17L BM3, cyanight (Axis) vs Arthur Bomber Harris (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to ScotlandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship
British defend with 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in ScotlandNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 cruiser moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
10 infantry moved from Poland to Germany
1 infantry moved from Finland to Norway
5 armour moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 armour moved from Normandy Bordeaux to Western Germany
2 armour moved from Yugoslavia to Western Germany
1 armour moved from Poland to Western Germany
2 artilleries moved from Poland to Germany
2 artilleries moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Bulgaria to Romania
1 artillery moved from France to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns and 6 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Baltic States
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
3 artilleries and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
5 fighters moved from Yunnan to Hunan
5 tactical_bombers moved from Yunnan to Hunan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
3 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
9 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 7 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Malta to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
1 bomber and 1 tactical_bomber moved from Malta to Alexandria
1 mech_infantry moved from Eire to Scotland
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Scotland
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
retreated to Scotland
Germans win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
1 armour owned by the British, 1 artillery owned by the British and 1 infantry owned by the British retreated to Egypt
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 aaGuns moved from Burma to India
1 fighter moved from Scotland to United KingdomPlace Units - British
1 fighter, 6 infantry and 1 marine placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
Egypt might live for a round, but Germany is going to be out of control.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 31
Casualties for Italians: 3 artilleries and 5 infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
2 infantry moved from Albania to BulgariaPlace Units - Italians
3 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
I was going to attack Gib that’s why I ended Vichy so my bomber could land but I had to take 70% on Egypt. Next turn it would have been untouchable.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
I am going to keep rolling in Scotland since I need some luck…
1 German infantry:
Rolling 1d6:
(2)French fighter
Rolling 1d6:
(6) -
That is the story of this game…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 2
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandCombat - French
Battle in Scotland
French attack with 1 fighter and 1 infantry
Germans defend with 1 airfield and 2 infantry
retreated to Scotland
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - French
1 fighter moved from Scotland to United KingdomTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Norway to Finland
9 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
9 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
9 armour moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
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Scramble orders?
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2% chance of winning if I scramble. That might be my best bet… full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Norway to Finland
9 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
9 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
9 armour moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 11 transports
Russians defend with 1 submarine; British defend with 2 fighters
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Germans Submerged
Germans win with 1 battleship, 1 cruiser and 11 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Russians: 1 submarine
Casualties for British: 2 fighters
Battle in United Kingdom
Germans attack with 9 armour, 2 artilleries, 2 bombers, 3 fighters, 11 infantry and 4 tactical_bombers
French defend with 1 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 marine
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for French: 1 infantry
Casualties for Germans: 8 infantry
Casualties for British: 5 aaGuns, 14 infantry and 1 marine
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
5 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
5 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Yugoslavia
3 fighters moved from United Kingdom to Holland Belgium
4 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 artilleries, 3 infantry and 5 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
Going one more round in Slovakia:
2 german arts:
Rolling 2d6:
(1, 6)4 3’s
Rolling 4d6:
(3, 4, 5, 5)6 2’s
Rolling 6 d6:
() -
6 2s again…
Rolling 6d6:
(1, 2, 2, 3, 5, 5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 armour, 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 artillery and 7 infantry moved from Baltic States to Poland
1 armour and 2 mech_infantrys moved from Novgorod to PolandCombat - Russians
Battle in Romania
Russians attack with 3 armour and 5 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 4 artilleries and 14 infantry; Italians defend with
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Eastern Poland
Germans win with 2 artilleries remaining. Battle score for attacker is 32
Casualties for Germans: 3 aaGuns, 2 artilleries and 14 infantry
Casualties for Russians: 11 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Baltic States to Poland
2 aaGuns and 6 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 artilleries
EDIT: Adding units owned by Russians to Slovakia Hungary: 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Eastern Poland: 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
EDIT: Changing ownership of Slovakia Hungary from Germans to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs





