• @toblerone77:

    I’m going to try incorporating cruisers more into the game. I think alot of folks are already writing them off whereas I think they may have some value as a ‘poor man’s’ battleship.

    Im not buying the cruiser so far. If you are truly poor, and need a capital ship that can bombard, you are wasting money buying a cruiser. For 8 ipcs more, you get more firepower, save a fodder ship in every future naval battle, increase your chance of hitting in bombardment by 1/6, which increases your chances of saving land units in battles. Battelships quickly pay for the diff in price, and then save you so much more in the long run.


  • In your opinions, do you think giving Cruiser’s ASW capability make up for their pitiful status?

  • Moderator

    Its still early but I like Cruisers, esp for the UK.  Given the number of Amphib assualts they do throughout the game and never having to worry about AA-fire (ftrs would be the other option).

    As for 3 boms vs. 1 ac + 2 ftrs.

    Yes bombers are great, but people sailing around an AC/2 ftrs with no fodder deserve to get them sunk.  There is really no reason that person shouldn’t have a 1-2 dd for fodder.  I don’t see this as a particularly likely scenerio.  Maybe you catch someone napping but I wouldn’t count on running across this scenerio a lot.  I guess with the Italian ships but that’s part of the setup.

    I like to have the bare minimum of DD, since they only serve as fodder, I want just enough to deter an attack but not so many where I’ve wasted some IPCs.  At least with the CA you can still bombard.

    US I’ll go more AC/ftr for flexibility.  Since UK should be doing the bombardment (going before the US), the US can provide the extra defense and mobility.


  • @DarthMaximus:

    As for 3 boms vs. 1 ac + 2 ftrs.

    Yes bombers are great, but people sailing around an AC/2 ftrs with no fodder deserve to get them sunk.  There is really no reason that person shouldn’t have a 1-2 dd for fodder.  I don’t see this as a particularly likely scenerio.  Maybe you catch someone napping but I wouldn’t count on running across this scenerio a lot.  I guess with the Italian ships but that’s part of the setup.

    Yes you can add fodders units to the AC + fighters. But then, to be fair you add them to the battleships as well.

    Attack Fleet #1: 2 fighters/AC/3 DDs  or

    attack Fleet#2: 2 BBs/3 DDs  with bombers?

    Id still be more wary of the Battleship fleet. Lets say our opponent hits us with 6 bombers. Thats an average of 4 hits. Fleet #1 loses 3 destroyers, and 1 fighter (cant take the AC, as that would auto kill remaining fighters). After 1 round, they are left with 1 AC and 1 fighter. -34 ipcs. Defensive punch remaining: 6 –  Fleet #2 takes those 4 hits and loses only two destoyers. left with 2 BBs and 1 DD. -16 ipcs. D-Punch remaining: 10. True, fleet #1 had a 33% better chance of taking out an extra bomber on round 1, but fleet #2 has a 66% better chance to take out an extra bomber on r2.

    The greater  Punch left after round 1 of combat, as well as the IPCs saved, make the battelship fleet alot less prone to strafe attacks. And make a better than average first round of dice by the defending battelship fleet much more scary to the attacker.


  • @TG:

    In your opinions, do you think giving Cruiser’s ASW capability make up for their pitiful status?

    what is ASW?


  • @AxisOfEvil:

    what is ASW?

    Anti Submarine Warfare.  The anti sub abilities that Destroyers have.

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