Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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Super Smash Bro's
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Russians Russians buy 8 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 bombers, 6 fighters and 14 infantry moved from Caucasus to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Yakut S.S.R. to Novosibirsk 8 armour, 6 artilleries and 34 infantry moved from Ukraine S.S.R. to West Russia 8 armour moved from West Russia to Russia 1 infantry moved from Persia to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Persia to India Russians take India from Chinese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Caucasus to Russia Place Units - Russians 8 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to Western Europe 7 bombers moved from Germany to Western Europe 1 infantry moved from Eastern Europe to Belorussia Germans take Belorussia from Russians 1 infantry moved from Balkans to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 10 infantry moved from Germany to Eastern Europe 3 infantry moved from Germany to Eastern Europe 7 fighters moved from Germany to Western Europe Combat - Germans Battle in Western Europe Germans attack with 7 bombers, 7 fighters and 3 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 7 bombers, 7 fighters and 3 infantry in Western Europe, round 2 : 9/17 hits, 8.67 expected hits British roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 7 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Eastern Europe 5 fighters moved from Western Europe to Germany 1 fighter moved from Germany to Eastern Europe 7 bombers moved from Western Europe to Germany 1 aaGun moved from Germany to Eastern Europe Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.33
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 armour moved from Trans-Jordan to Caucasus British take Persia from Russians British take Caucasus from Russians 1 infantry moved from Norway to Karelia S.S.R. British take Karelia S.S.R. from Russians 3 armour moved from Trans-Jordan to Saudi Arabia 3 fighters moved from Trans-Jordan to Saudi Arabia 3 artilleries moved from Trans-Jordan to Saudi Arabia 7 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia Combat - British Battle in Saudi Arabia British attack with 3 armour, 3 artilleries, 3 fighters and 7 infantry Neutral defend with 5 infantry British roll dice for 3 armour, 3 artilleries, 3 fighters and 7 infantry in Saudi Arabia, round 2 : 6/16 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Western Europe British attack with 1 bomber, 10 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 battleships in Western Europe, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 10 fighters moved from Western Europe to 7 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Saudi Arabia to Trans-Jordan Place Units - British 4 transports placed in 7 Sea Zone 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 British : -0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Buryatia S.S.R. to Manchuria Japanese take Manchuria from Chinese 1 armour moved from Soviet Far East to Manchuria 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 1 artillery moved from 59 Sea Zone to Kwantung 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina Japanese take French Indochina from Chinese 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria 1 submarine moved from 60 Sea Zone to 52 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 4 fighters moved from 60 Sea Zone to 61 Sea Zone 1 bomber moved from Wake Island to Japan 2 bombers moved from Wake Island to Japan 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 52 Sea Zone to 60 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 4 infantry placed in Japan 1 battleship and 2 transports placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 33 PUs; Chinese buy 6 armour; Remaining resources: 3 PUs; Combat Move - Chinese 15 armour, 9 artilleries and 21 infantry moved from Kazakh S.S.R. to Russia 3 bombers moved from Sinkiang to Russia 2 bombers and 1 fighter moved from China to Russia 5 fighters moved from Himalaya to Russia 5 artilleries and 8 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China Combat - Chinese Battle in Russia Chinese attack with 15 armour, 9 artilleries, 5 bombers, 6 fighters and 21 infantry Russians defend with 4 aaGuns, 16 armour, 2 bombers, 1 factory, 6 fighters and 25 infantry AA fire in Russia : 5/11 hits, 1.83 expected hits 1 bomber owned by the Chinese and 4 fighters owned by the Chinese lost in Russia Chinese roll dice for 15 armour, 9 artilleries, 4 bombers, 2 fighters and 21 infantry in Russia, round 2 : 18/51 hits, 19.17 expected hits Russians roll dice for 16 armour, 2 bombers, 6 fighters and 25 infantry in Russia, round 2 : 13/49 hits, 20.67 expected hits 16 infantry owned by the Russians, 2 bombers owned by the Russians and 13 infantry owned by the Chinese lost in Russia Chinese roll dice for 15 armour, 9 artilleries, 4 bombers, 2 fighters and 8 infantry in Russia, round 3 : 25/38 hits, 16.83 expected hits Russians roll dice for 16 armour, 6 fighters and 9 infantry in Russia, round 3 : 10/31 hits, 15.00 expected hits 9 infantry owned by the Russians, 16 armour owned by the Russians, 8 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Russia Chinese roll dice for 15 armour, 7 artilleries, 4 bombers and 2 fighters in Russia, round 4 : 9/28 hits, 13.50 expected hits Russians roll dice for 6 fighters in Russia, round 4 : 4/6 hits, 4.00 expected hits 6 fighters owned by the Russians and 4 artilleries owned by the Chinese lost in Russia Chinese captures 49PUs while taking Russians capital Chinese win, taking Russia from Russians with 15 armour, 3 artilleries, 4 bombers and 2 fighters remaining. Battle score for attacker is 100 Casualties for Chinese: 6 artilleries, 1 bomber, 4 fighters and 21 infantry Casualties for Russians: 16 armour, 2 bombers, 6 fighters and 25 infantry Non Combat Move - Chinese 4 bombers moved from Russia to China 2 fighters moved from Russia to Kazakh S.S.R. Place Units - Chinese 6 armour placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 3.17 Chinese : 2.50 Russians : -12.67
