• TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 artillery, 1 battleship, 1 cruiser and 9 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Kazakh S.S.R.
            1 infantry moved from Persia to Afghanistan
                  British take Afghanistan from Russians
            1 infantry moved from Persia to India
                  British take India from Russians
            3 fighters moved from Trans-Jordan to Kazakh S.S.R.
            2 infantry moved from United Kingdom to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Western Europe
            10 fighters moved from 7 Sea Zone to Western Europe
            1 bomber moved from United Kingdom to Western Europe
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 3 fighters and 1 infantry
                Chinese defend with 1 fighter
                    British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 fighter in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in Western Europe
                British attack with 1 bomber, 10 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 battleships in Western Europe, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
                British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            10 fighters moved from Western Europe to 7 Sea Zone
            1 bomber moved from Western Europe to United Kingdom
            3 fighters moved from Kazakh S.S.R. to Trans-Jordan
            3 armour moved from Saudi Arabia to Trans-Jordan
            7 infantry moved from Trans-Jordan to Persia
            5 infantry moved from Saudi Arabia to Trans-Jordan
            3 artilleries moved from Saudi Arabia to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Italian East Africa
            3 infantry placed in Belgian Congo
            1 battleship and 1 cruiser placed in 7 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 69 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.00
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indochina to Himalaya
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from East Indies to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 transport moved from 59 Sea Zone to 49 Sea Zone
            1 infantry moved from Philipine Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indochina
            4 infantry moved from Japan to 61 Sea Zone
            4 infantry moved from 61 Sea Zone to Manchuria
            3 bombers moved from Japan to China
            1 artillery moved from Kwantung to Manchuria
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone
            1 armour moved from Manchuria to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Strategic bombing raid in China
                    AA fire in China : 0/3 hits, 0.50 expected hits
                Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory
                Bombing raid in China causes 9 damage total. 
            Battle in India
                Japanese attack with 2 infantry
                British defend with 1 factory and 1 infantry
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Himalaya
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya
                Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from China to Japan
    
        Place Units - Japanese
            4 artilleries, 1 bomber and 4 infantry placed in Japan
            2 transports placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    AA fire in China : : -0.50
    British : 1.33
    Russians : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Chinese repair damage of 15x factory; Remaining resources: 70 PUs; 
            Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from China to Himalaya
            1 bomber moved from China to 35 Sea Zone
            1 bomber moved from China to 36 Sea Zone
            1 artillery and 1 infantry moved from China to French Indochina
            2 bombers moved from China to French Indochina
    
        Combat - Chinese
            Battle in 35 Sea Zone
                Chinese attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Chinese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                Chinese attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Chinese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French Indochina
                Chinese attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
                Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Himalaya
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun and 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
                Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 bombers moved from French Indochina to China
            1 bomber moved from 36 Sea Zone to China
            1 bomber moved from 35 Sea Zone to China
    
        Place Units - Chinese
            3 armour, 4 fighters and 5 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            6 artilleries moved from Russia to West Russia
            1 infantry moved from Russia to Archangel
            6 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Chinese
            1 infantry moved from Russia to Novosibirsk
            6 infantry moved from Russia to Caucasus
                  Russians take Caucasus from British
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 6 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Norway
                  Germans take Norway from British
            1 infantry moved from Karelia S.S.R. to Archangel
            7 bombers moved from Germany to Archangel
            5 infantry moved from Germany to Eastern Europe
            2 infantry moved from Germany to Western Europe
            6 fighters moved from Germany to Western Europe
            1 infantry moved from Germany to Eastern Europe
            1 fighter moved from Germany to Western Europe
            2 infantry moved from Germany to Eastern Europe
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 7 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Europe
                Germans attack with 7 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            7 fighters moved from Western Europe to Germany
            7 bombers moved from Archangel to Germany
    
