Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Super Smash Bro's
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Chinese Chinese buy 7 armour; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Himalaya to French Indochina 1 fighter moved from China to French Indochina 2 bombers moved from China to Kwantung 1 infantry moved from China to Kwantung 9 infantry moved from China to Manchuria Combat - Chinese Battle in French Indochina Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 2 bombers and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 bombers and 1 infantry in Kwantung, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 2 bombers in Kwantung, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Manchuria Chinese attack with 9 infantry Japanese defend with 5 aaGuns and 3 armour Chinese roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 armour in Manchuria, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 2 bombers moved from Kwantung to Manchuria 2 bombers moved from Manchuria to China 1 fighter moved from French Indochina to China Place Units - Chinese 7 armour placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -0.83
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TripleA Manual Gamesave Post: Russians round 24
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 armour moved from Trans-Jordan to India Russians take India from Chinese 11 armour, 3 artilleries and 9 infantry moved from Turkey to Persia 3 fighters moved from Trans-Jordan to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 8 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Russia to West Russia 5 infantry moved from Russia to Archangel 1 infantry moved from Novosibirsk to Sinkiang Russians take Sinkiang from Chinese 1 infantry moved from Kazakh S.S.R. to Sinkiang 3 armour moved from Persia to Afghanistan Russians take Afghanistan from Chinese 8 armour moved from Persia to Caucasus 10 artilleries moved from Trans-Jordan to Persia 4 infantry moved from Trans-Jordan to Persia 3 fighters moved from Trans-Jordan to Caucasus 3 fighters moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 2 fighters moved from Caucasus to Belorussia 14 infantry moved from Trans-Jordan to Turkey 5 infantry moved from Trans-Jordan to Persia Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery, 3 fighters and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 fighters and 8 infantry in Ukraine S.S.R., round 2 : 1/12 hits, 3.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 3 fighters and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Belorussia to Caucasus 3 fighters moved from Russia to Caucasus Place Units - Russians 1 artillery and 2 fighters placed in Caucasus 7 infantry placed in Russia Turn Complete - Russians Russians collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.50
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 41 PUs; Germans buy 10 artilleries; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 5 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 3 bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Sweden to Norway 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to West Russia 3 bombers moved from Germany to West Russia 13 fighters moved from Germany to Belorussia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 4,5,1,5 and causes: 9 damage to unit: factory Bombing raid in United Kingdom causes 9 damage total. Battle in Belorussia Germans attack with 13 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 13 fighters and 1 infantry in Belorussia, round 2 : 4/14 hits, 6.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 13 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in West Russia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Europe Germans attack with 1 artillery and 8 infantry British defend with 2 aaGuns, 1 artillery and 3 infantry Germans roll dice for 1 artillery and 8 infantry in Western Europe, round 2 : 1/9 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe Germans roll dice for 1 artillery and 7 infantry in Western Europe, round 3 : 3/8 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 3 bombers moved from West Russia to Germany 10 fighters moved from Belorussia to Germany 3 fighters moved from Belorussia to Germany 4 bombers moved from United Kingdom to Germany Place Units - Germans 10 artilleries placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -0.33 Russians : -1.00 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: British round 24
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - British British repair damage of 24x factory; Remaining resources: 45 PUs; British buy 12 infantry; Remaining resources: 9 PUs; Combat Move - British 4 bombers moved from Libya to Germany 2 fighters moved from Libya to United Kingdom 6 fighters moved from Italian East Africa to Libya 6 armour moved from Libya to Italian East Africa 2 artilleries moved from Libya to Anglo Egypt 5 infantry moved from Italian East Africa to Kenya 2 artilleries moved from Italian East Africa to Kenya Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,4,3 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Non Combat Move - British 3 bombers moved from Germany to United Kingdom Place Units - British 12 infantry placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.33
