Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsBM 3.0 DeadTom (axis) vs Amon-Sul (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 aaGun and 1 infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Adding units owned by Germans to Gibraltar: 1 armour and 2 fighters
EDIT: Changing ownership of Morocco from Americans to Italians
EDIT: Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 5 transports moved from 91 Sea Zone to 101 Sea Zone
EDIT: Italians undo move 1.
EDIT: 5 transports moved from 91 Sea Zone to 88 Sea Zone
EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
EDIT: Italians undo move 3.
EDIT: Italians undo move 2.
EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
EDIT: 1 infantry moved from British Guiana to Brazil
EDIT: Italians undo move 2.
EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
EDIT: Italians undo move 4.
EDIT: 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to British Guiana
EDIT: Italians undo move 2.
EDIT: 1 transport moved from 91 Sea Zone to 109 Sea Zone
EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to British Guiana
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Alexandria
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansPurchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 3/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
2 aaGuns moved from Northern Italy to Southern Italy
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
EDIT: 2 artilleries moved from Northern Italy to Syria
EDIT: 6 infantry moved from Albania to Syria
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns
EDIT: Adding units owned by Italians to Belarus: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
For some unknown reason, TripleA wouldn’t let me load and unload from some of my transports. I made an edit to do my move. I assume it’s a bug, because I can’t see why the use of transports would be restricted there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser, 4 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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now i see ur figs from gibraltar can attack my transports in guiana. can i redo my ncm with usa?
i made a mistake because when i moved those transports there was no german units in gibraltar and moroco , so it confused me.
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refresh
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now i see ur figs from gibraltar can attack my transports in guiana. can i redo my ncm with usa?
i made a mistake because when i moved those transports there was no german units in gibraltar and moroco , so it confused me.
Sure, where do you want them?
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Well, acording to the rules, since i withdrew from sz 91 battle, i must withdraw with all my sea units, not just transports.
so my entire navy (2 ACs, 3 usa figs) + 1 uk fig go to sz 88
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no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.
so it means they are dead :cry:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
EDIT: 2 carriers moved from 91 Sea Zone to 88 Sea Zone
EDIT: 1 fighter moved from 91 Sea Zone to 88 Sea Zone -
no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.
so it means they are dead :cry:
My suggestion was to deem the battle to have only involved the fighters and non-com the transports and carriers to 91. I see no reason why you should be punished for misunderstanding the rules. So, everything gets moved to 91 and the fighters remain. Does this sound acceptable?
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no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.
so it means they are dead :cry:
My suggestion was to deem the battle to have only involved the fighters and non-com the transports and carriers to 91. I see no reason why you should be punished for misunderstanding the rules. So, everything gets moved to 91 and the fighters remain. Does this sound acceptable?
yes. thank U. can U please do all the edits on Ur next turn?
cheers :)
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Ok, I’ll play later today.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 88 Sea Zone: 2 carriers and 3 fighters
EDIT: Turning off Edit Mode
EDIT: 2 carriers moved from 91 Sea Zone to 88 Sea Zone
EDIT: 1 fighter moved from 91 Sea Zone to 88 Sea Zone
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
EDIT: 1 fighter moved from 91 Sea Zone to 88 Sea Zone -
i ve done the edits and posted it.
please check if everything is ok and thanks
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