Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
@weddingsinger ya the bonus was missing, so I added up… Hopefully everything is sorted out, sorry for the troubles…
All because I forgot to declare war at the start of ANZAC’s turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Marianas from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Adding units owned by ANZAC to Italian Somaliland: 1 infantry
EDIT: Removing units owned by ANZAC from Kenya: 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from 37 Sea Zone to Burma
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Eire to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
9 armour and 9 infantry moved from Scotland to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone
3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 submarines moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone
3 tactical_bombers moved from Iraq to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Eire to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
9 armour and 9 infantry moved from Scotland to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone
3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 submarines moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone
3 tactical_bombers moved from Iraq to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
British defend with 2 cruisers, 1 destroyer and 1 transport
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 2 cruisers, 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 9 armour, 5 artilleries, 1 bomber, 3 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 12/41 hits, 13.17 expected hits
British roll dice for 5 aaGuns, 1 fighter, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/28 hits, 9.67 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 14/33 hits, 11.83 expected hits
British roll dice for 1 fighter, 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/20 hits, 7.00 expected hits
8 infantry owned by the Germans and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 13/25 hits, 10.50 expected hits
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/6 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 1 fighter, 24 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber could not land in United Kingdom and was removed
1 fighter moved from Western Germany to Finland
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Iraq
11 infantry moved from Slovakia Hungary to Germany
6 aaGuns moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Germany
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : 1.67
AA fire in United Kingdom : : 0.17
I assumed no scramble in sz 110, since you mentionned it before
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 armour and 1 infantry moved from Karelia to Finland
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Russia to Northwest Persia
1 fighter moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Slovakia Hungary
4 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Timguska to Kansu
1 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Finland
3 armour moved from Eastern Poland to Romania
3 mech_infantrys moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 3 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 6/9 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Russians attack with 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 9 artilleries and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 16 infantry in Slovakia Hungary, round 2 : 8/25 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 fighter
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 fighter
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 artilleries moved from Rostov to Caucasus
2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
1 fighter moved from Finland to Vyborg
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : -0.33
Russians : 5.00
Japanese : 0.00
Yep, no chance I was gonna scramble.
In the meantime here comes the Russian pain train. Choo! Choo!
Forgot to move 3 Russian info near China further towards Moscow. Will take care of on U.S. turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Yunnan to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to 38 Sea Zone
1 bomber moved from Yunnan to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
8 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Yunnan to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to 38 Sea Zone
1 bomber moved from Yunnan to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
8 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Kweichow, round 2 : 11/23 hits, 10.33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 armour, 5 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 5 artilleries, 5 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
8 fighters and 5 tactical_bombers moved from Kweichow to Shensi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.17
ANZAC : -0.33
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter moved from Wake Island to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 artillery, 6 bombers and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 bombers moved from Morocco to Gibraltar
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers placed in Western United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 8 fighters and 5 tactical_bombers
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
5 infantry moved from Greece to Albania
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from New Guinea to 46 Sea Zone
Need an OOL for Italy/Germany in Persia
Japan lost 1 plane in that Chinese province. Game chose a tactical, but, obviously edit if you prefer to lose a fighter.
@weddingsinger Italian inf- german tacs - german fighter - Italian fighters. Japan OOL is fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter moved from Wake Island to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 artillery, 6 bombers and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 bombers moved from Morocco to Gibraltar
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers placed in Western United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 8 fighters and 5 tactical_bombers
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 3 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 infantry moved from Greece to Albania
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from New Guinea to 46 Sea Zone
Combat - British
Battle in Albania
British attack with 5 infantry
Italians defend with 1 infantry
British roll dice for 5 infantry in Albania, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 infantry in Albania, round 3 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 factory_minor, 2 fighters and 2 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.67 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.83 expected hits
Italians roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 3 : 0/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Germans lost in Iraq
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/3 hits, 1.83 expected hits
Italians roll dice for 3 fighters in Iraq, round 4 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians and 1 fighter owned by the British lost in Iraq
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters and 2 infantry
Casualties for Germans: 1 fighter and 2 tactical_bombers
Non Combat Move - British
1 bomber moved from Iraq to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Greece to Albania
1 transport moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 artillery moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,1,5,1,6,6,1,6,3,6,4,2,5,5,3,3,3,6,3,1,4
UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Italians : -4.67
British : 0.33
Americans : 0.50
Chinese : 0.67
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter moved from Wake Island to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 artillery, 6 bombers and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 bombers moved from Morocco to Gibraltar
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers placed in Western United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 8 fighters and 5 tactical_bombers
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 3 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 infantry moved from Greece to Albania
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from New Guinea to 46 Sea Zone
Combat - British
Battle in Albania
British attack with 5 infantry
Italians defend with 1 infantry
British roll dice for 5 infantry in Albania, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 infantry in Albania, round 3 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 factory_minor, 2 fighters and 2 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.67 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.83 expected hits
Italians roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 3 : 0/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Germans lost in Iraq
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/3 hits, 1.83 expected hits
Italians roll dice for 3 fighters in Iraq, round 4 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians and 1 fighter owned by the British lost in Iraq
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters and 2 infantry
Casualties for Germans: 1 fighter and 2 tactical_bombers
Non Combat Move - British
1 bomber moved from Iraq to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Greece to Albania
1 transport moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 artillery moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,1,5,1,6,6,1,6,3,6,4,2,5,5,3,3,3,6,3,1,4
UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -4.67
British : 0.33
Americans : 0.50
Chinese : 0.67
Japanese : 2.17
OOL didn’t end up mattering… UK got lucky and your boys whiffed on one of the rounds of combat.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
Italians take Greece from British
1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Albania