to Buryatia S.S.R.
            2 infantry moved from Australia to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
            2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from Soviet Far East to 62 Sea Zone
            2 armour, 1 artillery, 6 infantry and 5 transports moved from 62 Sea Zone to 63 Sea Zone
            2 armour, 1 artillery and 6 infantry moved from 63 Sea Zone to Alaska
                  Japanese take Alaska from Americans
            5 artilleries, 4 infantry and 5 transports moved from 56 Sea Zone to 63 Sea Zone
            5 artilleries and 4 infantry moved from 63 Sea Zone to Alaska
            1 battleship, 2 carriers and 4 fighters moved from 56 Sea Zone to 63 Sea Zone
            1 battleship moved from 56 Sea Zone to 63 Sea Zone
            1 battleship and 1 destroyer moved from 46 Sea Zone to 44 Sea Zone
            1 carrier moved from 56 Sea Zone to 63 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
            2 fighters moved from Japan to 63 Sea Zone
            1 fighter moved from Japan to 44 Sea Zone
    
        Combat - Japanese
            Battle in French Madagascar
                Japanese attack with 2 infantry
                Neutral defend with 1 infantry
                    Japanese roll dice for 2 infantry in French Madagascar, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in French Madagascar, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Madagascar
                    Japanese roll dice for 1 infantry in French Madagascar, round 4 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 5 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 6 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 7 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 8 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 9 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 10 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 11 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Madagascar, round 12 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 12 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in French Madagascar
                Japanese loses 0 PUs for violating French Madagascars neutrality.
                Japanese win, taking French Madagascar from Neutral with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier placed in 46 Sea Zone
            2 fighters placed in 46 Sea Zone
            6 artilleries and 6 infantry placed in Japan
            2 infantry placed in Buryatia S.S.R.
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.67
    Japanese : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 28

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 28
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy 3 bombers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine S.S.R. to Eastern Europe
            5 fighters moved from Ukraine S.S.R. to Eastern Europe
            3 armour, 15 artilleries, 5 fighters and 40 infantry moved from Ukraine S.S.R. to Balkans
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 artillery moved from Caucasus to Ukraine S.S.R.
            3 armour moved from Caucasus to Balkans
            6 bombers and 10 infantry moved from Russia to Caucasus
            3 armour moved from India to Caucasus
    
        Combat - Russians
            Battle in Eastern Europe
                Russians attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters and 2 infantry in Eastern Europe, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Europe
                Russians win, taking Eastern Europe from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Balkans
                Russians attack with 6 armour, 15 artilleries, 5 fighters and 40 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 6 armour, 15 artilleries, 5 fighters and 40 infantry in Balkans, round 2 : 18/66 hits, 19.67 expected hits
                    Germans roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Balkans
                Russians win, taking Balkans from Germans with 6 armour, 15 artilleries, 5 fighters and 40 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            5 fighters moved from Eastern Europe to Caucasus
            5 fighters moved from Balkans to Caucasus
            1 infantry moved from Karelia S.S.R. to Eastern Europe
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Turkey to Caucasus
    
        Place Units - Russians
            3 bombers placed in Caucasus
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 28
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 8 artilleries, 7 bombers, 13 fighters and 25 infantry moved from Germany to Balkans
    
        Combat - Germans
            Battle in Balkans
                Germans attack with 3 armour, 8 artilleries, 7 bombers, 13 fighters and 25 infantry
                Russians defend with 6 armour, 15 artilleries and 40 infantry
                    Germans roll dice for 3 armour, 8 artilleries, 7 bombers, 13 fighters and 25 infantry in Balkans, round 2 : 24/56 hits, 20.83 expected hits
                    Russians roll dice for 6 armour, 15 artilleries and 40 infantry in Balkans, round 2 : 23/61 hits, 21.33 expected hits
                    24 infantry owned by the Russians and 23 infantry owned by the Germans lost in Balkans
                    Germans roll dice for 3 armour, 8 artilleries, 7 bombers, 13 fighters and 2 infantry in Balkans, round 3 : 17/33 hits, 16.00 expected hits
                    Russians roll dice for 6 armour, 15 artilleries and 16 infantry in Balkans, round 3 : 8/37 hits, 13.33 expected hits
                    16 infantry owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Balkans
                2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to Germany
                Russians win with 6 armour and 14 artilleries remaining. Battle score for attacker is 25
                Casualties for Germans: 6 artilleries and 25 infantry
                Casualties for Russians: 1 artillery and 40 infantry
    
        Non Combat Move - Germans
            7 bombers and 10 fighters moved from Balkans to Germany
            1 artillery and 2 infantry moved from Western Europe to Germany
            1 aaGun moved from Western Europe to Germany
            1 aaGun moved from Southern Europe to Germany
            3 fighters moved from Balkans to Germany
    
        Place Units - Germans
            11 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: British round 28

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 28
    
        Purchase Units - British
            British buy 4 armour, 2 destroyers and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            4 infantry moved from Spain to Gibraltar
            1 infantry moved from Spain to Western Europe
                  British take Western Europe from Germans
    
        Combat - British
            Battle in Gibraltar
                British attack with 4 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    British roll dice for 3 infantry in Gibraltar, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Gibraltar, round 5 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                British win, taking Gibraltar from Germans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines and 2 transports moved from 12 Sea Zone to 23 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 6 transports moved from 12 Sea Zone to 6 Sea Zone
            5 infantry moved from Union of South Africa to Kenya
            1 artillery moved from Union of South Africa to Kenya
            4 infantry moved from Angola to Belgian Congo
            5 armour moved from Angola to Belgian Congo
            3 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            4 armour placed in United Kingdom
            2 destroyers placed in 6 Sea Zone
            3 infantry placed in Belgian Congo
            3 infantry placed in Spain
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 63 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 bomber, 1 factory, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 transport moved from 32 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Alaska to Western Canada
            5 fighters moved from 63 Sea Zone to Western Canada
            1 fighter moved from 63 Sea Zone to Western Canada
            2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
            1 carrier and 2 fighters moved from 46 Sea Zone to 44 Sea Zone
            1 bomber moved from Australia to Solomon Islands
            1 infantry moved from Japan to 60 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to Alaska
            10 transports moved from 63 Sea Zone to 60 Sea Zone
            2 bombers moved from Japan to Alaska
    
        Combat - Japanese
            Battle in Western Canada
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Western Canada, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Canada
                Japanese win, taking Western Canada from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Western Canada to 63 Sea Zone
            2 aaGuns moved from Buryatia S.S.R. to 60 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Alaska
            2 submarines placed in 46 Sea Zone
            6 artilleries and 6 infantry placed in Japan
            1 infantry placed in Australia
            1 bomber and 1 infantry placed in Buryatia S.S.R.
    
        Turn Complete - Japanese
            Japanese collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 29

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 29
    
        Purchase Units - Russians
            Russians buy 3 armour and 15 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            6 armour and 14 artilleries moved from Balkans to Germany
            3 infantry moved from Eastern Europe to Germany
            1 artillery and 1 infantry moved from Ukraine S.S.R. to Eastern Europe
            1 infantry moved from Karelia S.S.R. to Eastern Europe
            3 armour moved from Caucasus to Eastern Europe
            9 bombers moved from Caucasus to Germany
            11 infantry moved from Caucasus to Ukraine S.S.R.
            10 fighters moved from Caucasus to Germany
            10 infantry moved from Russia to Caucasus
    
