turn complete
L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1
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Sorry about the Americans, I thought I forgot to move them and noticed it on the Brit move. My bad, I must have been in a haze
Thanks for the reminder, sorry again
Kris aka “Surprise Attack” -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 4 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 12 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Celebes
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans win, taking Northern Italy from Italians, taking Celebes from Japanese, taking 98 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern FranceNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kwangsi
Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - British
British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
2 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from India to EgyptCombat - British
Battle in Egypt
British attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Scotland to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 2 infantry
EDIT: Turning off Edit Mode -
@suprise:
Sorry about the Americans, I thought I forgot to move them and noticed it on the Brit move. My bad, I must have been in a haze
Thanks for the reminder, sorry again
Kris aka “Surprise Attack”No worries. Even after I decided to go ahead, I couldn’t decide whether to hold or abandon Egypt.
On a semi-related note, you should change your handle to “constant attack” :lol: … I need to learn how to do this Allied swarm strategy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Egypt
1 aaGun and 4 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 aaGun, 1 fighter and 1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 26
Japanese : 40 / 50
Americans : 62 / 91
Chinese : 14 / 18
British : 35 / 34
UK_Pacific : 15 / 15
Italians : 13 / 14
ANZAC : 14 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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Thanks for the complement, most of the people I play against say that the games are a real slug fest and there is a hyper aggressiveness to my game. What can I say, I like to do battles and this game is just full of them, and win, loose, or draw I enjoy them
I have to work 2 evenings this week and my full time 40 hr a week job, so I may only have 1 or 2 posts before I leave for Toronto for G.H.'s tourney on Fri. morning.
I get to take on Gargantua and Variance on day one, I hope Desert Admiral and I can pull off a victory. I should call them Gargamel and Venerable. . . Just kidding I’ve meet Joel and Vance before and gamed with them
Kris aka Surprise Attack -
I’m going to out of town this weekend as well, this Thursday - Monday, so no problem.
I think there must be an art to offering the opponent too many options … such that the enemy can’t target them all, but you can still afford to replenish the losses. Definitely working against Japan.
Good luck against Vance-gantua! Someday I need to go to one of these live events and meet some forum folk.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 10 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Belarus to Western Ukraine
3 armour moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Battle in Ukraine
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/9 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 10 infantry in Archangel, round 2 : 4/14 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 artilleries and 2 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 armour moved from Norway to Vyborg
2 artilleries and 3 infantry moved from Norway to Finland
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Normandy Bordeaux to Southern France
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
5 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
5 artilleries moved from Belarus to Archangel
2 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 55 / 66
Russians : 19 / 26
Japanese : 40 / 50
Americans : 59 / 91
Chinese : 14 / 18
British : 35 / 34
UK_Pacific : 15 / 15
Italians : 13 / 14
ANZAC : 14 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
5 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
5 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/10 hits
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 3/3 hits
1 infantry owned by the Germans, 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery moved from Russia to SamaraPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
Had a great time. I wouldnt miss it for the world
I’ll be back
Kris -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
4 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 2 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from 43 Sea Zone to Malaya
2 tactical_bombers moved from Philippines to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Philippines to Kiangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from French Indo China to Shan State
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Buryatia to Siberia
2 fighters moved from Japan to Siberia
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 tactical_bomber moved from 43 Sea Zone to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 carrier and 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers and 3 transports in 37 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 2 cruisers, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier and 1 submarine
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Siam, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Siam
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Timguska
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Siberia, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 5/6 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Shan State to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to Manchuria
1 aaGun moved from Yenisey to Timguska
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 54 / 66
Russians : 18 / 21
Japanese : 49 / 52
Americans : 59 / 91
Chinese : 11 / 18
British : 35 / 34
UK_Pacific : 11 / 15
Italians : 13 / 14
ANZAC : 14 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 4 fighters and 3 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 aaGun, 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 2 : 6/13 hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 artillery, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 20 Sea Zone to HunanPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 armour placed in Eastern United States
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 artillery placed in Western United States
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.875
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.231
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Hopei to Hunan
1 fighter moved from Hunan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Hopei to Hunan
1 fighter moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.875
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.231
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
1 armour moved from Burma to Kwangsi
1 artillery and 3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour, 1 bomber, 2 fighters and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone