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Combat Move - Russians 6 artilleries and 34 infantry moved from West Russia to Russia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Afghanistan to Kazakh S.S.R. 1 infantry moved from India to Himalaya Russians take Himalaya from Chinese Combat - Russians Battle in Russia Russians attack with 6 artilleries and 34 infantry Chinese defend with 4 aaGuns, 15 armour, 3 artilleries and 1 factory Russians roll dice for 6 artilleries and 34 infantry in Russia, round 2 : 11/40 hits, 8.67 expected hits Chinese roll dice for 15 armour and 3 artilleries in Russia, round 2 : 11/18 hits, 8.50 expected hits 11 infantry owned by the Russians, 8 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Russia Russians roll dice for 6 artilleries and 23 infantry in Russia, round 3 : 8/29 hits, 6.83 expected hits Chinese roll dice for 7 armour in Russia, round 3 : 4/7 hits, 3.50 expected hits 4 infantry owned by the Russians and 7 armour owned by the Chinese lost in Russia Russians win, taking Russia from Chinese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 42 Casualties for Russians: 15 infantry Casualties for Chinese: 15 armour and 3 artilleries Battle in Kazakh S.S.R. Russians attack with 2 infantry Chinese defend with 2 fighters Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Kazakh S.S.R. Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter in Kazakh S.S.R., round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Chinese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Chinese: 1 fighter Non Combat Move - Russians Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.33 Russians : 3.83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Germans Germans buy 1 armour and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Belorussia to West Russia Germans take West Russia from Russians 1 infantry moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Germany to Western Europe 2 infantry moved from Eastern Europe to Karelia S.S.R. 4 fighters moved from Germany to Western Europe 2 bombers moved from Germany to Caucasus 2 bombers moved from Germany to Caucasus 2 fighters moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Eastern Europe to Karelia S.S.R. 3 bombers moved from Germany to Western Europe Combat - Germans Battle in Karelia S.S.R. Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 4 bombers and 1 infantry British defend with 1 armour and 1 factory Germans roll dice for 4 bombers and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 bombers moved from Western Europe to Germany 4 fighters moved from Western Europe to Germany 10 infantry moved from Eastern Europe to Germany 3 fighters moved from Karelia S.S.R. to Germany 1 aaGun moved from Eastern Europe to Germany 1 infantry moved from Eastern Europe to Germany 4 bombers moved from Caucasus to Germany Place Units - Germans 1 armour and 11 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.50
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 1 battleship, 1 cruiser and 9 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 infantry moved from Persia to India British take India from Russians 3 fighters moved from Trans-Jordan to Kazakh S.S.R. 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - British Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Chinese defend with 1 fighter British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win with 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Chinese: 1 fighter Battle in Western Europe British attack with 1 bomber, 10 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 battleships in Western Europe, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 10 fighters moved from Western Europe to 7 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Kazakh S.S.R. to Trans-Jordan 3 armour moved from Saudi Arabia to Trans-Jordan 7 infantry moved from Trans-Jordan to Persia 5 infantry moved from Saudi Arabia to Trans-Jordan 3 artilleries moved from Saudi Arabia to Trans-Jordan Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 battleship and 1 cruiser placed in 7 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.00 Chinese : 0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indochina to Himalaya 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 59 Sea Zone to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina 4 infantry moved from Japan to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Manchuria 3 bombers moved from Japan to China 1 artillery moved from Kwantung to Manchuria 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Strategic bombing raid in China AA fire in China : 0/3 hits, 0.50 expected hits Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in India Japanese attack with 2 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Himalaya Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 bombers moved from China to Japan Place Units - Japanese 4 artilleries, 1 bomber and 4 infantry placed in Japan 2 transports placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in China : : -0.50 British : 1.33 Russians : -0.33 Japanese : -1.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Chinese Chinese repair damage of 15x factory; Remaining resources: 70 PUs; Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Himalaya 1 bomber moved from China to 35 Sea Zone 1 bomber moved from China to 36 Sea Zone 1 artillery and 1 infantry moved from China to French Indochina 2 bombers moved from China to French Indochina Combat - Chinese Battle in 35 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indochina Chinese attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Himalaya Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 bombers moved from French Indochina to China 1 bomber moved from 36 Sea Zone to China 1 bomber moved from 35 Sea Zone to China Place Units - Chinese 3 armour, 4 fighters and 5 infantry placed in China Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs; Combat Move - Russians 6 artilleries moved from Russia to West Russia 1 infantry moved from Russia to Archangel 6 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Novosibirsk 6 infantry moved from Russia to Caucasus Russians take Caucasus from British Combat - Russians Battle in West Russia Russians attack with 6 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Germans Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 1 infantry moved from Karelia S.S.R. to Archangel 7 bombers moved from Germany to Archangel 5 infantry moved from Germany to Eastern Europe 2 infantry moved from Germany to Western Europe 6 fighters moved from Germany to Western Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Germany to Western Europe 2 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Archangel Germans attack with 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 7 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 7 fighters moved from Western Europe to Germany 7 bombers moved from Archangel to Germany Place Units - Germans 11 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Russians : -0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - British British repair damage of 13x factory; Remaining resources: 59 PUs; British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 7 Sea Zone to Norway 4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 7 fighters moved from 7 Sea Zone to Norway 6 artilleries moved from 6 Sea Zone to Norway 6 infantry moved from 6 Sea Zone to Norway 3 armour moved from Trans-Jordan to Anglo Egypt 5 infantry moved from Trans-Jordan to Anglo Egypt 7 infantry moved from Persia to Trans-Jordan 3 artilleries moved from Trans-Jordan to Anglo Egypt 1 infantry moved from Afghanistan to Persia 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt Combat - British Battle in Norway British attack with 6 artilleries, 10 fighters and 6 infantry Germans defend with 1 infantry British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 10 fighters moved from Norway to 6 Sea Zone Place Units - British 2 submarines placed in 6 Sea Zone 5 artilleries and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina 1 cruiser moved from 61 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 2 battleships moved from 61 Sea Zone to 36 Sea Zone 2 carriers moved from 61 Sea Zone to 36 Sea Zone 4 fighters moved from 61 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 5 infantry moved from Manchuria to Buryatia S.S.R. 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone 3 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 artilleries moved from 60 Sea Zone to Buryatia S.S.R. 3 bombers moved from Japan to China 1 bomber moved from Japan to China 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from 36 Sea Zone to French Indochina 2 fighters moved from 36 Sea Zone to French Indochina Combat - Japanese Strategic bombing raid in China AA fire in China : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in French Indochina Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 4 fighters moved from French Indochina to 36 Sea Zone 3 bombers moved from China to Japan Place Units - Japanese 4 armour, 3 artilleries and 4 infantry placed in Japan 1 cruiser placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in China : : 0.33 Chinese : -0.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 21 PUs; Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Himalaya to Afghanistan Chinese take Afghanistan from British 1 infantry moved from China to Kwantung 1 infantry moved from China to French Indochina 1 infantry moved from China to French Indochina 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 2 bombers moved from China to French Indochina 1 bomber moved from China to Kwantung 1 bomber moved from China to French Indochina 1 infantry moved from China to Sinkiang Combat - Chinese Battle in French Indochina Chinese attack with 3 bombers, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwantung Chinese attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China 3 bombers and 2 fighters moved from French Indochina to China 1 aaGun moved from Himalaya to China Place Units - Chinese 2 armour and 3 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from West Russia to Belorussia Russians take Belorussia from Germans 3 armour moved from Russia to Archangel 6 artilleries moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 armour and 4 infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Germany to Ukraine S.S.R. 2 bombers moved from Germany to Belorussia 3 bombers moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Belorussia 2 fighters moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine S.S.R. to Germany 3 fighters moved from Ukraine S.S.R. to Germany 2 bombers and 2 fighters moved from Belorussia to Germany 3 bombers moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Germany 2 infantry moved from Germany to Western Europe Place Units - Germans 1 artillery, 2 fighters and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs; Combat Move - British 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 4 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone 5 fighters moved from 5 Sea Zone to Sweden 1 bomber moved from United Kingdom to Sweden 6 artilleries moved from 5 Sea Zone to Sweden 6 infantry moved from 5 Sea Zone to Sweden 6 artilleries and 5 infantry moved from Norway to Sweden 11 infantry moved from Anglo Egypt to Trans-Jordan 3 artilleries moved from Anglo Egypt to Trans-Jordan 3 armour moved from Anglo Egypt to Trans-Jordan 3 fighters moved from Anglo Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Trans-Jordan Combat - British Battle in Sweden British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry Neutral defend with 5 infantry British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 5 fighters moved from Sweden to 5 Sea Zone 1 bomber moved from Sweden to United Kingdom Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 4 submarines placed in 6 Sea Zone Turn Complete - British British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67 British : 0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 52 Sea Zone to 53 Sea Zone 2 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone 4 fighters moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 36 Sea Zone to 52 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 60 Sea Zone 2 fighters moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India Japanese take India from British 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Midway Japanese take Midway from Americans 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries, 5 fighters and 2 infantry Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Japanese 5 fighters moved from Hawaiian Islands to 52 Sea Zone Place Units - Japanese 1 battleship placed in 60 Sea Zone 1 fighter and 5 infantry placed in Japan 1 factory placed in Australia Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 27 PUs; Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Afghanistan to Himalaya 1 infantry moved from China to Manchuria 1 infantry moved from China to Manchuria 4 infantry moved from China to Kwantung 1 infantry moved from China to Kwantung 5 infantry moved from China to French Indochina 5 armour moved from China to French Indochina 5 armour moved from China to Kwantung 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 4 bombers moved from China to Manchuria 1 infantry moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 armour and 7 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33