        Combat - Russians
            Battle in Germany
                Russians attack with 6 armour, 14 artilleries, 9 bombers, 10 fighters and 3 infantry
                Germans defend with 4 aaGuns, 3 armour, 3 artilleries, 7 bombers, 1 factory, 13 fighters and 13 infantry
                    AA fire in Germany : 1/19 hits, 3.17 expected hits
                    1 bomber owned by the Russians lost in Germany
                    Russians roll dice for 6 armour, 14 artilleries, 8 bombers, 10 fighters and 3 infantry in Germany, round 2 : 15/41 hits, 19.00 expected hits
                    Germans roll dice for 3 armour, 3 artilleries, 7 bombers, 13 fighters and 13 infantry in Germany, round 2 : 18/39 hits, 16.67 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians, 14 artilleries owned by the Russians, 7 bombers owned by the Germans and 8 infantry owned by the Germans lost in Germany
                    Russians roll dice for 5 armour, 8 bombers and 10 fighters in Germany, round 3 : 15/23 hits, 12.83 expected hits
                    Germans roll dice for 3 armour, 3 artilleries, 13 fighters and 5 infantry in Germany, round 3 : 10/24 hits, 12.83 expected hits
                    5 fighters owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Germans, 4 fighters owned by the Germans, 5 infantry owned by the Germans and 3 armour owned by the Germans lost in Germany
                    Russians roll dice for 8 bombers and 5 fighters in Germany, round 4 : 10/13 hits, 7.83 expected hits
                    Germans roll dice for 9 fighters in Germany, round 4 : 5/9 hits, 6.00 expected hits
                    5 fighters owned by the Russians and 9 fighters owned by the Germans lost in Germany
                Russians win with 8 bombers remaining. Battle score for attacker is 73
                Casualties for Russians: 6 armour, 14 artilleries, 1 bomber, 10 fighters and 3 infantry
                Casualties for Germans: 3 armour, 3 artilleries, 7 bombers, 13 fighters and 13 infantry
    
        Non Combat Move - Russians
            8 bombers moved from Germany to Caucasus
    
        Place Units - Russians
            3 armour placed in Caucasus
            12 infantry placed in Russia
            3 infantry placed in India
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Russians : 0.33
    AA fire in Germany : : -2.17
    

    Savegame


  • TripleA Turn Summary: Germans round 29

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 29
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 24 PUs; 
    
        Non Combat Move - Germans
            2 aaGuns moved from Germany to Southern Europe
            1 aaGun moved from Germany to Switzerland
    
        Turn Complete - Germans
            Germans collect 18 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 29

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 29
    
        Purchase Units - British
            British buy 3 armour, 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British captures 42PUs while taking Germans capital
            12 infantry moved from United Kingdom to 6 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 12 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
            12 infantry moved from 5 Sea Zone to Germany
                  British take Germany from Germans
            1 infantry moved from Norway to Karelia S.S.R.
                  British take Karelia S.S.R. from Russians
            1 infantry moved from Western Europe to Switzerland
                  British take Switzerland from Germans
            14 infantry moved from Spain to Western Europe
            3 infantry moved from Gibraltar to Spain
            2 armour moved from Belgian Congo to 23 Sea Zone
            2 infantry moved from Belgian Congo to 23 Sea Zone
            2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 6 submarines and 2 transports moved from 23 Sea Zone to 22 Sea Zone
            2 armour moved from 22 Sea Zone to Brazil
            2 infantry moved from 22 Sea Zone to Brazil
            3 fighters moved from 22 Sea Zone to Brazil
            5 infantry moved from Anglo Egypt to Trans-Jordan
            2 armour moved from Belgian Congo to Trans-Jordan
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 submarines and 2 transports
                Americans defend with 3 battleships, 2 carriers, 3 destroyers and 2 transports
                    British roll dice for 6 submarines in 22 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 3 battleships owned by the Americans
                    British roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 22 Sea Zone, round 2 : 4/9 hits, 3.33 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 3 destroyers and 2 transports in 22 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                Units damaged: 2 battleships owned by the British
                    3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 22 Sea Zone
                    British roll dice for 5 submarines in 22 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone
                    British roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 22 Sea Zone, round 3 : 0/9 hits, 3.33 expected hits
                    Americans roll dice for 2 battleships and 2 transports in 22 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 submarines owned by the British lost in 22 Sea Zone
                    British roll dice for 3 submarines in 22 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Americans lost in 22 Sea Zone
                    British roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 22 Sea Zone, round 4 : 2/9 hits, 3.33 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 22 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Americans, 1 submarine owned by the British and 1 battleship owned by the Americans lost in 22 Sea Zone
                    1 transport owned by the Americans lost in 22 Sea Zone
                    British roll dice for 2 submarines in 22 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                British win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 102
                Casualties for British: 4 submarines
                Casualties for Americans: 3 battleships, 2 carriers, 3 destroyers and 2 transports
            Battle in Brazil
                British attack with 2 armour, 3 fighters and 2 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 2 armour, 3 fighters and 2 infantry in Brazil, round 2 : 2/7 hits, 2.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Brazil, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the British lost in Brazil
                    British roll dice for 2 armour and 3 fighters in Brazil, round 3 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Brazil, round 3 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the British and 1 armour owned by the British lost in Brazil
                British win, taking Brazil from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 armour, 1 fighter and 2 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Trans-Jordan
                British attack with 2 armour and 5 infantry
                Russians defend with 1 infantry
                    British roll dice for 2 armour and 5 infantry in Trans-Jordan, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Brazil to 22 Sea Zone
    
