Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Tirano (X) Vs. Ichabod (L+17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 4/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.00 -
I also suspect you were attempting to strafe Yugo but killed it first round.
Nope. I hit Yugo like I did almost every game and capture it. I don’t leave too much for Italy because in my games Italy is usually struggling just to defend it’s own capital.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq -
Taranto scramble?
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No Scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 4/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to IraqCombat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Germans: 1 battleship and 2 submarines
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 55 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : 0.33
British : 2.33
Italians : -0.50
Chinese : 1.67
Neutral_Axis : -0.33
Japanese : 0.00 -
That is about the most disrespectful UK1 buy I have done in a long time, but after looking at others games and from my own experience SeaLion is just so sub optimal that Its almost good for the Allies when it happens.
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Agreed that Sea Lion is usually sub-optimal.
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Germany already had a rough G1. I was right that you would easily clean up the capital ship in the channel, but Germany still lost all inf, mech, and art in Paris. Yugo helped a little, but it doesn’t replace the artillery needed for defense of western Europe. I guess overall G1 is kind of evened out. Anyways, I do not think the Axis can win this game without Japan getting going. Especially with that agressive UK1 purchase despite getting a 19 bid. 19 is alot, maybe not for league experts. But in my skill level I usually lose against that high a bid. I beat you with 17 AND the US used resources in Iraq that were really a waste. But the J1 DOW maybe threw you off? I thought your Japan was initially on track to be a threat at one point. I think too many tanks went deep into china, when they were needed to defend a large stack seizing of India.
Anyways, the US bought and setup for KJF, not Germany. If you want to do a neutral crush And setup to challenge Japan for control of the Pacific while requesting Japan to completely cede the initiative, than I do not want to partake. The Western Allies will already be too powerful due to position and neutered economy of Japan.
I don’t see a valid reason or incentive for Japan to not go to war. As the board stands I see a lost game without Japan doing what it needs to do to have a chance. If there was a stack of transports and a navy sitting off Washington ready to go to Gibraltar than it might make sense. You do not have to neutral crush the same turn the US comes across the Atlantic. The US navy is already ready to get into position against Japan. Whereas Japan cannot even do something productive like limit Indias economy. I do not want to play 10 rounds to prove I lost the game.
You can still do a neutral crush if you want, but I do not want to be restricted. If you insist on stacking up against Japan while saying it cannot go to war it is I want my cake and eat it too. It would be an unrealistic strategy for someone of any merit in a real game to just let the US and allies win against Japan so easily. By the time you get to doing a neutral crush, the allies will have WON the game. It will be irrelevant.
Did you setup the US knowing Japan is not supposed to go to war on J2 or do you always setup like this? I imagine your setup is not much different. This is close to my normal setup because I can air blast Burma on J2 if India stacked there. If you want to play on without Japanese restrictions, feel free to make edits to include India. Editing the US navy purchase to the Atlantic might persuade me to think you are going for Ger. That navy can come back to the Pacific; but it makes a J3 an option because than Japan could get ready to make up for the extra growth of India. I don’t know because the US purchase was mostly warships. Did you buy a transport? The US probably should respond to Japan in the beginning anyways. I probably would even if I wanted to do a neutral crush.
I will wait for your response prior to doing Italys turn.
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So lots to address there, first off your g1 was rough, no doubt. But it had ups and downs, Your Atlantic wall is non existent but your forces are sitting pretty on the East. The UK is without a navy which HURTS. I was forced into buying a destroyer just because you were left with 4 subs on the board on G1 and bought another one! as for the aggressive UK purchase that is part of what I was wanting to play test, I am starting to think that Sea Lion is such a bad option that I want it to happen. However, there are still some criteria I look for from Germany to be that aggressive, one of them is the German Buy consists of no aircraft or surface warships, the second is to see if Germany’s starting transport is in range to double scotch me (which it is not). If one of those is true I will be fairly aggressive maybe 5 inf and a factory, or a couple mech for SA, however this game neither of those happened and so Sea Lion was not threatened AT ALL.
As for the US Purchase, I will always spend Heavy in the Pacific for at least a turn and normally two unless Japan goes for Russia, in which case I rush for the Atlantic because I know the soviets are getting pinched. My reason for that is, that even if Japan waits till J4 to Dow, the Japanese navy is so much larger than the American one that even if Japan buys nothing but transports/factories/ground units for the first 3 turns that America cannot hope to survive. Also there is the reason that any American ships bought in the Pacific take 3 turns to project true threat, the turn they are bought, the next turn they are in Hawaii, the third turn they are in Carolines/Queensland and only then are they in a position to project threat to Japan, therefore I will almost always spend in the Pacific regardless what I want to do. As for not buying transports on turn 1, what is the point? With German subs, bombers and a cruiser in the Atlantic I need surface ships to even protect the one transport I do have.
Also despite the fact that I know you are doing a late Jdow, I cannot play as if I know that, it is cheesy. I have to play as if you are setting up for a J2, with a neutral crush as an option in my book. Similar to our last game, I didn’t try some crazy German AfricaKorp strategy where I beat the US to Iraq and go “haha beat your idea”. Similarly this game since you know I am doing a neutral crush I would find it incredibly cheesy for you to have a random Italian inf stationed in Greece ready to walk on to Turkey the turn I hit the neutrals, or for Japan to have a transport off the coast of Africa ready to claim Saudi Arabia or Mozambique. Despite knowing your general plan I don’t play like I do (try anyways).
All of that being said, feel free to Jdow on turn 2, I truly understand. If you want to do go for it. Or if you feel like the G1 was so bad that you cant play from it, start the game over. Or feel free to continue with the original plan, I understand any way you choose :)
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I won’t have silly stuff setup like an Italian Infantry in Greece. But I assume the UK will attack Turkey same turn US hits Spain. When I see US transports in the Atlantic, Germany will naturally start preparing for defense. But just so you know, I usually have Italy buy lots pf ground to assist with defense of w. Europe regardless of the US plans because they can always drop a navy at a later time. Opposite of the purchases that you did.
I don’t think the UK was forced to buy a destroyer. That is a diff discussion. But I am not complaining about an agressive UK turn 1 purchase. You have very valid points. Just saying it is all the more reason for Japan to try to reach economic stability.
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Fair point, but similarly if I think that the neutral crush wont work and you have pushed all your Italians into N Italy and France, hell I may just take Rome.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 4/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to IraqCombat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Germans: 1 battleship and 2 submarines
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 55 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 artillery, 1 fighter and 6 infantry
EDIT: Adding units owned by British to India: 3 aaGuns, 1 artillery, 1 fighter and 6 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : 2.33
Italians : -0.50
Chinese : 1.67
Neutral_Axis : -0.33
Japanese : 0.00 -
go ahead and proceed, play Japan as you wish. GLHF :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Kenya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Kenya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win, taking Gibraltar from British, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to France
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -1.67
British : 1.83
French : 1.67 -
go ahead and proceed, play Japan as you wish. GLHF :)
I saw that you pulled back from Burma. Do you normally stack Burma on turn 1?
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Test summary from TripleA, engine version: 1.9, time: 5:28:25 PM
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go ahead and proceed, play Japan as you wish. GLHF :)
I saw that you pulled back from Burma. Do you normally stack Burma on turn 1?
sometimes, but if I do it would be with my fighter and tactical as well, and I would have bought mech instead of art, I realized that it was me taking advantage of the fact that I knew you were doing a late Jdow, and so I pulled back from it, taking Sumatra is not my norm either but I wanted to try it, help the Pac out more. Normally that Tranny would go to Ethiopia or Iraq/Persia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Southern France to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :