@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Nerd Group
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 cruisers moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Libya to 92 Sea Zone 1 armour moved from Tunisia to Morocco 2 infantry moved from 92 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Tunisia 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 armour moved from Southern France to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 fighter moved from Southern Italy to Morocco Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Battle in Morocco Italians attack with 1 armour, 1 fighter and 4 infantry French defend with 1 fighter and 1 infantry Italians roll dice for 1 armour, 1 fighter and 4 infantry in Morocco, round 2 : 2/6 hits, 1,67 expected hits French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for French: 1 fighter and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 infantry moved from Albania to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0,50 French : 0,67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Northern Italy to Romania 2 artilleries moved from Northern Italy to Yugoslavia 6 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from France to Southern France 2 artilleries moved from France to Western Germany 1 infantry moved from France to Normandy Bordeaux 3 armour moved from France to Greater Southern Germany 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from Germany to Poland 1 fighter moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 submarine moved from 103 Sea Zone to 91 Sea Zone 2 submarines moved from 103 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 submarines British defend with 1 battleship and 2 cruisers; French defend with 1 cruiser 3 submarines owned by the Germans Submerged Non Combat Move - Germans 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Volgograd to Rostov 1 fighter moved from Yakut S.S.R. to Sakha 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Russia to Novgorod 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 2 armour placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 armour placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Hunan to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 21 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 infantry and 1 transport moved from 21 Sea Zone to 23 Sea Zone 1 battleship moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Shantung Combat - Japanese Battle in Philippines Battle in Guam Battle in Kansu Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Philippines from Americans, taking Guam from Americans, taking Kansu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Japanese: 1 artillery and 2 fighters Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Chahar to Jehol 1 fighter moved from Chahar to Jehol 1 tactical_bomber moved from Shensi to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Kansu to Chahar Place Units - Japanese 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 1,67 Japanese : -1,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 1 transport 2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry and 1 transport Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to Wake Island 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 battleship moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 armour placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 1 transport 2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry and 1 transport Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to Wake Island 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 battleship moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 armour placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in 92 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers and 3 transports British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 2 destroyers owned by the British and 2 cruisers owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British, 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 41 Casualties for British: 3 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 3 transports Battle in 91 Sea Zone British attack with 2 battleships, 3 cruisers, 3 destroyers and 2 transports; French loiter and taunt Germans defend with 3 submarines British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 91 Sea Zone British win with 2 battleships, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Gibraltar British attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry British roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Gibraltar British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Gibraltar British win, taking Gibraltar from Italians with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 bomber moved from Gibraltar to French West Africa 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Kenya to Ethiopia 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 battleship moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Shan State to Malaya 3 armour moved from India to Burma 1 fighter moved from India to West India Place Units - British 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 artilleryCombat Hit Differential Summary :
Germans : 0,50 British : 0,17 Italians : -0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Libya 3 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 46 PUs; Germans buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Yugoslavia to Romania 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Sardinia to 92 Sea Zone 1 bomber moved from Sardinia to 92 Sea Zone 1 bomber moved from Germany to 92 Sea Zone 4 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Slovakia Hungary 3 armour moved from Greater Southern Germany to Slovakia Hungary 2 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from France to Greater Southern Germany 1 armour moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Western Germany 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from Yugoslavia to Greater Southern Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Combat - Germans Battle in 92 Sea Zone Germans attack with 4 bombers and 2 fighters British defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 cruiser Germans roll dice for 4 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 4 bombers and 1 fighter in 92 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits British roll dice for 1 cruiser, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 transport owned by the British, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Casualties for French: 1 cruiser Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Algeria Place Units - Germans 1 mech_infantry placed in Western Germany 3 armour, 1 infantry and 2 mech_infantrys placed in Germany 1 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0,17 British : -1,67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Yenisey to Timguska 4 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Rostov to Ukraine 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Western Ukraine 1 armour moved from Novgorod to Baltic States 2 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Novgorod to Baltic States Non Combat Move - Russians Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour and 1 artillery placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to 20 Sea Zone 1 tactical_bomber moved from Chahar to 20 Sea Zone 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Shensi to Sikang 3 infantry moved from Shensi to Sikang 3 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 bombers moved from Japan to Kiangsu 2 fighters moved from Japan to Anhwe 1 fighter moved from Japan to Anhwe 2 tactical_bombers moved from Japan to Anhwe Combat - Japanese Battle in Szechwan Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe Place Units - Japanese 4 infantry placed in Japan 1 armour placed in Japan 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 cruiser moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 122 Sea Zone 1 artillery and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
AA fire in Southern France : : -0,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 cruiser moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 122 Sea Zone 1 artillery and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 2 infantry moved from Shan State to Siam 2 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour moved from Burma to French Indo China 1 armour moved from Burma to Siam 1 armour moved from Burma to Siam 1 infantry moved from Burma to Shan State 2 armour moved from India to Shan State 3 infantry moved from Persia to Iraq 1 fighter moved from West India to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from French West Africa to Alexandria 1 artillery moved from India to Burma Combat - British Battle in Siam British attack with 2 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 2 infantry in Siam, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 infantry owned by the British retreated to Persia Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Battle in French Indo China British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 battleship moved from 41 Sea Zone to 38 Sea Zone 1 cruiser moved from 79 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 5 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Egypt 2 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,1,5 UK_Pacific collect 23 PUs (1 lost to blockades); end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 3 armour and 1 infantryCombat Hit Differential Summary :
British : -1,83 AA fire in Southern France : : -0,33 Chinese : 0,33 Neutral_Axis : 1,00 Japanese : -0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :





