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Misterblue vs Sovietishcat (allies+3) BM3 L20 game2
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from 43 Sea Zone to Shan State 2 bombers, 4 fighters and 6 tactical_bombers moved from Kwangsi to Shan State 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Shan State Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Shan State, round 2 : 8/16 hits, 8,67 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to French Indo China 1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Shan State to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 2 bombers, 4 fighters and 6 tactical_bombers moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 3 artilleries and 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from Gibraltar to French West Africa Combat - Americans Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Egypt 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 64 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 marine placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 2 cruisers moved from 76 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria Combat - British Battle in Iraq British attack with 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 1 carrier moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 4 fighters moved from Gibraltar to Egypt 1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 infantry moved from Quebec to Eastern United States 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,67 Americans : -0,33 Chinese : 0,33 Neutral_Axis : -0,67 Japanese : 1,33
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@Sovietishcat While I not have the ability to do my turn now I was curious what England would buy and noticed you edited away two fighters and added just one. Am I doing so badly you feel the need to give me a handicap? :)
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from Gibraltar to French West Africa Combat - Americans Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Egypt 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 64 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 marine placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 2 cruisers moved from 76 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria Combat - British Battle in Iraq British attack with 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 1 carrier moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 4 fighters moved from Gibraltar to Egypt 1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 infantry moved from Quebec to Eastern United States 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2,67 Americans : -0,33 Chinese : 0,33 Neutral_Axis : -0,67 Japanese : 1,33
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat While I not have the ability to do my turn now I was curious what England would buy and noticed you edited away two fighters and added just one. Am I doing so badly you feel the need to give me a handicap? :)
@Misterblue Please use second file, I appreciate that you told me on my mistake, I guess I forgot to add 1 plane more lol :relieved: I guess the pressure of the axis in the Med is turning the head of the allies!
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@Sovietishcat No worries. I suppose I owed you one since you decided to give me a factory. Can I assume best defense when Italy attack Egypt. Attack will be 5 inf, 3 art, bmb + inf/arm (to be decided when I do the turn) or should I wait after rd1 for OOL? :)
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Only four infantry unless I forgo the arm for another inf.
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@Misterblue Best OOL no matter what, USA bomber- Anzac inf and UK fighter last.
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@Misterblue Ahh I see what you are doing, good move, somehow I was foreseeing you attacking Gib, but I feel what ever I did Cairo would have fall, can’t defend all Italy might and Germany planes at the same time! But ya free factory on me
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in 98 Sea Zone Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 3 artilleries, 1 bomber and 5 infantry British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Egypt, round 2 : 2/9 hits, 3,00 expected hits British roll dice for 1 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits, 5,17 expected hits 1 infantry owned by the ANZAC, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Egypt 1 artillery retreated to Anglo Egyptian Sudan Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits, 4,67 expected hits 1 artillery owned by the Italians lost in Egypt British win with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 5 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 bomber Non Combat Move - Italians 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -0,17
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@Sovietishcat One wuick ncm edit. 1 min.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in 98 Sea Zone Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 3 artilleries, 1 bomber and 5 infantry British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Egypt, round 2 : 2/9 hits, 3,00 expected hits British roll dice for 1 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits, 5,17 expected hits 1 infantry owned by the ANZAC, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Egypt 1 artillery retreated to Anglo Egyptian Sudan Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits, 4,67 expected hits 1 artillery owned by the Italians lost in Egypt British win with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 5 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 bomber Non Combat Move - Italians 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 bomber EDIT: Adding units owned by Italians to Crete: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,67 British : -0,17
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@Sovietishcat On a second though there is no real trouble before G2; use the first post not the edited one. :)
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@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
Let’s hope so :face_with_rolling_eyes:
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 98 Sea Zone to Egypt 4 fighters and 4 tactical_bombers moved from Libya to Egypt 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 3 bombers moved from Western Germany to Egypt 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 98 Sea Zone to Egypt 4 fighters and 4 tactical_bombers moved from Libya to Egypt 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 3 bombers moved from Western Germany to Egypt 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Novgorod Battle in 110 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer and 1 fighter Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone 3 submarines owned by the Germans retreated to 109 Sea Zone British win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Egypt Germans attack with 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Americans defend with 1 fighter Germans roll dice for 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Egypt, round 2 : 6/16 hits, 9,33 expected hits British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 9/12 hits, 7,00 expected hits British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits, 2,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers Casualties for ANZAC: 1 infantry Casualties for Americans: 1 fighter Casualties for British: 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 4 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 infantry moved from Romania to Eastern Poland 1 aaGun, 3 artilleries and 3 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 aaGuns, 5 artilleries and 17 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to Bulgaria 1 aaGun and 1 artillery moved from Western Germany to France 1 artillery moved from Northern Italy to France 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 aaGun and 6 infantry moved from Finland to Karelia Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 tactical_bomber moved from Yunnan to India 1 artillery and 2 infantry moved from Belarus to Novgorod 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Caucasus to Northwest Persia 4 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Volgograd to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,17