Scramble 110 only.
19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Ukraine to Rostov
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
Kill one AC- cruisers - BB - BB - AC - AC
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 4 transports ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 42 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 cruisers owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 4 fighters Casualties for Japanese: 1 carrier and 2 cruisers Non Combat Move - ANZAC 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 3 infantry EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 3 infantry EDIT: Turning off Edit Mode Combat Move - French 1 fighter moved from Nenetsia to Kazakhstan Combat - French Battle in Kazakhstan French attack with 1 fighter Japanese defend with 1 infantry French roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan French win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - French 1 fighter moved from Kazakhstan to Volgograd 2 infantry moved from Libya to Tobruk 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eire to Scotland Turn Complete - French
Combat Hit Differential Summary :
French : 0.00 ANZAC : 2.33 Japanese : 2.00
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Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 60 PUs; Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Belarus to Bryansk 5 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Novgorod to Bryansk 1 bomber moved from Eastern Poland to Archangel
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 60 PUs; Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Belarus to Bryansk 5 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Novgorod to Bryansk 1 bomber moved from Eastern Poland to Archangel Combat - Germans Battle in Bryansk Germans attack with 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Bryansk, round 2 : 10/20 hits, 6.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Bryansk 3 aaGuns moved from Belarus to Bryansk 1 bomber moved from Bryansk to Western Ukraine 1 bomber moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 5 infantry moved from France to Western Germany 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Place Units - Germans 2 destroyers placed in 112 Sea Zone 1 factory_minor placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Novgorod Germans undo move 3. 2 armour and 1 artillery placed in Ukraine 1 mech_infantry placed in Novgorod 1 artillery placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 0.67
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
Sure gives a break to Japan…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 tactical_bomber moved from Russia to Tambov 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Caucasus Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Caucasus to Volgograd 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 tactical_bomber moved from Russia to Yakut S.S.R. Place Units - Russians 2 artilleries and 7 infantry placed in Russia Russians undo move 1. 1 infantry placed in Volgograd 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,6,1 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 2 bombers moved from Shan State to India 1 fighter moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to Kweichow 1 armour, 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in India causes 16 damage total. Battle in 33 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Dutch New Guinea Battle in Kweichow Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Manchuria 2 bombers moved from India to Shan State 2 armour and 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from Szechwan to Shan State 1 tactical_bomber moved from Kweichow to Shan State 2 mech_infantrys moved from Malaya to Shan State 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 4 mech_infantrys moved from Hunan to Yunnan 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to Philippines 2 fighters moved from Java to Philippines Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Malaya 1 artillery placed in Kiangsu 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : 1.00 AA fire in India : : -0.33 Russians : -0.33 Japanese : -0.00
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Turning off Edit Mode 5 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany
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Scramble options against bombing run, W. Germany
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No interceptors please
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Turning off Edit Mode 5 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in Normandy Bordeaux Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 5 fighters moved from Western Germany to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Eastern United States to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 3 infantry moved from Hopei to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports EDIT: Turning off Edit Mode 5 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in Normandy Bordeaux Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 5 fighters moved from Western Germany to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Eastern United States to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 3 infantry moved from Hopei to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 3 fighters moved from United Kingdom to 111 Sea Zone 1 tactical_bomber moved from India to Burma 2 infantry moved from India to Burma 2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Persia to Rostov Combat - British Battle in Holland Belgium Battle in 111 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone British win, taking Holland Belgium from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Rostov British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 armour and 1 mech_infantry British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Rostov British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 mech_infantrys Casualties for Italians: 3 armour and 1 mech_infantry Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 artillery British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 tactical_bomber moved from Burma to India 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to India 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Volgograd 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to Normandy Bordeaux 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - British 1 destroyer placed in 110 Sea Zone 3 fighters placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -1.83 Italians : -0.33 AA fire in Western Germany : : 1.50 Japanese : 0.67
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 6 infantry moved from Northern Italy to France 5 infantry moved from Southern Italy to Northern Italy 3 aaGuns moved from Southern Italy to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Bryansk Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.67
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Starting to smell burnt toasts for the axis