so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Gibraltar to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Egypt
1 fighter moved from Gibraltar to Egypt
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
Combat - British
Battle in Iraq
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 1,83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
4 fighters moved from Gibraltar to Egypt
1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Quebec to Eastern United States
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2,67
Americans : -0,33
Chinese : 0,33
Neutral_Axis : -0,67
Japanese : 1,33
@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat While I not have the ability to do my turn now I was curious what England would buy and noticed you edited away two fighters and added just one. Am I doing so badly you feel the need to give me a handicap? :)
@Misterblue Please use second file, I appreciate that you told me on my mistake, I guess I forgot to add 1 plane more lol :relieved: I guess the pressure of the axis in the Med is turning the head of the allies!
@Sovietishcat No worries. I suppose I owed you one since you decided to give me a factory. Can I assume best defense when Italy attack Egypt. Attack will be 5 inf, 3 art, bmb + inf/arm (to be decided when I do the turn) or should I wait after rd1 for OOL? :)
Only four infantry unless I forgo the arm for another inf.
@Misterblue Best OOL no matter what, USA bomber- Anzac inf and UK fighter last.
@Misterblue Ahh I see what you are doing, good move, somehow I was foreseeing you attacking Gib, but I feel what ever I did Cairo would have fall, can’t defend all Italy might and Germany planes at the same time! But ya free factory on me
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 98 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 5 infantry
British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Egypt, round 2 : 2/9 hits, 3,00 expected hits
British roll dice for 1 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits, 5,17 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Egypt
1 artillery retreated to Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits, 4,67 expected hits
1 artillery owned by the Italians lost in Egypt
British win with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Italians
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -0,17
@Sovietishcat One wuick ncm edit. 1 min.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 98 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 5 infantry
British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Egypt, round 2 : 2/9 hits, 3,00 expected hits
British roll dice for 1 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits, 5,17 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Egypt
1 artillery retreated to Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits, 4,67 expected hits
1 artillery owned by the Italians lost in Egypt
British win with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Italians
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 bomber
EDIT: Adding units owned by Italians to Crete: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,67
British : -0,17
@Sovietishcat On a second though there is no real trouble before G2; use the first post not the edited one. :)
@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
Let’s hope so :face_with_rolling_eyes:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from 98 Sea Zone to Egypt
4 fighters and 4 tactical_bombers moved from Libya to Egypt
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Egypt
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from 98 Sea Zone to Egypt
4 fighters and 4 tactical_bombers moved from Libya to Egypt
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Egypt
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 4 submarines
British defend with 1 destroyer and 1 fighter
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
3 submarines owned by the Germans retreated to 109 Sea Zone
British win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Americans defend with 1 fighter
Germans roll dice for 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Egypt, round 2 : 6/16 hits, 9,33 expected hits
British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 9/12 hits, 7,00 expected hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits, 2,00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 fighter
Casualties for British: 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
4 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
2 aaGuns, 5 artilleries and 17 infantry moved from Romania to Bessarabia
3 armour moved from Greece to Romania
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 artillery moved from Western Germany to France
1 artillery moved from Northern Italy to France
1 aaGun and 1 artillery moved from Normandy Bordeaux to France
1 aaGun and 6 infantry moved from Finland to Karelia
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,67
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Belarus to Novgorod
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 infantry moved from Caucasus to Northwest Persia
4 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Caucasus
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,17
@Sovietishcat I don’t think you can “blitz” neutral countries.
@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat I don’t think you can “blitz” neutral countries.
@Misterblue I took it NCM with one unit then I send my 2 fast units, if it is a glitch from Triplea, plz edit them back to N.Persia.
@Sovietishcat “They can be moved into (but not
through) as a noncombat move by land units of a power
that is at war (see “Noncombat Move,” page 22). This
moves the territory out of its neutral status, however.”
Page 10. The second line cast some doubt but if unless my memory betrays me I think it is an illegal move.
I won’t have time to do Japan tonight so I’ll post an inquiry on the rules forum and we’ll see if someone has clarified the issue by tomorrow.