        Place Units - Germans
            11 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Purchase Units - British
            British repair damage of 13x factory; Remaining resources: 59 PUs; 
            British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from 7 Sea Zone to Norway
            4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone
            6 artilleries moved from United Kingdom to 6 Sea Zone
            6 infantry moved from United Kingdom to 6 Sea Zone
            7 fighters moved from 7 Sea Zone to Norway
            6 artilleries moved from 6 Sea Zone to Norway
            6 infantry moved from 6 Sea Zone to Norway
            3 armour moved from Trans-Jordan to Anglo Egypt
            5 infantry moved from Trans-Jordan to Anglo Egypt
            7 infantry moved from Persia to Trans-Jordan
            3 artilleries moved from Trans-Jordan to Anglo Egypt
            1 infantry moved from Afghanistan to Persia
            3 infantry moved from Italian East Africa to Anglo Egypt
            3 infantry moved from Belgian Congo to Anglo Egypt
            3 fighters moved from Trans-Jordan to Anglo Egypt
    
        Combat - British
            Battle in Norway
                British attack with 6 artilleries, 10 fighters and 6 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            10 fighters moved from Norway to 6 Sea Zone
    
        Place Units - British
            2 submarines placed in 6 Sea Zone
            5 artilleries and 4 infantry placed in United Kingdom
            3 armour placed in Belgian Congo
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
            1 cruiser moved from 61 Sea Zone to 36 Sea Zone
            1 destroyer moved from 61 Sea Zone to 36 Sea Zone
            2 battleships moved from 61 Sea Zone to 36 Sea Zone
            2 carriers moved from 61 Sea Zone to 36 Sea Zone
            4 fighters moved from 61 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
            1 artillery moved from Manchuria to Buryatia S.S.R.
            1 artillery moved from Manchuria to Buryatia S.S.R.
            5 infantry moved from Manchuria to Buryatia S.S.R.
            3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone
            3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            3 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
            3 bombers moved from Japan to China
            1 bomber moved from Japan to China
            1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
            2 fighters moved from 36 Sea Zone to French Indochina
            2 fighters moved from 36 Sea Zone to French Indochina
    
        Combat - Japanese
            Strategic bombing raid in China
                    AA fire in China : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory
                Bombing raid in China causes 9 damage total. 
            Battle in French Indochina
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in French Indochina
                Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            4 fighters moved from French Indochina to 36 Sea Zone
            3 bombers moved from China to Japan
    
        Place Units - Japanese
            4 armour, 3 artilleries and 4 infantry placed in Japan
            1 cruiser placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    AA fire in China : : 0.33
    Chinese : -0.33
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Chinese repair damage of 3x factory; Remaining resources: 21 PUs; 
            Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Himalaya to Afghanistan
                  Chinese take Afghanistan from British
            1 infantry moved from China to Kwantung
            1 infantry moved from China to French Indochina
            1 infantry moved from China to French Indochina
            2 fighters moved from China to French Indochina
            2 fighters moved from China to Kwantung
            2 bombers moved from China to French Indochina
            1 bomber moved from China to Kwantung
            1 bomber moved from China to French Indochina
            1 infantry moved from China to Sinkiang
    
        Combat - Chinese
            Battle in French Indochina
                Chinese attack with 3 bombers, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
                Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwantung
                Chinese attack with 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwantung
                Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Kwantung to China
            1 bomber moved from Kwantung to China
            3 bombers and 2 fighters moved from French Indochina to China
            1 aaGun moved from Himalaya to China
    
        Place Units - Chinese
            2 armour and 3 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
            1 infantry moved from West Russia to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 infantry moved from West Russia to Belorussia
                  Russians take Belorussia from Germans
            3 armour moved from Russia to Archangel
            6 artilleries moved from West Russia to Caucasus
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from Novosibirsk to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            2 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from West Russia to Archangel
            1 infantry moved from West Russia to Archangel
            1 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 armour and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Europe to Karelia S.S.R.
            1 infantry moved from Eastern Europe to Belorussia
            1 infantry moved from Eastern Europe to Ukraine S.S.R.
            2 bombers moved from Germany to Ukraine S.S.R.
            2 bombers moved from Germany to Belorussia
            3 bombers moved from Germany to Karelia S.S.R.
            2 fighters moved from Germany to Karelia S.S.R.
            2 fighters moved from Germany to Belorussia
            2 fighters moved from Germany to Ukraine S.S.R.
            1 fighter moved from Germany to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 bombers, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 2 bombers, 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 3 bombers, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine S.S.R. to Germany
            3 fighters moved from Ukraine S.S.R. to Germany
            2 bombers and 2 fighters moved from Belorussia to Germany
            3 bombers moved from Karelia S.S.R. to Germany
            2 fighters moved from Karelia S.S.R. to Germany
            2 infantry moved from Germany to Western Europe
    
        Place Units - Germans
            1 artillery, 2 fighters and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Purchase Units - British
            British repair damage of 7x factory; Remaining resources: 56 PUs; 
            British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - British
            6 artilleries moved from United Kingdom to 6 Sea Zone
            6 infantry moved from United Kingdom to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to United Kingdom
            1 fighter moved from 6 Sea Zone to United Kingdom
            6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
            5 fighters moved from 5 Sea Zone to Sweden
            1 bomber moved from United Kingdom to Sweden
            6 artilleries moved from 5 Sea Zone to Sweden
            6 infantry moved from 5 Sea Zone to Sweden
            6 artilleries and 5 infantry moved from Norway to Sweden
            11 infantry moved from Anglo Egypt to Trans-Jordan
            3 artilleries moved from Anglo Egypt to Trans-Jordan
            3 armour moved from Anglo Egypt to Trans-Jordan
            3 fighters moved from Anglo Egypt to Trans-Jordan
            3 armour moved from Belgian Congo to Trans-Jordan
    
        Combat - British
            Battle in Sweden
                British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry
                Neutral defend with 5 infantry
                    British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits
                    British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits
                    Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden
                British loses 0 PUs for violating Swedens neutrality.
                British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            5 fighters moved from Sweden to 5 Sea Zone
            1 bomber moved from Sweden to United Kingdom
    
        Place Units - British
            4 artilleries and 4 infantry placed in United Kingdom
            4 submarines placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 63 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    British : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 submarine moved from 52 Sea Zone to 53 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
            2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
            4 fighters moved from 52 Sea Zone to Hawaiian Islands
            1 fighter moved from 52 Sea Zone to Hawaiian Islands
            1 fighter moved from 36 Sea Zone to 52 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from East Indies to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 60 Sea Zone
            1 carrier moved from 36 Sea Zone to 60 Sea Zone
            2 fighters moved from 36 Sea Zone to 60 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
                  Japanese take India from British
            1 infantry moved from Japan to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Midway
                  Japanese take Midway from Americans
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            2 armour moved from Japan to 60 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 bomber moved from Japan to Wake Island
            1 bomber moved from Japan to Wake Island
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 5 fighters and 2 infantry
                Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Hawaiian Islands to 52 Sea Zone
    
        Place Units - Japanese
            1 battleship placed in 60 Sea Zone
            1 fighter and 5 infantry placed in Japan
            1 factory placed in Australia
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Chinese repair damage of 2x factory; Remaining resources: 27 PUs; 
            Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Afghanistan to Himalaya
            1 infantry moved from China to Manchuria
            1 infantry moved from China to Manchuria
            4 infantry moved from China to Kwantung
            1 infantry moved from China to Kwantung
            5 infantry moved from China to French Indochina
            5 armour moved from China to French Indochina
            5 armour moved from China to Kwantung
            2 fighters moved from China to French Indochina
            2 fighters moved from China to Kwantung
            4 bombers moved from China to Manchuria
            1 infantry moved from Sinkiang to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 4 bombers and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 bombers moved from Manchuria to China
    
        Place Units - Chinese
            1 armour and 7 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour moved from Archangel to Caucasus
            1 infantry moved from Kazakh S.S.R. to Afghanistan
                  Russians take Afghanistan from Chinese
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Russians take Sinkiang from Chinese
            1 infantry moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from West Russia to Belorussia
            2 infantry moved from Archangel to West Russia
            3 armour moved from Russia to Turkey
            6 artilleries moved from Caucasus to Turkey
            4 infantry moved from Caucasus to Turkey
            2 infantry moved from Russia to Caucasus
            1 infantry moved from Caucasus to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 3 armour, 6 artilleries and 5 infantry
                Neutral defend with 5 infantry
                    Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits
                    Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey
                Russians loses 0 PUs for violating Turkeys neutrality.
                Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Evenki National Okrug
    
