1 hit in round 1 - DD or CRU survive?
Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 2 battleships and 1 carrier ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 10 Casualties for ANZAC: 2 destroyers and 1 fighter Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -1,00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 2 battleships and 1 carrier ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 10 Casualties for ANZAC: 2 destroyers and 1 fighter Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -1,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Baltic States to Novgorod 3 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Germany to Belarus 3 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Greece to Ukraine 1 bomber moved from Southern Italy to Ukraine 5 armour, 7 artilleries, 15 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Novgorod Germans attack with 2 armour, 1 artillery, 2 bombers, 2 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 infantry and 5 mech_infantrys in Novgorod, round 2 : 2/12 hits, 4.00 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 artillery, 2 bombers and 5 mech_infantrys in Novgorod, round 3 : 5/10 hits, 3.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 2 armour, 1 artillery, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 5 infantry Battle in Ukraine Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 armour, 7 artilleries, 15 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 7 artilleries, 15 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 9/33 hits, 9.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour, 7 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Eastern Poland 2 armour moved from Romania to Western Ukraine 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Greece to Western Germany 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber moved from Novgorod to Germany 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 submarine moved from 109 Sea Zone to 119 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -2.17 Russians : 0.33 -
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone -
Scramble sz 113? OoL?
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Scramble. Cruiser first, then fighters.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 2 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 transport owned by the Germans lost in 113 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 cruiser Casualties for Germans: 1 cruiser and 1 transport Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 2 fighters and 1 tactical_bomber moved from Nenetsia to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 4 aaGuns, 2 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to Russia 5 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Russia to Tambov 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,83 -
Hmm that is a bit sneaky. I’m a newish player. So I forgot that my fighters couldn’t defend against the sub. Obviously (at least to me), I’d have wanted to kill of the fighters first and defend against the sub.
So my OOL would have depended on what units you had left.
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Oops. Never mind. Your sub killed the cruiser in a relatively fair fight (I’d thought you’d killed off my cruiser with your cruiser, so you’d get a free kill on the sub.). I still miscalculated it and should have bought a destroyer.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser and 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 5 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to India 2 infantry and 1 mech_infantry moved from Burma to India 1 bomber, 6 fighters and 4 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese -
Do you want scramble SZ39? I’m guessing not, but it’s hard to say.
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@akreider2 No scramble.
I had to ask about the scramble and the OoL. I cannot make those decisions for you… But as you said, all is good.
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Two naval bombardment casualties. Do you want aa guns or infantry? I’m forgetting if the aa guns still get to fire.
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Hmm, looks like the AA guns have already fired and missed (wow). So I’m going to kill off the AA guns.
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@akreider2 Ok that’s fine.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser and 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 5 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to India 2 infantry and 1 mech_infantry moved from Burma to India 1 bomber, 6 fighters and 4 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in India Japanese attack with 1 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 2 fighters and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 12/28 hits, 11.83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 fighters and 19 infantry in India, round 2 : 8/21 hits, 7.67 expected hits 8 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 8/20 hits, 9.83 expected hits UK_Pacific roll dice for 2 fighters and 8 infantry in India, round 3 : 3/10 hits, 4.00 expected hits 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 4 : 9/17 hits, 8.83 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 4 artilleries and 8 infantry Casualties for British: 3 aaGuns, 2 fighters and 19 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 4 artilleries moved from Szechwan to Sikang 1 infantry moved from Shan State to Burma 1 battleship moved from 42 Sea Zone to 39 Sea Zone 2 bombers, 6 fighters and 4 tactical_bombers moved from India to Yunnan 1 fighter moved from 39 Sea Zone to Burma 1 fighter moved from 39 Sea Zone to Burma Place Units - Japanese 2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
UK_Pacific : -1.00 AA fire in India : : -1.50 Japanese : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 77 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 British collect 31 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Tobruk to Libya 2 armour and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 2 armour placed in Northern Italy 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





