TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
Scramble SZ39?
(also, sorry I forgot to skip past the Soviet turn)
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 1x harbour; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 3 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 units repaired.
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from Shan State to 80 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
4 bombers moved from French Indo China to India
3 fighters and 5 tactical_bombers moved from Shan State to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking West India from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 aaGun, 3 artilleries, 2 fighters and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits
Japanese roll dice for 2 artilleries, 4 bombers, 3 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 11/18 hits
UK_Pacific roll dice for 1 aaGun, 3 artilleries, 2 fighters and 6 infantry in India, round 2 : 5/11 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 3 artilleries owned by the British, 2 fighters owned by the British and 6 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for British: 1 aaGun, 3 artilleries, 2 fighters and 6 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to 36 Sea Zone
1 bomber moved from 80 Sea Zone to Northwest Persia
1 aaGun and 1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Anhwe to Chahar
1 artillery moved from Chahar to Jehol
3 fighters and 5 tactical_bombers moved from India to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Sikang
1 fighter moved from Burma to Sikang
4 bombers moved from India to Shan State
1 bomber moved from Burma to Shan State
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,4
Japanese collect 51 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 70 / 95
Russians : 1 / 0
Japanese : 53 / 72
Americans : 69 / 97
Chinese : 5 / 5
British : 37 / 38
UK_Pacific : 4 / 0
Italians : 11 / 5
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 3 armour and 2 mech_infantrys
Germans defend with 10 armour, 7 artilleries and 25 mech_infantrys; Japanese defend with 1 bomber
Americans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits
Germans roll dice for 10 armour, 7 artilleries, 1 bomber and 25 mech_infantrys in Northwest Persia, round 2 : 12/43 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 3 armour owned by the Americans and 1 bomber owned by the Japanese lost in Northwest Persia
Germans win with 10 armour, 7 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 2 mech_infantrys
Casualties for Japanese: 1 bomber
Battle in Jehol
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Jehol, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 3 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 : 2/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 5 : 1/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour in Jehol, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in Yenisey
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 1 armour in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 3 infantry placed in Central United States
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.747
Median : 4.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 87
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.744
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.686
Median : 4.000
Variance : 0.733
Standard Deviation : 0.856
Total rolls : 102
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.744
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.783
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Syria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 3 armour and 2 mech_infantrys
Germans defend with 10 armour, 7 artilleries and 25 mech_infantrys; Japanese defend with 1 bomber
Americans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits
Germans roll dice for 10 armour, 7 artilleries, 1 bomber and 25 mech_infantrys in Northwest Persia, round 2 : 12/43 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 3 armour owned by the Americans and 1 bomber owned by the Japanese lost in Northwest Persia
Germans win with 10 armour, 7 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 2 mech_infantrys
Casualties for Japanese: 1 bomber
Battle in Jehol
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Jehol, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 3 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 : 2/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 5 : 1/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour in Jehol, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in Yenisey
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 1 armour in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 3 infantry placed in Central United States
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Syria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Northwest Persia
British attack with 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys
Germans defend with 10 armour, 7 artilleries and 24 mech_infantrys
British roll dice for 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 4/24 hits
Germans roll dice for 10 armour, 7 artilleries and 24 mech_infantrys in Northwest Persia, round 2 : 17/41 hits
4 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 3 artilleries owned by the British and 6 infantry owned by the British lost in Northwest Persia
4 armour owned by the British and 3 artilleries owned by the British retreated to Persia
Germans win with 10 armour, 7 artilleries and 20 mech_infantrys remaining. Battle score for attacker is -46
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 artilleries, 6 infantry and 8 mech_infantrys
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,4
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 37 times
3 was rolled 40 times
4 was rolled 50 times
5 was rolled 59 times
6 was rolled 34 times
Average roll : 3.598
Median : 4.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 259
Null / Other
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.523
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 88
Germans Combat
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.523
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 88
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.042
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.783
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Novgorod to Belarus
1 artillery moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 70 / 95
Russians : 1 / 0
Japanese : 49 / 72
Americans : 69 / 99
Chinese : 8 / 10
British : 38 / 35
UK_Pacific : 4 / 0
Italians : 11 / 17
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
It’s looking tough for the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 submarine, 6 tactical_bombers and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
5 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Kazakhstan
1 artillery moved from Northwest Persia to Persia
6 artilleries moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
5 armour and 9 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Western Germany to Persia
1 bomber moved from Western Germany to Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Germans take 93 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 3 transports
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
Battle in 95 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Persia
Germans attack with 5 armour, 1 artillery, 2 bombers and 11 mech_infantrys
British defend with 4 armour, 4 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 11 mech_infantrys in Persia, round 2 : 4/19 hits
British roll dice for 4 armour, 4 artilleries and 2 infantry in Persia, round 2 : 5/10 hits
2 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 6 mech_infantrys in Persia, round 3 : 7/14 hits
British roll dice for 4 armour and 2 artilleries in Persia, round 3 : 2/6 hits
1 artillery owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Persia
Germans win, taking Persia from British with 5 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery and 6 mech_infantrys
Casualties for British: 4 armour, 4 artilleries and 2 infantry
Battle in Iraq
Germans attack with 5 armour, 6 artilleries and 11 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 5 armour, 6 artilleries and 11 mech_infantrys in Iraq, round 2 : 7/22 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 5 armour, 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/6 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/6 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Russia
5 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
4 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
Place Units - Germans
3 transports placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
6 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Production/PUs Summary :
Germans : 76 / 109
Russians : 1 / 0
Japanese : 49 / 72
Americans : 68 / 99
Chinese : 8 / 10
British : 33 / 35
UK_Pacific : 4 / 0
Italians : 11 / 17
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@suprise:
It’s looking tough for the Allies
Grim indeed
I’m ready to call this one. I’ll go post the results and start game 2
GG … looking forward to the rematch :-)