Nah…
No. Do not scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
2 fighters moved from 97 Sea Zone to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Libya to Alexandria
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 2 artilleries and 2 fighters
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 fighters in Bulgaria, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery and 2 fighters in Bulgaria, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters in Bulgaria, round 4 : 0/2 hits
British roll dice for 1 mech_infantry in Bulgaria, round 4 : 1/1 hits
1 fighter owned by the Italians lost in Bulgaria
Italians roll dice for 1 fighter in Bulgaria, round 5 : 1/1 hits
British roll dice for 1 mech_infantry in Bulgaria, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 1 fighter
Casualties for British: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Bulgaria to 97 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 bomber moved from Alexandria to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Gosh darn it…
G1 - 3 planes lost; Paris sucked.
2 bombers AAA in Moscow….ugg…!
Now Italy got hurt pretty bad at Bulgaria…wow; 1 unit @2 took out 3 units! Demoralizing. I thought I was going to kill the UK fighter at Greece on Germany’s turn and get a nice break…nope!
I’d rather have this kind of dice than a 30 bid!! I’m going to make you earn this one!
I always have to fight to the end with you Icha!
I am glad that Greece might hold a few extra round.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Java
Battle in Borneo
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Romania to Albania
1 bomber moved from Bryansk to Albania
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Albania
1 bomber moved from Novgorod to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 armour moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Romania to Albania
1 bomber moved from Bryansk to Albania
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Albania
1 bomber moved from Novgorod to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 armour moved from Bryansk to Caucasus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Albania
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 2/3 hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Germans roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/10 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Bryansk to Volgograd
4 fighters moved from Caucasus to Bryansk
2 tactical_bombers moved from Caucasus to Bryansk
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to France
2 bombers moved from Albania to Southern Italy
1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
6 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Denmark
2 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour, 1 bomber and 1 fighter placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 armour moved from Northwest Persia to Eastern Persia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Siberia
3 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Shensi
2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Siberia
3 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Shensi
2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Szechwan
Combat - Japanese
Japanese creates battle in territory 3 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers and 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Siberia
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking French Indo China from French, taking Siberia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 fighters moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 bombers moved from Szechwan to Volgograd
1 fighter moved from Szechwan to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 tactical_bomber moved from Hopei to Sikang
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kwangtung
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
I wouldn’t put it past you to attack Stalingrad with only UK planes. If you do, then those 2 Japanese bombers are there for that reason, to absorb the first 2 hits.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to Manchuria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to Manchuria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Manchuria
Americans attack with 1 armour, 1 artillery and 2 bombers
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Southern France from Italians, taking Manchuria from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 bomber and 2 mech_infantrys in Siberia, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 bomber and 1 mech_infantry in Siberia, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Siberia, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Soviet Far East
2 bombers moved from Manchuria to Buyant-Uhaa
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Brazil to British Guiana
1 bomber moved from United Kingdom to Western United States
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 infantry moved from Egypt to Alexandria
2 fighters moved from Persia to Kazakhstan
1 fighter moved from Persia to Volgograd
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to Manchuria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Manchuria
Americans attack with 1 armour, 1 artillery and 2 bombers
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Southern France from Italians, taking Manchuria from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 bomber and 2 mech_infantrys in Siberia, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 bomber and 1 mech_infantry in Siberia, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Siberia, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Soviet Far East
2 bombers moved from Manchuria to Buyant-Uhaa
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Brazil to British Guiana
1 bomber moved from United Kingdom to Western United States
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 infantry moved from Egypt to Alexandria
2 fighters moved from Persia to Kazakhstan
1 fighter moved from Persia to Volgograd
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Libya
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Libya from Italians with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys; Japanese defend with 2 bombers
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/6 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Japanese, 1 fighter owned by the British and 2 armour owned by the Germans lost in Volgograd
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 bomber and 1 fighter
Casualties for Japanese: 2 bombers
Battle in Alexandria
British attack with 1 armour and 1 infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun and 3 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
2 fighters moved from Kazakhstan to Northwest Persia
5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter moved from Greece to Northwest Persia
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
3 fighters placed in Persia
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3,5,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Egypt: 1 infantry
EDIT: Turning off Edit Mode