a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
General Svend-Sved vs Maxi
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Szechwan to Russia 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from UK_Pacific French take French Central Africa from British 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia British attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 1 artillery, 1 infantry and 3 mech_infantrys Italians defend with 2 artilleries and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 3/5 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 2 artilleries and 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 1 aaGun and 5 infantry moved from Holland Belgium to France 1 carrier moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Holland Belgium to Norway 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 armour and 7 mech_infantrys moved from Shan State to Yunnan 3 mech_infantrys moved from India to Shan State 2 artilleries and 5 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield, 2 fighters and 1 infantry placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,67 British : 1,83 Italians : -1,00 Americans : -0,33 Chinese : -1,50 Japanese : -0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 mech_infantrys moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern France to Northern Italy 2 armour, 2 artilleries and 3 infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy Combat - Italians Battle in Western Germany Italians attack with 4 fighters and 2 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 4 fighters and 2 mech_infantrys in Western Germany, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery, 1 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/7 hits, 3,00 expected hits British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 4 : 2/4 hits, 2,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 4 fighters moved from Western Germany to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -1,50 British : 0,67 Americans : -0,33
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TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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scramble ved hawaii??
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@Maxiheimer
Ja tak, full scramble -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 battleship, 2 destroyers and 2 fighters ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20 Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Casualties for Japanese: 2 destroyers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Johnston Island 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to Kansu 1 armour and 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -1,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 battleship, 2 destroyers and 2 fighters ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20 Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Casualties for Japanese: 2 destroyers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Johnston Island 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to Kansu 1 armour and 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Western Germany Combat - French Battle in Western Germany French attack with 3 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 mech_infantrys French roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Western Germany, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 3 infantry in Western Germany, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany French roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 2 Casualties for French: 2 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - French Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33 French : 0,67 ANZAC : 0,67 Japanese : -1,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 79 PUs; Germans buy 3 armour, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Finland 2 infantry moved from Germany to Western Germany 1 mech_infantry moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone 1 fighter moved from Germany to 113 Sea Zone 3 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Germany to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 2 bombers and 3 mech_infantrys British defend with 1 armour and 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in 113 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Germany Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/4 hits, 1,50 expected hits French roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Western Germany Germans win, taking Western Germany from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Western Germany to Germany 2 bombers moved from Northwest Persia to Caucasus Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 1 bomber, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany 1 mech_infantry placed in Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -2,33 French : 0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese 4 infantry moved from Manchuria to Amur 1 fighter moved from Iraq to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 aaGun moved from Manchuria to Amur Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to Japan 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in Hunan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits retreated to Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hunan to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 armour and 3 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Russians : -0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Shan State to Kansu Combat - Americans Battle in Hawaiian Islands Non Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Hunan 3 artilleries and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 2 infantry in Hunan, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Shan State to Kansu Combat - Americans Battle in Hawaiian Islands Non Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Hunan 3 artilleries and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 2 infantry in Hunan, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from Iraq to 98 Sea Zone 2 fighters moved from Iraq to Northwest Persia Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Germany British attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 1 infantry in Western Germany, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northwest Persia British attack with 2 fighters and 1 infantry Germans defend with 3 mech_infantrys British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Northwest Persia British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Northwest Persia Germans win with 2 mech_infantrys remaining. Battle score for attacker is -19 Casualties for British: 2 fighters and 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from 98 Sea Zone to Iraq 4 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Burma to Shan State 3 mech_infantrys moved from Yunnan to Shan State 1 armour moved from Yunnan to Shan State 1 armour and 4 mech_infantrys moved from Yunnan to Hunan 6 infantry moved from France to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Norway to Holland Belgium 2 fighters moved from Western Germany to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 British : -0,33 Chinese : 1,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Southern Italy to Iraq 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 2 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in France Italians attack with 1 infantry British defend with 1 aaGun; French defend with 1 airfield and 1 factory_minor 1 aaGun owned by the British lost in France Italians destroys 21PUs while taking French capital Italians win, taking France from French with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Southern France Italians attack with 1 fighter and 2 mech_infantrys French defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Southern France Italians win, taking Southern France from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Western Germany Italians attack with 1 fighter and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Western Germany, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 2 armour, 1 bomber and 5 fighters British defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry Italians roll dice for 2 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/8 hits, 4,17 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 2,00 expected hits 1 artillery owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour and 1 fighter Casualties for British: 1 artillery, 2 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Iraq to Caucasus 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Iraq to Caucasus 2 fighters moved from Iraq to Syria 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 1 fighter and 1 mech_infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : -0,33 French : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 3 fighters moved from Kansu to Russia 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 fighters moved from Queensland to Shan State 1 fighter moved from Johnston Island to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Anhwe ANZAC attack with 1 armour Japanese defend with 1 infantry ANZAC roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe ANZAC win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 3 fighters moved from Kansu to Russia 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 fighters moved from Queensland to Shan State 1 fighter moved from Johnston Island to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Anhwe ANZAC attack with 1 armour Japanese defend with 1 infantry ANZAC roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe ANZAC win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
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Kan ikke se jeg når at vende den her. Jeg giver mig og siger tak for spillet. Godt spillet:)
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Nå for søren, havde jeg ikke forventet! Men tak :) Jeg tror også at ham hr Drejemester er interesseret i at spille live, så kan godt være vi begge kommer, hvis det er ok?
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Lyder godt.
I må gerne give klar melding når i ved besked. så giver jeg det videre til ham vi skal være hos.