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 armour, 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 battleships, 1 destroyer and 2 transports moved from 38 Sea Zone to 50 Sea Zone 7 infantry moved from Japan to 61 Sea Zone 7 infantry moved from 61 Sea Zone to Manchuria 3 infantry moved from Buryatia S.S.R. to Manchuria 3 bombers moved from Japan to Manchuria 1 carrier and 1 transport moved from 36 Sea Zone to 61 Sea Zone 5 transports moved from 59 Sea Zone to 61 Sea Zone 3 carriers, 1 destroyer and 1 fighter moved from 59 Sea Zone to 60 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 2 fighters moved from Japan to 61 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 bombers and 10 infantry Chinese defend with 5 aaGuns and 6 infantry AA fire in Manchuria : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Manchuria Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 bombers and 10 infantry in Manchuria, round 2 : 3/12 hits, 3.00 expected hits Chinese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan Place Units - Japanese 2 fighters placed in 60 Sea Zone 2 armour and 1 infantry placed in Buryatia S.S.R. 5 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1.00 AA fire in Manchuria : : 0.50 Japanese : 1.17
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 bomber moved from China to Buryatia S.S.R. 1 bomber moved from China to India 1 infantry moved from French Indochina to China Combat - Chinese Strategic bombing raid in Buryatia S.S.R. Bombing raid in Buryatia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Buryatia S.S.R. causes 2 damage total. Strategic bombing raid in India Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Non Combat Move - Chinese 1 bomber moved from India to China 1 bomber moved from Buryatia S.S.R. to China Place Units - Chinese 10 infantry placed in China Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 25
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25 Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 54 PUs; Russians buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 armour moved from India to China Russians take French Indochina from Chinese 3 armour moved from Afghanistan to China Russians take Himalaya from Chinese 2 infantry moved from Sinkiang to China 10 fighters moved from Caucasus to China 1 infantry moved from Novosibirsk to Sinkiang 13 artilleries and 18 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Ukraine S.S.R. to Eastern Europe Russians take Eastern Europe from Germans 1 infantry moved from Ukraine S.S.R. to Balkans Russians take Balkans from Germans 6 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 artillery moved from Ukraine S.S.R. to Caucasus 7 infantry moved from Russia to West Russia 3 armour moved from Caucasus to West Russia 5 infantry moved from Ukraine S.S.R. to Belorussia 2 armour moved from Caucasus to Belorussia 3 armour moved from Caucasus to Belorussia 13 infantry moved from Turkey to Caucasus 1 infantry moved from Ukraine S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 5 armour and 6 infantry Germans defend with 1 infantry Russians roll dice for 5 armour and 6 infantry in Belorussia, round 2 : 3/11 hits, 3.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 5 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in China Russians attack with 11 armour, 10 fighters and 2 infantry Chinese defend with 1 aaGun, 7 armour, 2 bombers, 1 factory, 1 fighter and 11 infantry AA fire in China : 2/10 hits, 1.67 expected hits 2 fighters owned by the Russians lost in China Russians roll dice for 11 armour, 8 fighters and 2 infantry in China, round 2 : 11/21 hits, 9.83 expected hits Chinese roll dice for 7 armour, 2 bombers, 1 fighter and 11 infantry in China, round 2 : 6/21 hits, 8.17 expected hits 2 bombers owned by the Chinese, 2 infantry owned by the Russians, 4 armour owned by the Russians and 9 infantry owned by the Chinese lost in China Russians roll dice for 7 armour and 8 fighters in China, round 3 : 7/15 hits, 7.50 expected hits Chinese roll dice for 7 armour, 1 fighter and 2 infantry in China, round 3 : 4/10 hits, 4.83 expected hits 5 armour owned by the Chinese, 4 armour owned by the Russians and 2 infantry owned by the Chinese lost in China Russians roll dice for 3 armour and 8 fighters in China, round 4 : 7/11 hits, 5.50 expected hits Chinese roll dice for 2 armour and 1 fighter in China, round 4 : 1/3 hits, 1.67 expected hits 2 armour owned by the Chinese, 1 armour owned by the Russians and 1 fighter owned by the Chinese lost in China Russians captures 18PUs while taking Chinese capital Russians win, taking China from Chinese with 2 armour and 8 fighters remaining. Battle score for attacker is 31 Casualties for Russians: 9 armour, 2 fighters and 2 infantry Casualties for Chinese: 7 armour, 2 bombers, 1 fighter and 11 infantry Battle in West Russia Russians attack with 3 armour and 7 infantry Germans defend with 2 infantry Russians roll dice for 3 armour and 7 infantry in West Russia, round 2 : 3/10 hits, 2.67 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Trans-Jordan to Persia 1 aaGun moved from Turkey to Caucasus 8 fighters moved from China to Sinkiang Place Units - Russians 12 infantry placed in Russia 3 infantry placed in India 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 87 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in China : : 0.33 Chinese : -3.67 Russians : 2.00
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25 Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 33 PUs; Germans buy 1 artillery and 9 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Spain Germans take Spain from British 2 infantry moved from Western Europe to Spain 3 bombers moved from Germany to Eastern Europe 3 bombers moved from Germany to Balkans 1 bomber moved from Germany to Eastern Europe 8 fighters moved from Germany to Eastern Europe 5 fighters moved from Germany to Balkans 1 infantry moved from Germany to Balkans 1 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 4 bombers, 8 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers, 8 fighters and 2 infantry in Eastern Europe, round 2 : 5/14 hits, 7.00 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 4 bombers, 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Balkans Germans attack with 3 bombers, 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 5 fighters and 2 infantry in Balkans, round 2 : 3/10 hits, 4.83 expected hits Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans Germans win, taking Balkans from Russians with 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers and 5 fighters moved from Balkans to Germany 4 bombers and 8 fighters moved from Eastern Europe to Germany 1 artillery and 2 infantry moved from Western Europe to Germany 1 aaGun moved from Western Europe to Southern Europe Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -3.83 Russians : 0.33
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TripleA Turn Summary: British round 25
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25 Purchase Units - British British repair damage of 6x factory; Remaining resources: 54 PUs; British buy 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery moved from Anglo Egypt to French Equatorial Africa 3 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from Kenya to Angola 1 artillery moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Kenya to Angola 1 infantry moved from Belgian Congo to Angola 3 armour moved from Belgian Congo to French Equatorial Africa 3 armour moved from Italian East Africa to Angola 3 armour moved from Italian East Africa to Union of South Africa 1 artillery moved from Anglo Egypt to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Belgian Congo to Angola 2 armour moved from Italian East Africa to Angola 2 armour moved from Italian East Africa to Union of South Africa 2 armour moved from Italian East Africa to French Equatorial Africa 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 3 bombers moved from United Kingdom to Eastern Canada Combat - British Battle in Angola British attack with 5 armour, 1 artillery and 4 infantry Americans defend with 1 armour and 1 infantry British roll dice for 5 armour, 1 artillery and 4 infantry in Angola, round 2 : 4/10 hits, 3.67 expected hits Americans roll dice for 1 armour and 1 infantry in Angola, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Angola British win, taking Angola from Americans with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Battle in Union of South Africa British attack with 5 armour, 1 artillery and 3 infantry Americans defend with 1 armour and 1 infantry British roll dice for 5 armour, 1 artillery and 3 infantry in Union of South Africa, round 2 : 6/9 hits, 3.50 expected hits Americans roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Union of South Africa British win, taking Union of South Africa from Americans with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Norway British attack with 4 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in French Equatorial Africa British attack with 5 armour, 2 artilleries and 4 infantry Americans defend with 1 armour and 1 infantry British roll dice for 5 armour, 2 artilleries and 4 infantry in French Equatorial Africa, round 2 : 2/11 hits, 4.17 expected hits Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Americans with 5 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Eastern Canada British attack with 3 bombers Americans defend with 2 bombers British roll dice for 3 bombers in Eastern Canada, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 2 bombers in Eastern Canada, round 2 : 1/2 hits, 0.33 expected hits 1 bomber owned by the British and 1 bomber owned by the Americans lost in Eastern Canada British roll dice for 2 bombers in Eastern Canada, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 bomber in Eastern Canada, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Eastern Canada British win with 2 bombers remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Casualties for Americans: 2 bombers Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 3 fighters moved from Libya to United Kingdom 3 fighters moved from Libya to 6 Sea Zone 4 fighters moved from Norway to 6 Sea Zone 10 infantry moved from Libya to Anglo Egypt 3 infantry moved from Libya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt Place Units - British 1 fighter placed in 6 Sea Zone 6 artilleries and 3 infantry placed in United Kingdom 3 infantry placed in Italian East Africa Turn Complete - British British collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.00 Americans : -0.00
