Initial test. First time tries.
Super Smash Bro's
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 1 battleship, 1 cruiser and 9 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 infantry moved from Persia to India British take India from Russians 3 fighters moved from Trans-Jordan to Kazakh S.S.R. 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - British Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Chinese defend with 1 fighter British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win with 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Chinese: 1 fighter Battle in Western Europe British attack with 1 bomber, 10 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 battleships in Western Europe, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 10 fighters moved from Western Europe to 7 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Kazakh S.S.R. to Trans-Jordan 3 armour moved from Saudi Arabia to Trans-Jordan 7 infantry moved from Trans-Jordan to Persia 5 infantry moved from Saudi Arabia to Trans-Jordan 3 artilleries moved from Saudi Arabia to Trans-Jordan Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 battleship and 1 cruiser placed in 7 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.00 Chinese : 0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indochina to Himalaya 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 59 Sea Zone to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina 4 infantry moved from Japan to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Manchuria 3 bombers moved from Japan to China 1 artillery moved from Kwantung to Manchuria 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Strategic bombing raid in China AA fire in China : 0/3 hits, 0.50 expected hits Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in India Japanese attack with 2 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Himalaya Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 bombers moved from China to Japan Place Units - Japanese 4 artilleries, 1 bomber and 4 infantry placed in Japan 2 transports placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in China : : -0.50 British : 1.33 Russians : -0.33 Japanese : -1.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Chinese Chinese repair damage of 15x factory; Remaining resources: 70 PUs; Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Himalaya 1 bomber moved from China to 35 Sea Zone 1 bomber moved from China to 36 Sea Zone 1 artillery and 1 infantry moved from China to French Indochina 2 bombers moved from China to French Indochina Combat - Chinese Battle in 35 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indochina Chinese attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Himalaya Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 bombers moved from French Indochina to China 1 bomber moved from 36 Sea Zone to China 1 bomber moved from 35 Sea Zone to China Place Units - Chinese 3 armour, 4 fighters and 5 infantry placed in China Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs; Combat Move - Russians 6 artilleries moved from Russia to West Russia 1 infantry moved from Russia to Archangel 6 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Novosibirsk 6 infantry moved from Russia to Caucasus Russians take Caucasus from British Combat - Russians Battle in West Russia Russians attack with 6 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Germans Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 1 infantry moved from Karelia S.S.R. to Archangel 7 bombers moved from Germany to Archangel 5 infantry moved from Germany to Eastern Europe 2 infantry moved from Germany to Western Europe 6 fighters moved from Germany to Western Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Germany to Western Europe 2 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Archangel Germans attack with 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 7 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 7 fighters moved from Western Europe to Germany 7 bombers moved from Archangel to Germany Place Units - Germans 11 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Russians : -0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - British British repair damage of 13x factory; Remaining resources: 59 PUs; British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 7 Sea Zone to Norway 4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 7 fighters moved from 7 Sea Zone to Norway 6 artilleries moved from 6 Sea Zone to Norway 6 infantry moved from 6 Sea Zone to Norway 3 armour moved from Trans-Jordan to Anglo Egypt 5 infantry moved from Trans-Jordan to Anglo Egypt 7 infantry moved from Persia to Trans-Jordan 3 artilleries moved from Trans-Jordan to Anglo Egypt 1 infantry moved from Afghanistan to Persia 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt Combat - British Battle in Norway British attack with 6 artilleries, 10 fighters and 6 infantry Germans defend with 1 infantry British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 10 fighters moved from Norway to 6 Sea Zone Place Units - British 2 submarines placed in 6 Sea Zone 5 artilleries and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina 1 cruiser moved from 61 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 2 battleships moved from 61 Sea Zone to 36 Sea Zone 2 carriers moved from 61 Sea Zone to 36 Sea Zone 4 fighters moved from 61 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 5 infantry moved from Manchuria to Buryatia S.S.R. 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone 3 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 artilleries moved from 60 Sea Zone to Buryatia S.S.R. 3 bombers moved from Japan to China 1 bomber moved from Japan to China 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from 36 Sea Zone to French Indochina 2 fighters moved from 36 Sea Zone to French Indochina Combat - Japanese Strategic bombing raid in China AA fire in China : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in French Indochina Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 4 fighters moved from French Indochina to 36 Sea Zone 3 bombers moved from China to Japan Place Units - Japanese 4 armour, 3 artilleries and 4 infantry placed in Japan 1 cruiser placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in China : : 0.33 Chinese : -0.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 21 PUs; Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Himalaya to Afghanistan Chinese take Afghanistan from British 1 infantry moved from China to Kwantung 1 infantry moved from China to French Indochina 1 infantry moved from China to French Indochina 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 2 bombers moved from China to French Indochina 1 bomber moved from China to Kwantung 1 bomber moved from China to French Indochina 1 infantry moved from China to Sinkiang Combat - Chinese Battle in French Indochina Chinese attack with 3 bombers, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwantung Chinese attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China 3 bombers and 2 fighters moved from French Indochina to China 1 aaGun moved from Himalaya to China Place Units - Chinese 2 armour and 3 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from West Russia to Belorussia Russians take Belorussia from Germans 3 armour moved from Russia to Archangel 6 artilleries moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 armour and 4 infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Germany to Ukraine S.S.R. 2 bombers moved from Germany to Belorussia 3 bombers moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Belorussia 2 fighters moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine S.S.R. to Germany 3 fighters moved from Ukraine S.S.R. to Germany 2 bombers and 2 fighters moved from Belorussia to Germany 3 bombers moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Germany 2 infantry moved from Germany to Western Europe Place Units - Germans 1 artillery, 2 fighters and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs; Combat Move - British 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 4 