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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Removing units owned by Russians from Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@samuel06 Please use second post I had to make an edit for a non combat movement!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
3 armour and 1 mech_infantry moved from Kweichow to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Hopei to Hunan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 armour placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : -1.00
UK_Pacific : 0.33
AA fire in India : : -0.17
Japanese : -6.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from French West Africa to 82 Sea Zone
1 bomber moved from French West Africa to 85 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from French West Africa to 82 Sea Zone
1 bomber moved from French West Africa to 85 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 82 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 82 Sea Zone to French West Africa
1 bomber moved from French West Africa to Morocco
1 bomber moved from 85 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Queensland to Burma
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Central United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : -0,17
Americans : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
2 artilleries moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 2 artilleries and 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -2,83
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
2 artilleries and 16 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from French West Africa to 82 Sea Zone
1 bomber moved from French West Africa to 85 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 82 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 82 Sea Zone to French West Africa
1 bomber moved from French West Africa to Morocco
1 bomber moved from 85 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Queensland to Burma
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Central United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 2 artilleries and 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 16 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry
AA fire in Alexandria : 1/1 hits, 0,17 expected hits
1 fighter owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Alexandria, round 2 : 3/20 hits, 4,33 expected hits
Italians roll dice for 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 6/13 hits, 4,67 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Italians and 6 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Alexandria, round 3 : 2/14 hits, 3,33 expected hits
Italians roll dice for 2 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/11 hits, 4,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Alexandria, round 4 : 4/13 hits, 3,17 expected hits
Italians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Alexandria, round 4 : 2/9 hits, 3,33 expected hits
1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Alexandria, round 5 : 1/11 hits, 2,83 expected hits
Italians roll dice for 2 armour and 3 artilleries in Alexandria, round 5 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 6 : 4/8 hits, 2,33 expected hits
Italians roll dice for 2 armour and 2 artilleries in Alexandria, round 6 : 1/4 hits, 1,67 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 fighter and 13 infantry
Casualties for Italians: 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
8 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 aaGun moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Persia to Iraq
5 infantry moved from United Kingdom to Scotland
5 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 infantry placed in Persia
1 infantry placed in Egypt
British undo move 3.
British undo move 2.
2 infantry placed in Egypt
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 29 PUs (5 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,50
Italians : -2,83
British : -1,33
Americans : 0,17
AA fire in Alexandria : : 0,83
Chinese : -2,83
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Tobruk to 96 Sea Zone
6 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Syria
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
4 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 submarines and 1 transport moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Morocco to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Rostov to Bryansk
5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters and 4 tactical_bombers moved from Western Germany to Bryansk
4 fighters and 4 tactical_bombers moved from Gibraltar to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Bryansk to Western Germany
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Amur to Jehol
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
3 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 75 PUs (1 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from French Indo China to Yunnan
2 marines moved from French Indo China to 36 Sea Zone
3 bombers moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys moved from French Indo China to Shan State
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 37 Sea Zone to Malaya
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 7.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys in Shan State, round 2 : 6/19 hits, 6.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 2 marines
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 2 marines in Malaya, round 2 : 3/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 bombers and 2 marines remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Malaya to French Indo China
1 bomber, 5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
3 armour moved from Kwangtung to French Indo China
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Kwangsi
1 armour moved from Kwangsi to French Indo China
3 mech_infantrys moved from Manchuria to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
UK_Pacific : 1.33
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 10 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 10 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Burma to Northwest Persia
1 bomber moved from Burma to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 bomber moved from Morocco to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Burma to Northwest Persia
1 bomber moved from Burma to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 bomber moved from Morocco to Gibraltar
Combat - Americans
Battle in Philippines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 9 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Gibraltar : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 2 : 7/29 hits, 9,33 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 12 infantry in Gibraltar, round 2 : 5/13 hits, 4,33 expected hits
1 aaGun owned by the Italians, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 3 : 4/24 hits, 8,50 expected hits
Italians roll dice for 1 artillery and 6 infantry in Gibraltar, round 3 : 2/7 hits, 2,33 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 4 : 7/22 hits, 8,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Philippines from Japanese, taking Gibraltar from Italians with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 8 infantry
Casualties for Germans: 1 artillery and 9 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Battle in Sumatra
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Sumatra
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Northwest Persia
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Northwest Persia to Iraq
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 85 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
4 aaGuns moved from Eastern United States to Central United States
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -1,17
AA fire in Gibraltar : : -0,50
Italians : 0,00
Americans : -9,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :