• england gik på med sine fighters, da du havde været så flink at lægge dem helt alene:)


  • d5f65bae-68b0-4646-b39f-f7b08035f5aa-image.png


  • Ja, nu fandt jeg det. Det ka godt være ret uoverskueligt at læse alt det gøgl igennem :D Pis, sikke da en lortefejl at begå. Nå, men jeg kan godt vende det - vent og se! ;)


  • Så latterligt. 1 Cruiser + 4 infantry, slog ikke dine 2 infantry i Java. Det afgjorde rimelig meget at jeg ik får den bonus… -.-


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers and 1 harbour; Remaining resources: 6 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            4 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            4 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Jehol to 19 Sea Zone
            1 tactical_bomber moved from Jehol to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from Jehol to 19 Sea Zone
            1 tactical_bomber moved from Jehol to 19 Sea Zone
            3 tactical_bombers moved from Jehol to 19 Sea Zone
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 44 Sea Zone from ANZAC
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 4 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 4 infantry in Java, round 2 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 infantry in Java, round 3 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 infantry in Java, round 4 : 1/4 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 6 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 4 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            2 fighters moved from 18 Sea Zone to 17 Sea Zone
            2 fighters moved from 19 Sea Zone to 17 Sea Zone
            1 armour moved from Kiangsu to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Hunan to Jehol
            2 fighters moved from Hunan to Anhwe
            5 infantry moved from Hunan to Anhwe
            2 mech_infantrys moved from Hunan to Anhwe
            5 artilleries moved from Hunan to Anhwe
            1 armour moved from Hunan to Anhwe
            1 fighter moved from Japan to 17 Sea Zone
            2 tactical_bombers moved from 18 Sea Zone to Japan
            4 tactical_bombers moved from 19 Sea Zone to Japan
            2 tactical_bombers moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 harbour placed in Iwo Jima
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,2,1,1,2,2,5,6,4,5
            Japanese collect 33 PUs (11 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Americans : -0.67
    Japanese : -1.83
    

    Savegame


  • Jeg vil nødig lyde bitter, men det ku sgu godt gå hen og være det, der afgør det for Japan :D Får ikke de øer lige foreløbigt. :) Men det har været et fedt nok scenarie alligevel. Havde jeg vundet kampen på Java, havde det set nogenlunde ud alligevel. Ik at den er tabt nu, men det ville ha været god mønt for Japan, når de er så pressede.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 carrier and 2 fighters moved from 25 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 destroyers and 6 fighters
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers and 6 fighters in 17 Sea Zone, round 2 : 9/13 hits, 7,00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 5/10 hits, 5,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers and 6 fighters in 17 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
                    1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 17 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 6 fighters in 17 Sea Zone, round 4 : 4/8 hits, 5,33 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 battleships and 4 fighters remaining. Battle score for attacker is -95
                Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 2 destroyers and 2 fighters
                4 fighters owned by the Japanese forced to land in Iwo Jima
    
        Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Manchuria from Japanese to Chinese
            EDIT: Removing units owned by Americans from Korea: 1 infantry
            EDIT: Adding units owned by Americans to Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            11 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            3 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hunan
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -0,67
    

    Savegame


  • Av av - havde nok valgt en anelse anderledes casualties i den kamp. Havde nok valgt at mindst 1 af Battleshipsne sank og mindst 1 Carrier ville overleve. Er rimelig sikker på, at der var 95%+ sandsynlighed for sejr for mig, selv hvis du havde angrebet med det du har stående på Hawaii.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 carrier and 2 fighters moved from 25 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 destroyers and 6 fighters
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers and 6 fighters in 17 Sea Zone, round 2 : 9/13 hits, 7,00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 5/10 hits, 5,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers and 6 fighters in 17 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
                    1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 17 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 6 fighters in 17 Sea Zone, round 4 : 4/8 hits, 5,33 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 battleships and 4 fighters remaining. Battle score for attacker is -95
                Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 2 destroyers and 2 fighters
                4 fighters owned by the Japanese forced to land in Iwo Jima
    
        Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Manchuria from Japanese to Chinese
            EDIT: Removing units owned by Americans from Korea: 1 infantry
            EDIT: Adding units owned by Americans to Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            11 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            3 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hunan
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Iraq
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from United Kingdom to Southern France
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour and 4 infantry in Iraq, round 2 : 1/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 2 infantry in Iraq, round 3 : 1/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Southern France
                British attack with 1 bomber
                Germans defend with 1 bomber, 1 factory_minor and 1 harbour
                    British roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber in Southern France, round 3 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber in Southern France, round 4 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 4 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Germans lost in Southern France
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - British
            1 bomber moved from Southern France to United Kingdom
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from India to Eastern Persia
            2 aaGuns, 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Yunnan to Hunan
            1 armour moved from Siam to Yunnan
            3 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from Burma to Yunnan
            3 infantry moved from India to West India
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -1,00
    Americans : -1,67
    Chinese : 0,67
    Neutral_Axis : 2,00
    Japanese : -1,00
    

    Savegame


  • Du skal være velkommen til at ændre det. men husk, havde du ladet carrieren leve havde du haft 2x4’ere mindre i runden efter. jeg fjernede carrierne runde 1. dvs 4x4’ere mindre da kampen gik over 3 runder. jeg vil tro at du havde mistet langt mere.


  • Nå, så læser jeg rapporterne forkert :D Jeg læste det osm at det hele var overstået på 1 runde. :)


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Eastern Poland to Romania
            1 artillery moved from Alexandria to Egypt
            3 infantry moved from Alexandria to Egypt
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            1 artillery moved from 98 Sea Zone to Syria
            1 infantry moved from 98 Sea Zone to Syria
            3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Egypt
            3 transports moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 armour
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 armour in Romania, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Egypt
                Italians attack with 1 artillery, 2 fighters and 6 infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 6 infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Syria
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Trans-Jordan
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Yugoslavia
            3 infantry placed in Southern Italy
            3 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.67
    French : -1.00
    Russians : -0.33
    

    Savegame


  • Men havde faktisk regnet med du ville trække dig baglæns og samle din flåde. Fighters og Carriers er jo væsentligt bedre i forsvar. :)


  • Pisse smart med den havn du placerede på Midway Island. Den har spillet en liiiid større rolle end den jeg placerede på Hainan :D (spild af 15 penge)


  • Hvis usa kan bytte lige af med japan på flåde er det gerne det værd. Japan har meget svært ved at erstatte deres flåde.
    Ja den havn er ikke dum. den gør at japan ikke kan blokere særlig nemt.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from Malaya to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 submarines and 1 transport
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                ANZAC win with 2 submarines and 1 transport remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser and 2 transports
            Battle in 41 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 cruiser and 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 41 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 41 Sea Zone to Shan State
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from Malaya to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 submarines and 1 transport
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                ANZAC win with 2 submarines and 1 transport remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser and 2 transports
            Battle in 41 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 cruiser and 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 41 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 41 Sea Zone to Shan State
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -1,33
    

    Savegame


  • Damn - sorry… Troede det var din tur :) Rykker nu her.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            14 armour, 5 artilleries, 13 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 14 armour, 5 artilleries, 13 infantry and 17 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 14 armour, 5 artilleries, 13 infantry and 17 mech_infantrys in Baltic States, round 2 : 15/49 hits, 14.50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 14 armour, 5 artilleries, 13 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Germany
            1 fighter moved from Belarus to Germany
            1 tactical_bomber moved from Belarus to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 bomber and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame

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