Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
ATM 1v1
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from Eastern United States to 10 Sea Zone 1 carrier, 2 fighters, 4 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 4 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from United Kingdom to Germany 2 infantry moved from Solomon Islands to 46 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to New Guinea 2 infantry moved from 48 Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 48 Sea Zone 2 bombers moved from Germany to United Kingdom Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour and 3 infantry placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33 AA fire in Germany : : -0.33
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 cruiser moved from 37 Sea Zone to 48 Sea Zone 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 48 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 3 bombers, 1 carrier, 1 cruiser and 3 fighters in 48 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 48 Sea Zone Japanese win with 3 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Battle in Kiangsu Japanese attack with 3 armour and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 transport moved from 37 Sea Zone to 50 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 34 Sea Zone to 37 Sea Zone Place Units - Japanese 2 armour placed in Burma 1 armour and 2 infantry placed in Manchuria 2 infantry placed in India 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : 0.17
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Archangel 1 armour moved from Caucasus to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Persia to Caucasus Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 fighter moved from Ukraine to Caucasus Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.83
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 44 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 bomber moved from Germany to Archangel Combat - Germans Battle in Belorussia Germans attack with 7 armour, 2 artilleries and 10 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 7 armour, 2 artilleries and 10 infantry in Belorussia, round 2 : 4/19 hits, 6.17 expected hits Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 7 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Finland Germans attack with 2 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 infantry in Finland, round 2 : 4/7 hits, 3.33 expected hits British roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 armour and 2 infantry Battle in Archangel Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Germany 1 bomber moved from Finland to Germany 1 armour moved from Germany to Baltic States 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Karelia S.S.R. to Belorussia Place Units - Germans 1 carrier and 3 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -1.17 Russians : 0.83
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 4 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 2 fighters moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Finland British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Finland, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Finland British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 armour and 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Finland to United Kingdom 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 2 fighters moved from Finland to 4 Sea Zone 1 transport moved from 22 Sea Zone to 12 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 2 Sea Zone 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 2.67
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British Combat - Italians Non Combat Move - Italians 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Balkans to Italy 1 fighter moved from Egypt to Italy 1 armour moved from Germany to Italy 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 3 armour moved from Eastern United States to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Germans 2 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans 2 bombers moved from 14 Sea Zone to Morocco Algeria Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 3 armour and 3 infantry placed in Eastern United States Combat Move - Chinese 3 infantry moved from Fukien to Kiangsu 4 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 armour and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Kiangsu to Fukien Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 Chinese : -0.50 Japanese : -0.33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 5 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 bomber moved from East Indies to Fukien 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 1 bomber moved from East Indies to Persia 1 bomber moved from East Indies to Persia 1 infantry moved from India to Persia 1 infantry moved from India to Persia 1 fighter moved from 48 Sea Zone to Australia 1 fighter moved from 48 Sea Zone to Australia Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 3 infantry AA fire in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 5 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 6 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Fukien Japanese attack with 4 armour and 1 bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 4 armour and 1 bomber in Fukien, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Fukien Japanese roll dice for 4 armour and 1 bomber in Fukien, round 3 : 0/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 3 armour and 1 bomber in Fukien, round 4 : 0/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Fukien, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 2 armour and 1 bomber in Fukien, round 5 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 armour Battle in Persia Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 38 Sea Zone 1 fighter moved from Australia to 38 Sea Zone 1 bomber moved from Fukien to Burma 1 bomber moved from Persia to India 1 bomber moved from Persia to India 1 battleship moved from 15 Sea Zone to 34 Sea Zone 1 battleship moved from 15 Sea Zone to 34 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 2 armour placed in Burma 3 infantry placed in India 4 infantry placed in East Indies 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -1.67 AA fire in Australia : : 0.67 Chinese : -1.33 Japanese : -10.17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Russia Combat - Russians Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia Place Units - Russians 6 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 2 bombers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 1 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 2 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Poland, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 factory and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 7/23 hits, 8.83 expected hits Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Belorussia to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from East Poland to Germany 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Italy 1 fighter moved from Germany to Italy 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 3 armour, 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 31 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.83
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 2 carriers, 2 cruisers, 3 fighters and 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from 6 Sea Zone to Northwestern Europe 1 armour and 2 infantry moved from 6 Sea Zone to Northwestern Europe Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Northwestern Europe British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Northwestern Europe, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour, 1 artillery and 3 infantry placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33 AA fire in Germany : : -0.17
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 2 infantry placed in Egypt 5 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa British take French Equatorial Africa from Italians 5 infantry moved from Morocco Algeria to Libya 2 armour moved from Morocco Algeria to Libya 3 armour moved from Eastern United States to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 1 cruiser, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 12 Sea Zone 3 infantry moved from 12 Sea Zone to Morocco Algeria 3 armour moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from Morocco Algeria to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Non Combat Move - Americans 2 bombers moved from Germany to Morocco Algeria Place Units - Americans 4 armour, 1 bomber and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Place Units - Chinese 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Fukien to Kiangsu 1 armour moved from Fukien to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Kiangsu Japanese attack with 6 armour and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 6 armour and 1 infantry in Kiangsu, round 2 : 5/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 6 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 bomber moved from Burma to India 1 armour moved from Burma to India 1 armour moved from Burma to India 1 cruiser moved from 39 Sea Zone to 35 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India Place Units - Japanese 1 fighter placed in 35 Sea Zone 1 transport placed in 62 Sea Zone 3 infantry placed in Manchuria 1 infantry placed in India 1 bomber placed in India 1 infantry placed in Burma Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 1.83
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bulgaria Romania to Poland Russians take Poland from Germans 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 fighter moved from Caucasus to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone 1 bomber moved from Russia to Archangel 1 armour moved from Russia to Archangel 17 infantry moved from Russia to Archangel Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Archangel Place Units - Russians 1 armour and 5 infantry placed in Russia 2 armour placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 32 PUs; Germans buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Italy to 6 Sea Zone 1 fighter moved from Italy to 6 Sea Zone 1 infantry moved from France to Northwestern Europe 1 armour moved from Karelia S.S.R. to Norway Germans take Norway from British 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 infantry moved from East Poland to Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 4 bombers, 1 carrier, 3 destroyers and 7 fighters British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports; Russians defend with 1 submarine Germans roll dice for 4 bombers, 1 carrier, 3 destroyers and 7 fighters in 6 Sea Zone, round 2 : 9/15 hits, 7.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 submarines owned by the British and 2 carriers owned by the British lost in 6 Sea Zone Germans roll dice for 4 bombers and 5 fighters in 6 Sea Zone, round 3 : 7/9 hits, 5.17 expected hits British roll dice for 1 battleship, 4 fighters and 3 transports in 6 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits 2 transports owned by the British, 2 fighters owned by the Germans, 1 battleship owned by the British and 4 fighters owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 81 Casualties for Germans: 1 carrier, 3 destroyers and 4 fighters Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports Casualties for Russians: 1 submarine Battle in Northwestern Europe Germans attack with 2 armour and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 armour and 3 infantry in Northwestern Europe, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour and 2 infantry in Northwestern Europe, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Northwestern Europe, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Poland Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Poland, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from 6 Sea Zone to Italy 1 fighter moved from 6 Sea Zone to Italy 1 fighter moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 1 fighter and 2 infantry placed in Germany 2 infantry placed in Karelia S.S.R. 1 fighter placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : -1.83 Russians : 0.00