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 58 PUs; Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 9 infantry moved from Manchuria to China 1 armour moved from Buryatia S.S.R. to China 1 armour moved from Buryatia S.S.R. to China 1 infantry moved from Japan to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina Japanese take French Indochina from Russians 10 transports moved from 61 Sea Zone to 60 Sea Zone 2 battleships moved from 61 Sea Zone to 60 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 61 Sea Zone to 60 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 battleship moved from 50 Sea Zone to 60 Sea Zone 1 battleship moved from 50 Sea Zone to 60 Sea Zone 2 transports moved from 50 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 destroyer moved from 47 Sea Zone to 41 Sea Zone Combat - Japanese Battle in China Japanese attack with 2 armour and 9 infantry Russians defend with 1 aaGun, 2 armour and 1 factory Japanese roll dice for 2 armour and 9 infantry in China, round 2 : 3/11 hits, 2.50 expected hits Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 armour owned by the Russians lost in China Japanese win, taking China from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Russians: 2 armour Non Combat Move - Japanese 1 aaGun moved from Manchuria to China 1 aaGun moved from Manchuria to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 1 aaGun moved from Manchuria to China 1 aaGun moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 60 Sea Zone 1 bomber placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians : 1.00 Japanese : 0.50
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TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26 Purchase Units - Russians Russians buy 6 armour, 1 artillery, 4 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sinkiang to Novosibirsk 4 infantry moved from Kazakh S.S.R. to Afghanistan 2 artilleries and 16 infantry moved from Caucasus to Ukraine S.S.R. 3 armour moved from West Russia to Eastern Europe 7 infantry moved from West Russia to Ukraine S.S.R. 1 armour moved from Belorussia to Balkans 4 armour and 6 infantry moved from Belorussia to Eastern Europe 8 fighters moved from Sinkiang to Ukraine S.S.R. 13 artilleries and 13 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Archangel 5 infantry moved from Karelia S.S.R. to Eastern Europe 10 infantry moved from Russia to West Russia Combat - Russians Battle in Eastern Europe Russians attack with 7 armour and 11 infantry Germans defend with 2 infantry Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 7/18 hits, 5.33 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 7 armour and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Balkans Russians attack with 1 armour Germans defend with 1 infantry Russians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Balkans Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour Non Combat Move - Russians 1 aaGun moved from Persia to India Place Units - Russians 3 armour placed in India 3 armour placed in Caucasus 1 artillery, 4 bombers, 2 fighters and 1 infantry placed in Russia Turn Complete - Russians Russians collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26 Purchase Units - Germans Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Germans 7 bombers moved from Germany to Eastern Europe 10 fighters moved from Germany to Eastern Europe 5 infantry moved from Germany to Eastern Europe 2 artilleries moved from Germany to Eastern Europe 1 artillery and 1 infantry moved from Germany to Eastern Europe 3 fighters moved from Germany to Eastern Europe 1 infantry moved from Spain to Gibraltar Germans take Gibraltar from British 2 infantry moved from Spain to Western Europe 1 artillery moved from Germany to Western Europe 1 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Western Europe Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Europe Germans attack with 3 artilleries, 7 bombers, 13 fighters and 7 infantry Russians defend with 7 armour and 11 infantry Germans roll dice for 3 artilleries, 7 bombers, 13 fighters and 7 infantry in Eastern Europe, round 2 : 17/30 hits, 13.83 expected hits Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 8/18 hits, 7.17 expected hits 11 infantry owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 2 artilleries, 7 bombers and 13 fighters in Eastern Europe, round 3 : 10/22 hits, 11.83 expected hits Russians roll dice for 1 armour in Eastern Europe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 1 artillery, 7 bombers and 13 fighters remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries and 7 infantry Casualties for Russians: 7 armour and 11 infantry Non Combat Move - Germans 7 bombers and 10 fighters moved from Eastern Europe to Germany 3 fighters moved from Eastern Europe to Germany Place Units - Germans 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.67 Russians : 1.33
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TripleA Turn Summary: British round 26