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone 5 fighters moved from 5 Sea Zone to Sweden 1 bomber moved from United Kingdom to Sweden 6 artilleries moved from 5 Sea Zone to Sweden 6 infantry moved from 5 Sea Zone to Sweden 6 artilleries and 5 infantry moved from Norway to Sweden 11 infantry moved from Anglo Egypt to Trans-Jordan 3 artilleries moved from Anglo Egypt to Trans-Jordan 3 armour moved from Anglo Egypt to Trans-Jordan 3 fighters moved from Anglo Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Trans-Jordan Combat - British Battle in Sweden British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry Neutral defend with 5 infantry British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 5 fighters moved from Sweden to 5 Sea Zone 1 bomber moved from Sweden to United Kingdom Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 4 submarines placed in 6 Sea Zone Turn Complete - British British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67 British : 0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 52 Sea Zone to 53 Sea Zone 2 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone 4 fighters moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 36 Sea Zone to 52 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 60 Sea Zone 2 fighters moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India Japanese take India from British 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Midway Japanese take Midway from Americans 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries, 5 fighters and 2 infantry Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Japanese 5 fighters moved from Hawaiian Islands to 52 Sea Zone Place Units - Japanese 1 battleship placed in 60 Sea Zone 1 fighter and 5 infantry placed in Japan 1 factory placed in Australia Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 27 PUs; Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Afghanistan to Himalaya 1 infantry moved from China to Manchuria 1 infantry moved from China to Manchuria 4 infantry moved from China to Kwantung 1 infantry moved from China to Kwantung 5 infantry moved from China to French Indochina 5 armour moved from China to French Indochina 5 armour moved from China to Kwantung 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 4 bombers moved from China to Manchuria 1 infantry moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 armour and 7 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Russians Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Archangel to Caucasus 1 infantry moved from Kazakh S.S.R. to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Kazakh S.S.R. to Sinkiang Russians take Sinkiang from Chinese 1 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from West Russia to Belorussia 2 infantry moved from Archangel to West Russia 3 armour moved from Russia to Turkey 6 artilleries moved from Caucasus to Turkey 4 infantry moved from Caucasus to Turkey 2 infantry moved from Russia to Caucasus 1 infantry moved from Caucasus to Turkey Combat - Russians Battle in Turkey Russians attack with 3 armour, 6 artilleries and 5 infantry Neutral defend with 5 infantry Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey Russians loses 0 PUs for violating Turkeys neutrality. Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Russians 3 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Evenki National Okrug Place Units - Russians 2 fighters and 1 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Russians : 2.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Balkans 1 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 4 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Western Europe 4 infantry moved from Western Europe to Spain 1 infantry moved from Eastern Europe to Belorussia 7 bombers moved from Germany to Belorussia 9 fighters moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 7 bombers, 9 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 7 bombers and 9 fighters moved from Belorussia to Germany Place Units - Germans 3 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.67
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - British British repair damage of 7x factory; Remaining resources: 60 PUs; British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone 4 artilleries moved from United Kingdom to 6 Sea Zone 4 infantry moved from United Kingdom to 6 Sea Zone 4 artilleries moved from 6 Sea Zone to Norway 4 infantry moved from 6 Sea Zone to Norway 10 infantry moved from Sweden to Norway 12 artilleries moved from Sweden to Norway Combat - British Battle in Turkey British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry Russians defend with 3 armour, 6 artilleries and 4 infantry British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30 Casualties for British: 7 infantry Casualties for Russians: 3 armour, 6 artilleries and 4 infantry Battle in Norway British attack with 16 artilleries and 14 infantry Germans defend with 1 infantry British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Turkey to Italian East Africa Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 5 artilleries and 5 infantry placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 5.33 Russians : 1.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 52 PUs; Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone 2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands 6 fighters moved from 45 Sea Zone to Solomon Islands 2 bombers moved from Wake Island to Solomon Islands 2 armour and 3 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 1 infantry moved from India to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Mozambique Japanese take Mozambique from British Combat - Japanese Battle in Solomon Islands Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Neutral: 5 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 2 fighters moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Solomon Islands to Wake Island 6 fighters moved from Solomon Islands to 45 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Australia 1 aaGun, 2 artilleries and 2 infantry placed in Japan 2 fighters placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Chinese : -0.67 Japanese : 1.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Chinese Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery moved from Himalaya to Afghanistan 2 bombers moved from China to Afghanistan 2 fighters moved from French Indochina to Afghanistan 5 armour and 6 infantry moved from French Indochina to India Chinese take India from Japanese 2 infantry moved from Kwantung to Manchuria 2 fighters moved from Kwantung to Manchuria 2 bombers moved from China to Manchuria 2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang 5 armour moved from Kwantung to Sinkiang 4 infantry moved from Kwantung to China Combat - Chinese Battle in Manchuria Chinese attack with 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Afghanistan Chinese attack with 1 artillery, 2 bombers and 2 fighters Russians defend with 2 infantry Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Russians: 2 infantry Battle in Sinkiang Chinese attack with 7 armour, 3 artilleries and 9 infantry Russians defend with 1 infantry Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 fighters moved from Afghanistan to Himalaya 2 bombers moved from Afghanistan to China 2 bombers and 2 fighters moved from Manchuria to China 2 fighters moved from Himalaya to China Place Units - Chinese 4 artilleries and 4 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Russians : 0.33 Japanese : -0.67
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Russians Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Caucasus 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 2 fighters moved from Caucasus to Belorussia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Battle in Belorussia Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Belorussia to Russia 3 armour moved from Caucasus to Russia 2 aaGuns moved from Caucasus to Russia 9 infantry moved from Caucasus to Russia Place Units - Russians 3 infantry placed in Caucasus 3 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17