        Place Units - Russians
            2 fighters and 1 infantry placed in Caucasus
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Russians : 2.83
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to Balkans
            1 infantry moved from Eastern Europe to Belorussia
            1 infantry moved from Karelia S.S.R. to Norway
                  Germans take Norway from British
            4 infantry moved from Germany to Eastern Europe
            4 infantry moved from Germany to Western Europe
            4 infantry moved from Western Europe to Spain
            1 infantry moved from Eastern Europe to Belorussia
            7 bombers moved from Germany to Belorussia
            9 fighters moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 7 bombers, 9 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            7 bombers and 9 fighters moved from Belorussia to Germany
    
        Place Units - Germans
            3 armour and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 7x factory; Remaining resources: 60 PUs; 
            British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
            4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
            4 artilleries moved from United Kingdom to 6 Sea Zone
            4 infantry moved from United Kingdom to 6 Sea Zone
            4 artilleries moved from 6 Sea Zone to Norway
            4 infantry moved from 6 Sea Zone to Norway
            10 infantry moved from Sweden to Norway
            12 artilleries moved from Sweden to Norway
    
        Combat - British
            Battle in Turkey
                British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
                Russians defend with 3 armour, 6 artilleries and 4 infantry
                    British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
                    Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
                    4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
                    British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
                    Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
                Casualties for British: 7 infantry
                Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
            Battle in Norway
                British attack with 16 artilleries and 14 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Turkey to Italian East Africa
    
        Place Units - British
            3 infantry placed in Italian East Africa
            3 infantry placed in Belgian Congo
            5 artilleries and 5 infantry placed in United Kingdom
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 5.33
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory; Remaining resources: 52 PUs; 
            Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
            2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
            6 fighters moved from 45 Sea Zone to Solomon Islands
            2 bombers moved from Wake Island to Solomon Islands
            2 armour and 3 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Japan to Manchuria
            1 bomber moved from Japan to Manchuria
            1 fighter moved from 60 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
            1 fighter moved from 60 Sea Zone to Manchuria
            1 infantry moved from India to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Mozambique
                  Japanese take Mozambique from British
    
        Combat - Japanese
            Battle in Solomon Islands
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
                    Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
                Japanese loses 0 PUs for violating Solomon Islandss neutrality.
                Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Japan
            2 fighters moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Solomon Islands to Wake Island
            6 fighters moved from Solomon Islands to 45 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Australia
            1 aaGun, 2 artilleries and 2 infantry placed in Japan
            2 fighters placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Chinese : -0.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Himalaya to Afghanistan
            2 bombers moved from China to Afghanistan
            2 fighters moved from French Indochina to Afghanistan
            5 armour and 6 infantry moved from French Indochina to India
                  Chinese take India from Japanese
            2 infantry moved from Kwantung to Manchuria
            2 fighters moved from Kwantung to Manchuria
            2 bombers moved from China to Manchuria
            2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
            5 armour moved from Kwantung to Sinkiang
            4 infantry moved from Kwantung to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 bombers, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Afghanistan
                Chinese attack with 1 artillery, 2 bombers and 2 fighters
                Russians defend with 2 infantry
                    Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
                Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Sinkiang
                Chinese attack with 7 armour, 3 artilleries and 9 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
                Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Afghanistan to Himalaya
            2 bombers moved from Afghanistan to China
            2 bombers and 2 fighters moved from Manchuria to China
            2 fighters moved from Himalaya to China
    
        Place Units - Chinese
            4 artilleries and 4 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Russians : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            2 infantry moved from West Russia to Belorussia
            1 fighter moved from Russia to Belorussia
            2 fighters moved from Caucasus to Belorussia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belorussia to Russia
            3 armour moved from Caucasus to Russia
            2 aaGuns moved from Caucasus to Russia
            9 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            3 infantry placed in Caucasus
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

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