@Ragnell804 gg, I concede
Sovietishcat vs crockett36 g40 2nd ed, no tech, no bid, reg dice
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 3 factory_minors, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from Iraq to Turkey 10 infantry and 2 mech_infantrys moved from Greece to Turkey
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 3 factory_minors, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from Iraq to Turkey 10 infantry and 2 mech_infantrys moved from Greece to Turkey Combat - Americans Battle in Java Battle in Philippines Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Java from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Battle in Turkey Americans attack with 1 artillery, 11 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Turkey, round 2 : 0/14 hits, 2.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits Americans roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Turkey, round 3 : 4/14 hits, 2.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Turkey, round 4 : 1/11 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Turkey, round 5 : 2/9 hits, 1.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Turkey, round 6 : 1/8 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Southern France from Italians, taking Turkey from Neutral_True with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 7 infantry Casualties for Neutral_True: 8 infantry Battle in Denmark Americans attack with 7 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry and 2 mech_infantrys Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 4/10 hits, 2.00 expected hits Germans roll dice for 2 infantry and 2 mech_infantrys in Denmark, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry and 2 mech_infantrys Battle in Spain Americans attack with 1 bomber and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 bomber and 12 infantry in Spain, round 2 : 4/13 hits, 2.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 bomber and 8 infantry in Spain, round 3 : 2/9 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 bomber and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Denmark to 112 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 6 infantry placed in Central United States 4 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Iraq 1 factory_minor placed in Greece 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Americans collect 74 PUs (2 lost to blockades); end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : -0.50 Neutral_True : 0.33
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 10 artilleries and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Shensi to Kweichow
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 10 artilleries and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 11 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 11 artilleries and 1 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 11 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.67
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - British 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 armour moved from Greece to Romania British take Bulgaria from Italians British take Romania from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Caucasus to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Ukraine 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Caucasus to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Ukraine 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Cyprus to Ukraine 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 2 mech_infantrys moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Malaya 2 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from Yunnan to French Indo China
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 3 factory_minors, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from Iraq to Turkey 10 infantry and 2 mech_infantrys moved from Greece to Turkey Combat - Americans Battle in Java Battle in Philippines Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Java from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Battle in Turkey Americans attack with 1 artillery, 11 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Turkey, round 2 : 0/14 hits, 2.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits Americans roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Turkey, round 3 : 4/14 hits, 2.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Turkey, round 4 : 1/11 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Turkey, round 5 : 2/9 hits, 1.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Turkey, round 6 : 1/8 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Southern France from Italians, taking Turkey from Neutral_True with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 7 infantry Casualties for Neutral_True: 8 infantry Battle in Denmark Americans attack with 7 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry and 2 mech_infantrys Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 4/10 hits, 2.00 expected hits Germans roll dice for 2 infantry and 2 mech_infantrys in Denmark, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry and 2 mech_infantrys Battle in Spain Americans attack with 1 bomber and 12 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 bomber and 12 infantry in Spain, round 2 : 4/13 hits, 2.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 bomber and 8 infantry in Spain, round 3 : 2/9 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 bomber and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Denmark to 112 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 6 infantry placed in Central United States 4 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Iraq 1 factory_minor placed in Greece 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Americans collect 74 PUs (2 lost to blockades); end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 10 artilleries and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 11 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 11 artilleries and 1 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 11 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 31 PUs; British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 armour moved from Greece to Romania British take Bulgaria from Italians British take Romania from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Caucasus to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Ukraine 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from Caucasus to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Ukraine 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Cyprus to Ukraine 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 2 mech_infantrys moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Malaya 2 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from Yunnan to French Indo China Combat - British Battle in Germany British captures 101PUs while taking Germans capital British converts factory_major into different units Battle in Ukraine British attack with 2 armour, 2 fighters and 2 infantry Germans defend with 3 armour and 1 factory_minor British roll dice for 2 armour, 2 fighters and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Ukraine British win, taking Germany from Germans, taking Ukraine from Germans with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Battle in Portugal British attack with 1 artillery, 1 fighter and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal British roll dice for 1 artillery and 1 fighter in Portugal, round 3 : 1/2 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 artillery and 1 fighter in Portugal, round 4 : 1/2 hits, 0.83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Portugal British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_True: 2 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 2 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Burma 3 artilleries moved from Yunnan to Burma 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 4 mech_infantrys moved from India to Burma 2 fighters moved from Ukraine to Greece 1 tactical_bomber moved from Samara to Greece 1 armour moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from French Indo China to Burma 1 fighter moved from Portugal to Spain Place Units - British 1 bomber placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 British collect 47 PUs; end with 153 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 158 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -2.83 British : -1.17 Americans : -0.50 Neutral_True : 0.67 Chinese : -0.83 Japanese : 0.00
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That’s embarrassing. I think this game would have gone on for a while too.
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@crockett36 I thought you had to have Denmark or both rather. Dang. know the rules…
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Wow. When i took my turn this morning, I flipped the order of America and UK. Is it okay if I resign or shall we play to the end? Switch sides or just restart?
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It’s okay to resign at this point! I accept the concede :relaxed: Ya for a while, I thought both Denmark and Norway were, but just Denmark in deed. You are right this game was heading for a longer match. GG, we’ll do the rematch another time, thanks for the game.
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disgusting that a clerical error ended this match. i’m going to keep playing it out. I’ve been playing games that have different turn orders, my latest being classic and my house rule game where all the allies went at once except russia. very frustrating. serves me right for taking a turn on my break at UPS. rushed it.
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@crockett36 I’m okay to continue this game too!
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I redid the entire fateful German turn and went on from there. just venting. I’ve never seen anyone attack the neutrals. Interesting. Did your plan include an eventual Moscow collapse–it providing you the cover to set up your infrastructure.
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At that point, I knew that Moscow would fall, but you would not have much left with Germany after the attack + The allies were very established in the Mid East and Europe to counter attack Germany; Attacking Neutral just gave me more territories to build minor IC if the game was to continue longer!
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I redid Germany, played Russia and did Japan. You still take neutrals and build factories. You run away from the North Sea. not sure about Pac fleet. Carolines and then Japan? the Luftwaffe has been loosed so you need more fleet.sovietishcat1210c.tsvg
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give me some pointers and it’ll redeem the time.
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I don’t mind continuing the game, but I’d rather continue it from where I saved last.
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If your last save was when I lost Ger, no thanks. I was just wanting some hints as to where you would go from the latest saved game. The eight aren’t going to Denmark I would guess. Perhaps all of them get dumped in Spain.