Adam514 (Allies +5) Vs BSD (Axis) BM3


  • Hey, the map overlay made the 6 UK fighters appear to be in Morocco, so there will be a roll in your dice server of me hitting Algeria, but obviously I don’t want to do that now that I know that there are 6 Uk fighters in that zone.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 94 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 94 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from 98 Sea Zone to Crete
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 aaGuns, 1 armour and 5 infantry moved from Romania to Slovakia Hungary
            2 fighters moved from Southern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 armour
            EDIT: Adding units owned by Italians to Northern Italy: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.50
    French : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Caroline Islands to New Guinea
            1 cruiser moved from 33 Sea Zone to 46 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to Manchuria
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to 93 Sea Zone
    
        Combat - French
            Battle in 93 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.50
    ANZAC : -2.33
    Japanese : 0.00
    

    Savegame

  • '19 '17

    If we take the first dice, your BB should be damaged right? (I edited it).


  • @Adam514
    Sure thing. Sorry, I’ve been playing a lot of 1941 lately (the battleships flip at end of combat) So I didn’t consider that factor.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 marine moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 2 destroyers
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Germans
            3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            2 artilleries and 1 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to France
            2 aaGuns moved from Western Germany to Germany
            5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            5 armour and 1 artillery moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            Germans undo move 5.
            2 artilleries and 8 infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 5.
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 marine moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 2 destroyers
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Germans
            3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            2 artilleries and 1 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to France
            2 aaGuns moved from Western Germany to Germany
            5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            5 armour and 1 artillery moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            Germans undo move 5.
            2 artilleries and 8 infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 5.
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Romania
            1 fighter moved from Novgorod to Poland
            1 mech_infantry moved from Finland to Norway
                  Russians take Norway from Germans
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                 retreated to Poland
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
            1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Kansu
            4 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Ukraine to Bessarabia
            2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Russia to Yakut S.S.R.
            2 aaGuns and 12 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Russia to Western Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
            2 mech_infantrys placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -2.00
    

    Savegame


  • Is it legal move for a submarine to enter a SZ with an enemy DD in noncombat? Such as in SZ 93.

  • '19 '17

    Yup. They just can’t go through a SZ with an enemy DD in it, but they can end their turn in one.


  • Ok, thanks for the clarification.

  • '19 '17

    Japan wasn’t posted?


  • Ah, gosh darnit. Let me see If I have an autosave.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Japan to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            3 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from Burma to West India
            1 bomber moved from Burma to West India
            2 tactical_bombers moved from Burma to India
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in West India
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 4/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in India, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 transports moved from 39 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from India to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from West India to Burma
            2 bombers moved from West India to French Indo China
            4 carriers moved from 35 Sea Zone to 42 Sea Zone
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 marine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
            Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    UK_Pacific : 0.33
    Japanese : 2.17
    

    Savegame


  • Found one for the end of Japanese noncom. If you could do me a favor and adjust the blockade PUs to their original level that would be awesome. Thanks.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            2 submarines moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Guam
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Italians defend with 1 battleship and 1 cruiser
                    Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
                Casualties for Italians: 1 battleship and 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Morocco to Tunisia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone
            2 infantry moved from Brazil to Suriname
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry
            EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Kweichow to Hunan
            4 infantry moved from Kweichow to Hopei
            6 infantry moved from Kweichow to Anhwe
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Combat Move - British
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 96 Sea Zone
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Algeria to 97 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            5 fighters moved from Algeria to 93 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 carrier
                    British roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16
                Casualties for Italians: 1 carrier
            Battle in Greece
            Battle in 93 Sea Zone
                British attack with 5 fighters and 1 tactical_bomber; Russians loiter and taunt
                Germans defend with 1 carrier; Italians defend with 1 destroyer
                    British roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone
                British win, taking Greece from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 fighter
                Casualties for Germans: 1 carrier
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.17
    British : 3.67
    Americans : 0.00
    Chinese : -1.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            2 fighters moved from Slovakia Hungary to 114 Sea Zone
            1 bomber moved from Southern Italy to 114 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                Russians defend with 1 cruiser
                    Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 114 Sea Zone to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Northern Italy
            1 fighter moved from Crete to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,2,3,1,2
            Italians collect 1 PU (8 lost to blockades); end with 1 PU
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 fighter moved from Dutch New Guinea to Guam
            1 fighter moved from Manchuria to Guam
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to South Australia
            1 aaGun moved from Northern Territory to Queensland
            1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            Turning on Edit Mode
                EDIT: ANZAC takes 35 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 44 Sea Zone to 21 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 marine moved from Scotland to 111 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser and 1 marine moved from 111 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Baltic States
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to 115 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 artillery and 3 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Poland to Baltic States
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 1 destroyer and 3 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 2 carriers, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 bomber, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Romania
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Finland
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Finland from Russians with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 aaGun, 2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Baltic States to Western Germany
            5 armour moved from Western Germany to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
            1 bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 aaGun moved from Slovakia Hungary to Romania
            3 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from France to Southern France
            1 aaGun moved from France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from France to Western Germany
            2 infantry moved from France to Southern France
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Western Germany
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,3,1,4
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            1 infantry moved from Bessarabia to Romania
            3 artilleries and 5 infantry moved from Eastern Poland to Romania
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 93 Sea Zone
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                Russians win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Romania
                Russians attack with 3 artilleries and 6 infantry
                Germans defend with 1 aaGun, 1 artillery and 4 infantry
                    Russians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 1/9 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries and 5 infantry in Romania, round 3 : 5/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
            Battle in Poland
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 6 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Poland, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 7 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 8 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 9 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            2 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Russia to Belarus
            3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            4 infantry moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Volgograd to Bryansk
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Manchuria to Jehol
            2 infantry moved from Kansu to Novosibirsk
            1 fighter moved from Yakut S.S.R. to Jehol
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            2 artilleries, 1 bomber and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -3.00
    

    Savegame

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