Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
tried to change casualties (lose the fighter, keep the tank, capture spain) but it wouldn’t let me because spain was at the “start of a pending move”…so I had to do it at the end…I didn’t adjust Italian IPC’s because you have blockade there anyway, let me know if that works for you
actually screw it, I didn’t even see you had bought 4 more british fighters (sorry, I’m rushing through this move)…just going to leave the casualties as they were…one second
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Spain from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Spain from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Spain
Germans take Spain from Americans
1 fighter moved from France to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
7 bombers moved from France to 91 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
scramble near Gib?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Spain
Germans take Spain from Americans
1 fighter moved from France to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
7 bombers moved from France to 91 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Bessarabia
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 11 bombers, 4 fighters and 2 tactical_bombers
British defend with 3 fighters; Americans defend with 8 destroyers and 3 transports
Germans win with 11 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for British: 3 fighters
Casualties for Americans: 8 destroyers and 3 transports
Non Combat Move - Germans
7 bombers moved from 91 Sea Zone to Western Germany
4 bombers moved from 91 Sea Zone to France
2 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Germany to France
1 infantry moved from Eastern Poland to Baltic States
2 aaGuns, 11 artilleries and 17 infantry moved from Eastern Poland to Poland
7 mech_infantrys moved from Bulgaria to Romania
1 fighter moved from Greece to Albania
4 infantry moved from Sweden to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Germany
6 armour and 22 mech_infantrys moved from Novgorod to Poland
Place Units - Germans
2 fighters placed in France
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
2 fighters placed in Western Germany
3 mech_infantrys placed in France
3 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,4,1,2,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
2 artilleries and 7 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to Samara
1 armour moved from Belarus to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
3 artilleries and 5 infantry moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 fighters moved from Baltic States to Bryansk
6 aaGuns, 3 armour, 28 artilleries, 50 infantry and 2 mech_infantrys moved from Belarus to Baltic States
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
4 mech_infantrys moved from Sikang to Kazakhstan
12 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Java to 41 Sea Zone
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangtung to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Burma to French Indo China
2 carriers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 fighter and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
2 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Yenisey to Timguska
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
oh wait, sorry, few NCM things to stop China spawn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
4 mech_infantrys moved from Sikang to Kazakhstan
12 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Java to 41 Sea Zone
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangtung to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Burma to French Indo China
2 carriers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 fighter and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
2 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Yenisey to Timguska
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Gibraltar to Spain
3 bombers moved from Gibraltar to Spain
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 bombers and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Spain from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
EDIT: Turning off Edit Mode
3 bombers moved from Spain to Gibraltar
3 fighters moved from Eastern United States to Morocco
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 armour moved from Morocco to Rio de Oro
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 49 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 bombers moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 airfield placed in Morocco
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Greece
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Greece
9 artilleries, 20 infantry and 1 mech_infantry moved from India to Burma
Combat - British
Battle in Greece
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
British win, taking Greece from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Burma
British attack with 9 artilleries, 20 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Burma from Japanese with 9 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
3 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from West India to India
3 aaGuns and 2 armour moved from India to Burma
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Eastern Persia
3 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Turkey
3 infantry and 1 tactical_bomber moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 aaGun, 2 armour, 2 artilleries and 3 mech_infantrys moved from Turkey to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Syria to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from India to Syria
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Greece to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Syria
Place Units - British
1 fighter placed in United Kingdom
1 airfield placed in Syria
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
any kamikaze?
yeah…use 4 on destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,4,1,4
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 destroyers
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from India to Caucasus
Place Units - ANZAC
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French