@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 4 fighters and 3 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 aaGun, 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 2 : 6/13 hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 artillery, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 20 Sea Zone to HunanPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 armour placed in Eastern United States
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 artillery placed in Western United States
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Hopei to Hunan
1 fighter moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Burma to Kwangsi
1 artillery and 3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour, 1 bomber, 2 fighters and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 4 fighters and 3 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 4 fighters and 1 harbour
British roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 6/12 hits
Italians roll dice for 1 artillery, 8 fighters and 3 tactical_bombers in Egypt, round 2 : 6/12 hits
3 tactical_bombers owned by the Germans, 4 mech_infantrys owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 1 bomber and 2 fighters in Egypt, round 3 : 2/6 hits
Italians roll dice for 6 fighters in Egypt, round 3 : 4/6 hits
1 bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 3 armour owned by the British lost in Egypt
retreated to Egypt
Italians win with 4 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 3 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 artillery and 3 fighters
Battle in Kwangsi
British attack with 1 armour
Japanese defend with 1 mech_infantry
British roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 6 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 7 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 tactical_bombers in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Malaya to Burma
2 infantry moved from Siam to Shan State
1 fighter moved from Shan State to Burma
1 fighter moved from Burma to India
1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour placed in Union of South Africa
British undo move 1.
1 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 artillery placed in Persia
1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,6,3,4,2,3,2,1,1,2,4,2,2,4,3,5,6,4,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 26 times
Average roll : 3.617
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 141Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.938
Median : 4.000
Variance : 1.355
Standard Deviation : 1.164
Total rolls : 32British Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 14 times
Average roll : 3.896
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 48Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 54 / 66
Russians : 18 / 21
Japanese : 46 / 52
Americans : 59 / 84
Chinese : 13 / 15
British : 35 / 38
UK_Pacific : 12 / 13
Italians : 13 / 12
ANZAC : 14 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Normandy Bordeaux to 94 Sea Zone
1 artillery and 2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
9 artilleries and 14 infantry moved from Archangel to Smolensk
7 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Belarus to Bryansk
7 artilleries and 5 infantry moved from Belarus to SmolenskCombat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Smolensk
Germans attack with 16 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 16 artilleries, 19 infantry and 7 mech_infantrys in Smolensk, round 2 : 11/42 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 3/3 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 16 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Poland to Belarus
5 artilleries and 4 infantry moved from Novgorod to Belarus
2 armour moved from Vyborg to Belarus
1 aaGun moved from Germany to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
5 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 armour moved from Ukraine to Smolensk
1 aaGun moved from Southern France to France
4 mech_infantrys moved from Normandy Bordeaux to France
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Egypt to Ukraine
1 infantry moved from Southern France to Normandy Bordeaux
4 mech_infantrys moved from France to Normandy Bordeaux
4 artilleries moved from Southern France to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in Normandy Bordeaux
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 artillery placed in France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 56 / 64
Russians : 16 / 21
Japanese : 46 / 52
Americans : 59 / 84
Chinese : 13 / 15
British : 35 / 38
UK_Pacific : 12 / 13
Italians : 13 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 artillery moved from Samara to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to VologdaPlace Units - Russians
6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery moved from Anhwe to Hunan
2 fighters moved from Manchuria to Jehol
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Evenkiyskiy to UralsCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Urals, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shan State
Japanese attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
3 bombers moved from Shan State to French Indo China
1 bomber moved from Hunan to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from Jehol to Japan
1 infantry moved from Timguska to Urals
1 aaGun and 1 artillery moved from Timguska to NovosibirskPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 54 / 64
Russians : 15 / 23
Japanese : 53 / 54
Americans : 59 / 84
Chinese : 10 / 15
British : 35 / 38
UK_Pacific : 11 / 13
Italians : 13 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Java to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Java to Shan StateCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 9 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 10 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 11 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 11 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Greece
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 destroyers, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Greece from Italians with 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Battle in Southern France
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Holland Belgium from Germans, taking Southern France from Germans, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.867
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.867
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 fighters moved from Trans-Jordan to Volgograd
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Java to Shan StateCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 9 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 10 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 11 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 11 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Greece
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 destroyers, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Greece from Italians with 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Battle in Southern France
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Holland Belgium from Germans, taking Southern France from Germans, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 fighters moved from Trans-Jordan to Volgograd
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/2 hits
Bombing raid in Malaya rolls: 1,2 and causes: 3 damage to unit: harbour
Bombing raid in Malaya causes 3 damage total.
Battle in 125 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 125 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
1 aaGun moved from Burma to Shan State
2 tactical_bombers moved from Malaya to Burma
2 infantry moved from India to Burma
2 fighters moved from 125 Sea Zone to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,3,4,2,4,4,3,1,2,3,5,4,6,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.442
Median : 3.000
Variance : 0.965
Standard Deviation : 0.982
Total rolls : 86Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
4 infantry moved from Belarus to BryanskCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 4 infantry
Russians defend with 4 infantry
Italians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Belarus to NovgorodPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs totalProduction/PUs Summary :
Germans : 48 / 64
Russians : 16 / 23
Japanese : 51 / 54
Americans : 67 / 98
Chinese : 10 / 13
British : 37 / 40
UK_Pacific : 12 / 13
Italians : 9 / 5
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 16 artilleries, 16 infantry and 8 mech_infantrys moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Southern Italy to Russia
4 artilleries and 4 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from France to Southern France
1 artillery moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 93 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Russia
Germans attack with 8 armour, 16 artilleries, 1 bomber, 2 fighters, 16 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 7 armour, 10 artilleries, 1 factory_major, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/4 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 8 armour, 16 artilleries, 1 bomber, 1 fighter, 16 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/53 hits
Russians roll dice for 2 aaGuns, 7 armour, 10 artilleries, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/45 hits
2 mech_infantrys owned by the Russians, 2 aaGuns owned by the Russians, 16 infantry owned by the Germans, 3 artilleries owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 8 armour, 13 artilleries, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/34 hits
Russians roll dice for 7 armour, 10 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 3 : 7/22 hits
2 mech_infantrys owned by the Germans, 4 armour owned by the Russians, 10 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 9/27 hits
Russians roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 3 armour owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 artilleries, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Germans: 12 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 armour, 10 artilleries, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
Americans defend with 4 infantry
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 4 : 1/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Bryansk
Germans attack with 6 artilleries, 4 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 artilleries, 4 infantry and 9 mech_infantrys in Bryansk, round 2 : 4/19 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Smolensk
1 fighter moved from Rostov to Ukraine
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from 93 Sea Zone to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
3 infantry placed in Ukraine
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,3
Germans collect 59 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 61 / 97
Russians : 9 / 0
Japanese : 51 / 54
Americans : 61 / 98
Chinese : 10 / 13
British : 37 / 40
UK_Pacific : 12 / 13
Italians : 9 / 5
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