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26 Purchase Units - British British buy 2 armour, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 5 armour, 1 artillery and 4 infantry moved from Angola to Belgian Congo 5 armour, 2 artilleries and 3 infantry moved from French Equatorial Africa to Belgian Congo 3 infantry moved from Italian East Africa to Kenya 5 armour, 1 artillery and 2 infantry moved from Union of South Africa to Kenya 5 armour moved from Kenya to Belgian Congo 1 infantry moved from Norway to Sweden British take Sweden from Germans 6 infantry moved from United Kingdom to 6 Sea Zone 4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 8 fighters, 6 infantry, 8 submarines and 6 transports moved from 6 Sea Zone to 2 Sea Zone 8 fighters moved from 2 Sea Zone to Iceland 3 fighters moved from United Kingdom to Iceland 2 bombers moved from United Kingdom to Iceland 6 infantry moved from 2 Sea Zone to Iceland Combat - British Battle in Belgian Congo British attack with 15 armour, 3 artilleries and 7 infantry Americans defend with 1 aaGun, 1 factory and 2 infantry British roll dice for 15 armour, 3 artilleries and 7 infantry in Belgian Congo, round 2 : 7/25 hits, 10.17 expected hits Americans roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 15 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Iceland British attack with 2 bombers, 11 fighters and 6 infantry Neutral defend with 5 infantry British roll dice for 4 battleships and 2 cruisers in Iceland, round 2 : 2/6 hits, 3.67 expected hits British roll dice for 2 bombers, 11 fighters and 6 infantry in Iceland, round 2 : 5/19 hits, 7.83 expected hits Neutral roll dice for 5 infantry in Iceland, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 2 bombers, 11 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 11 fighters moved from Iceland to 2 Sea Zone 2 bombers moved from Iceland to United Kingdom Place Units - British 2 transports placed in 2 Sea Zone 2 armour placed in United Kingdom 3 infantry placed in Italian East Africa 7 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : 0.33 British : -7.67 Americans : -0.67
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 3 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Russians 1 infantry moved from China to Himalaya Japanese take Himalaya from Russians 1 infantry moved from French Indochina to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia 5 infantry moved from China to Manchuria 2 armour moved from China to Buryatia S.S.R. 3 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Midway Japanese take Midway from Americans 4 artilleries, 3 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone 3 infantry moved from 56 Sea Zone to Midway 4 artilleries moved from 56 Sea Zone to Midway 4 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 submarine moved from 60 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 46 Sea Zone 1 bomber moved from Japan to Australia Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 artillery, 3 fighters and 2 infantry placed in Japan 1 infantry placed in Australia 3 infantry placed in Japan 1 battleship placed in 60 Sea Zone Japanese undo move 4. 1 battleship placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27 Purchase Units - Russians Russians buy 3 armour, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine S.S.R. to Eastern Europe 4 fighters moved from Ukraine S.S.R. to Eastern Europe 2 infantry moved from Ukraine S.S.R. to Balkans 4 fighters moved from Ukraine S.S.R. to Balkans 3 armour, 13 artilleries and 13 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus 2 fighters moved from Caucasus to Ukraine S.S.R. 3 infantry moved from Afghanistan to India Combat - Russians Battle in Eastern Europe Russians attack with 4 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 4 fighters and 2 infantry in Eastern Europe, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Balkans Russians attack with 4 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 2 infantry in Balkans, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Balkans Russians win, taking Balkans from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Eastern Europe to Ukraine S.S.R. 4 fighters moved from Balkans to Ukraine S.S.R. 10 infantry moved from West Russia to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 3 armour placed in Caucasus 2 bombers and 10 infantry placed in Russia Turn Complete - Russians Russians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.33
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 36 PUs; Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to Eastern Europe 2 infantry moved from Germany to Balkans 3 bombers moved from Germany to Eastern Europe 4 bombers moved from Germany to Balkans 8 fighters moved from Germany to Eastern Europe 5 fighters moved from Germany to Balkans Combat - Germans Battle in Eastern Europe Germans attack with 3 bombers, 8 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers, 8 fighters and 2 infantry in Eastern Europe, round 2 : 7/13 hits, 6.33 expected hits Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 3 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Balkans Germans attack with 4 bombers, 5 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 4 bombers, 5 fighters and 2 infantry in Balkans, round 2 : 6/11 hits, 5.50 expected hits Russians roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Balkans Germans win, taking Balkans from Russians with 4 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers and 5 fighters moved from Balkans to Germany 3 bombers and 8 fighters moved from Eastern Europe to Germany Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.33
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TripleA Turn Summary: British round 27
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27 Purchase Units - British British buy 18 infantry; Remaining resources: 2 PUs; Combat Move - British 4 infantry moved from Iceland to 2 Sea Zone 12 infantry moved from United Kingdom to 2 Sea Zone 4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 11 fighters, 16 infantry, 8 submarines and 8 transports moved from 2 Sea Zone to 12 Sea Zone 16 infantry moved from 12 Sea Zone to Spain 1 infantry moved from Sweden to Norway 5 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 5 infantry moved from Belgian Congo to Angola 5 armour moved from Belgian Congo to Angola 3 infantry moved from Italian East Africa to Belgian Congo 1 armour moved from Belgian Congo to Union of South Africa 5 infantry moved from Anglo Egypt to Belgian Congo 5 infantry moved from Anglo Egypt to Belgian Congo 1 armour moved from Belgian Congo to Union of South Africa 1 armour moved from Belgian Congo to Union of South Africa Combat - British Battle in Union of South Africa British attack with 3 armour, 1 artillery and 5 infantry Americans defend with 1 armour and 1 infantry British roll dice for 3 armour, 1 artillery and 5 infantry in Union of South Africa, round 2 : 2/9 hits, 2.83 expected hits Americans roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Union of South Africa British win, taking Union of South Africa from Americans with 3 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Battle in Angola British attack with 5 armour and 5 infantry Americans defend with 1 artillery and 1 infantry British roll dice for 5 armour and 5 infantry in Angola, round 2 : 4/10 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Angola British win, taking Angola from Americans with 5 armour and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Spain British attack with 16 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry British roll dice for 4 battleships and 3 cruisers in Spain, round 2 : 3/7 hits, 4.17 expected hits Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Spain British win, taking Spain from Germans with 16 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 12 infantry placed in United Kingdom 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa Turn Complete - British British collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.33 Americans : -0.50
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27 Purchase Units - Japanese Japanese buy 6 artilleries, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 5 artilleries and 4 infantry moved from Midway to 56 Sea Zone 1 artillery and 5 infantry moved from Japan to 60 Sea Zone 2 armour moved from Buryatia S.S.R. to 60 Sea Zone 5 infantry moved from Manchuria to Buryatia S.S.R. 2 infantry moved from Australia to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar 2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Soviet Far East to 62 Sea Zone 2 armour, 1 artillery, 6 infantry and 5 transports moved from 62 Sea Zone to 63 Sea Zone 2 armour, 1 artillery and 6 infantry moved from 63 Sea Zone to Alaska Japanese take Alaska from Americans 5 artilleries, 4 infantry and 5 transports moved from 56 Sea Zone to 63 Sea Zone 5 artilleries and 4 infantry moved from 63 Sea Zone to Alaska 1 battleship, 2 carriers and 4 fighters moved from 56 Sea Zone to 63 Sea Zone 1 battleship moved from 56 Sea Zone to 63 Sea Zone 1 battleship and 1 destroyer moved from 46 Sea Zone to 44 Sea Zone 1 carrier moved from 56 Sea Zone to 63 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 submarine moved from 56 Sea Zone to 44 Sea Zone 2 fighters moved from Japan to 63 Sea Zone 1 fighter moved from Japan to 44 Sea Zone Combat - Japanese Battle in French Madagascar Japanese attack with 2 infantry Neutral defend with 1 infantry Japanese roll dice for 2 infantry in French Madagascar, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in French Madagascar, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Madagascar Japanese roll dice for 1 infantry in French Madagascar, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 7 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 8 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 9 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 10 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 11 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 11 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Madagascar, round 12 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 12 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in French Madagascar Japanese loses 0 PUs for violating French Madagascars neutrality. Japanese win, taking French Madagascar from Neutral with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 46 Sea Zone 2 fighters placed in 46 Sea Zone 6 artilleries and 6 infantry placed in Japan 2 infantry placed in Buryatia S.S.R. Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Neutral : -2.67 Japanese : -1.17