        Place Units - British
            3 armour placed in Belgian Congo
            1 fighter placed in United Kingdom
            British undo move 1.
            3 armour placed in Spain
            3 artilleries placed in Belgian Congo
            1 artillery placed in Italian East Africa
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 87 PUs; end with 129 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    British : -2.50
    Americans : 2.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 29

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 29
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory; Remaining resources: 84 PUs; 
            Japanese buy 3 armour, 1 battleship, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            8 artilleries and 10 infantry moved from Japan to 60 Sea Zone
            2 transports moved from 63 Sea Zone to 60 Sea Zone
            2 aaGuns, 8 artilleries, 10 infantry and 10 transports moved from 60 Sea Zone to 63 Sea Zone
            8 artilleries and 10 infantry moved from 63 Sea Zone to Alaska
            2 infantry moved from Alaska to Western Canada
            6 fighters moved from 63 Sea Zone to Western Canada
            2 bombers moved from Alaska to Western United States
            1 bomber moved from Buryatia S.S.R. to Alaska
            4 infantry moved from Buryatia S.S.R. to 60 Sea Zone
            4 infantry moved from 60 Sea Zone to Japan
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 submarines moved from 46 Sea Zone to 51 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 1 submarine moved from 44 Sea Zone to 51 Sea Zone
            1 bomber moved from Solomon Islands to Japan
    
        Combat - Japanese
            Strategic bombing raid in Western United States
                Bombing raid in Western United States rolls: 5,3 and causes: 6 damage to unit: factory
                Bombing raid in Western United States causes 6 damage total. 
            Battle in Western Canada
                Japanese attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 6 fighters and 2 infantry in Western Canada, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Canada
                Japanese win, taking Western Canada from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Western Canada to 63 Sea Zone
            2 bombers moved from Western United States to Alaska
    
        Place Units - Japanese
            3 armour placed in Alaska
            1 battleship and 1 carrier placed in 60 Sea Zone
            2 fighters placed in 60 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 30

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 30
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 30

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 30
    
        Purchase Units - Russians
            Russians buy 3 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Eastern Europe to Karelia S.S.R.
            1 artillery moved from Eastern Europe to Karelia S.S.R.
            11 infantry moved from Ukraine S.S.R. to Balkans
            1 armour moved from Eastern Europe to Southern Europe
                  Russians take Southern Europe from Germans
            2 armour moved from Eastern Europe to Balkans
            3 infantry moved from Caucasus to West Russia
            3 infantry moved from Russia to Archangel
            8 infantry moved from Russia to Caucasus
            3 armour moved from Caucasus to Balkans
            8 bombers moved from Caucasus to Germany
            7 infantry moved from Caucasus to Turkey
            9 infantry moved from India to Persia
            1 infantry moved from Russia to Caucasus
    
        Combat - Russians
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/8 hits, 1.33 expected hits
                Bombing raid in Germany rolls: 4,2,2,1,6,6,4,1 and causes: 24 damage to unit: factory
                Bombing raid in Germany causes 24 damage total. 
            Battle in Karelia S.S.R.
                Russians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            8 bombers moved from Germany to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            1 fighter and 8 infantry placed in Russia
            3 infantry placed in India
            2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Russians : 1.17
    AA fire in Germany : : -1.33
    

    Savegame

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