@j_stroyer 2.7
Jeppe vs Raimo final show down 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 4 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 4/5 hits
2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in New South Wales
Japanese win with 4 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Ukraine to BessarabiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Romania
5 bombers moved from Morocco to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 7 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western Germany
1 infantry placed in United Kingdom
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
1 bomber moved from Novgorod to Romania
3 fighters moved from Belarus to Poland
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters and 1 infantry
Germans defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries and 3 fighters in Poland, round 3 : 3/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
3 armour and 11 infantry moved from Bessarabia to Western Ukraine
3 fighters moved from Poland to Novgorod
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Novgorod
3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 fighters moved from New South Wales to Western Australia
2 battleships moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Jehol
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Shantung
1 fighter moved from New South Wales to Western AustraliaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 56 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Australia
Japanese attack with 3 fighters
British defend with 1 armour
Japanese roll dice for 3 fighters in Western Australia, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in Western Australia, round 3 : 3/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 3 : 0/1 hits
1 armour owned by the British lost in Western Australia
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 2 cruisers, 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 0/3 hits
2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 2 cruisers and 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
2 fighters moved from Western Australia to New South Wales
1 fighter moved from Western Australia to New South WalesPlace Units - Japanese
2 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
2 infantry placed in Kweichow
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
fik en error da jeg ville poste usa hvilket resulterede i at jeg spillede kina , som så også lavede error. derfor den manuelle save game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
3 fighters moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 bomber moved from West India to Anhwe
1 submarine moved from 35 Sea Zone to 54 Sea ZoneCombat - British
Battle in 54 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Anhwe
British attack with 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Anhwe, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Anhwe, round 3 : 0/4 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantryNon Combat Move - British
1 aaGun, 2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 bomber, 3 fighters and 1 tactical_bomber moved from Anhwe to Hunan
5 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaPlace Units - UK_Pacific
1 armour and 1 infantry placed in Kwangtung
1 artillery placed in India
1 submarine placed in 20 Sea Zone
UK_Pacific undo move 1.
1 armour and 1 infantry placed in India
1 submarine and 1 transport placed in 39 Sea Zone
UK_Pacific undo move 4.
1 submarine placed in 39 Sea Zone
UK_Pacific undo move 3.
1 armour and 1 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Some Units in 20 Sea Zone change ownership: 1 submarine -
genstarte spillet hjalp heller ikke, så du får en manuel igen
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haha kan så se på ovenstående post at det åbenbart virkede alligevel… den meldte fejl, men pyt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 10/12 hits
British roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 infantry owned by the French, 1 artillery owned by the Italians, 2 infantry owned by the British, 1 fighter owned by the British, 4 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Libya
2 bombers moved from Egypt to Libya
1 aaGun moved from Algeria to TunisiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from Yunnan to Eastern PersiaNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Bessarabia to Eastern PolandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Ukraine
5 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Romania
1 fighter moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from RussiansCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Romania
Germans attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 5 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 10 infantry
Russians defend with 1 armour
Germans roll dice for 10 infantry in Poland, round 2 : 4/10 hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 2 bombers, 1 fighter and 2 infantry
French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Eastern Poland, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the French lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Slovakia Hungary
2 bombers moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
5 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 91 Sea Zone to United Kingdom
3 bombers moved from Slovakia Hungary to Western Germany
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
2 submarines placed in 105 Sea Zone
2 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,750
Median : 3,000
Variance : 1,852
Standard Deviation : 1,361
Total rolls : 28Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2,909
Median : 3,000
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 22Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,167
Median : 1,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
4 armour moved from Finland to Norway
1 artillery and 2 infantry moved from Finland to Norway
3 fighters moved from Novgorod to Norway
1 bomber moved from Novgorod to Norway
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from JapaneseCombat - Russians
Battle in Norway
Russians attack with 4 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 fighter and 10 infantry
Russians roll dice for 4 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 6/11 hits
Germans roll dice for 1 armour, 1 fighter and 10 infantry in Norway, round 2 : 4/12 hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour, 1 bomber and 3 fighters in Norway, round 3 : 4/7 hits
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Norway, round 3 : 3/6 hits
3 armour owned by the Russians and 4 infantry owned by the Germans lost in Norway
retreated to Norway
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 10 infantry
Casualties for Russians: 4 armour, 1 artillery and 2 infantryNon Combat Move - Russians
2 armour moved from Novgorod to Finland
3 fighters moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 armour moved from Novosibirsk to ArchangelPlace Units - Russians
1 armour placed in Novgorod
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from Americans
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to South Australia
3 fighters moved from New South Wales to South Australia
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
6 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 fighter moved from Shantung to Manchuria
1 bomber moved from Japan to Manchuria
1 artillery and 4 infantry moved from Kiangsu to Shantung
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in New Zealand
Battle in South Australia
Japanese attack with 1 armour and 3 fighters
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in South Australia, round 2 : 1/4 hits
Americans roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in South Australia
Japanese win, taking New Zealand from ANZAC, taking South Australia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Timguska
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Chinese defend with 4 artilleries and 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Manchuria, round 2 : 2/10 hits
Chinese roll dice for 4 artilleries and 4 infantry in Manchuria, round 2 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 3/8 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 3/6 hits
3 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 4 : 3/5 hits
Chinese roll dice for 3 artilleries in Manchuria, round 4 : 1/3 hits
1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 6 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to Shantung
1 bomber moved from Manchuria to Japan
1 fighter moved from South Australia to 54 Sea Zone
2 fighters moved from South Australia to New South WalesPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,1,3,3,3,6,3
Japanese collect 21 PUs (14 lost to blockades); end with 22 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Northern Territory to QueenslandCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Queensland
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs





