• I think the Good side and Isengard needs some rebalancing.  I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did.  The elves have some pretty dominant units for cheap too, which helps.  Not sure that I could have taken Gondor, even if I had tried.  My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map.  What about you?


  • Northeast*


  • I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago.  I was trying to hold Osgoliath and didn’t have much plan elsewhere.  The Rohan can too easily capture Isengard which tips the economy way in the favor of Good.  If I played more intelligently, the Haradrim would have been kept in its corner.

    I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.


  • I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa.  Mordor should have a little more economy or a lot more starting units.  Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.


  • Maybe the solution is to add significant more revenue for Mordor and Isengard.  They seem to be way under-powered compared with the books.


  • Yeah, or at least a starting amount of PU’s that allows them to aggresively expand.  I felt I was just trying to keep Isengard alive and turtle Mordor.  Quite odd for the Lords of Evil!


  • I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.


  • I think that’s a good idea.  If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun.  I think that would more accurately reflect the amount of power each side had.


  • That sounds fun!  Would you like to try that next match.  I would be fine playing either power.


  • Totally!  If you’d like to give Evil a spin with the new capitals I totally get it


  • Go ahead and be Evil again.  I think that I have a bit better mastery of the Good powers after this game.  Use the Edit mode to change PUs for a country after the turn.


  • Cool.  I’ll set up a game tomorrow.


  • Perfect.  I will be gone until tomorrow afternoon.  I have to enjoy the last day of holiday vacation.


  • Totally man  8-)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 1 orcs and 1 raiders
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry
                Battle in Fangorn
                    Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
                    Elves defend with 8 entss
                    5 urukhais and 1 wizard retreated to Isengard
                    Elves win with 1 ents remaining. Battle score for attacker is 10
                    Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
                    Casualties for Elves: 7 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

    triplea_39083_Sar1.tsvg


  • I talked with a few people on the Forum and they claimed that the game was actually balanced with careful Evil gameplay.  It is tough but possible.  If you don’t mind, I would like to see if I can get a gameplan to work.  I posted the first turn.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 lightCavalry moved from Breelands to E. Arnor
                1 archers moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 hobbits
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating E. Arnors neutrality.
                    Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 archers

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Fornost to Breelands
                2 hobbitss moved from Hobbiton to Shire
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs

    Place Units - Freefolk
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 18 PUs total

    triplea_39083_Fre1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating Dagorlads neutrality.
                1 orcs moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                6 orcss, 6 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
                2 trollss moved from Minas Morgul to N. Ithilien
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                    Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is 9
                    Casualties for Mordor: 3 orcss
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                6 orcss moved from Gorgoroth to Minas Morgul
                1 orcs moved from Udun to Dagorlad
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                1 siegeTower and 1 trolls placed in Minas Morgul
                Mordor undo move 1.
                1 orcs and 1 trolls placed in Dol Goldur
                2 orcss and 1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 24 PUs total

    triplea_39083_Mor1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys, 1 lightCavalry and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                2 heavyCavalrys moved from E. Emnet to Westfold
                1 lightCavalry moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry
                    Saruman defend with 1 orcs and 1 raiders
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 orcs and 1 raiders

    Non Combat Move - Rohan
                7 lightCavalrys moved from E. Emnet to Westfold
                4 spearInfantrys moved from Eastfold to Westfold

    Place Units - Rohan
                2 heavyCavalrys, 1 lightCavalry and 1 trebuche placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    triplea_39083_Roh1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 batss and 1 shooters; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Gladdens neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                1 stabbers moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 wargs moved from Isengard to Fangorn
                1 bats moved from Moria to Fangorn
                1 shooters moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 wargs moved from Isengard to Fangorn
                1 bats moved from N. Caves to W. Mirkwood
                1 wargs moved from Dol Goldur to W. Mirkwood
                1 wargs moved from Dol Goldur to W. Mirkwood

    Combat - Goblins
                Battle in Fangorn
                    Goblins attack with 1 bats and 2 wargss
                    Elves defend with 1 ents
                    Goblins win, taking Fangorn from Elves with 1 bats and 1 wargs remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents
                    Casualties for Goblins: 1 wargs
                Battle in W. Mirkwood
                    Goblins attack with 1 bats and 2 wargss
                    Elves defend with 1 eagles and 1 ents
                    Goblins win, taking W. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Elves: 1 eagles and 1 ents
                    Casualties for Goblins: 1 bats and 1 wargs

    Non Combat Move - Goblins
                2 wargss moved from Dol Goldur to S. Mirkwood
                3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
                2 shooterss, 2 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
                2 shooterss and 3 stabberss moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Drimrill Dale
                1 shooters moved from Moria to Drimrill Dale
                1 shooters moved from Moria to Drimrill Dale
                2 wargss moved from Isengard to Celebran
                1 stabbers moved from Moria to Celebran
                1 stabbers moved from Moria to Celebran
                2 trollss moved from Moria to Celebran
                1 wargs moved from Moria to Celebran
                1 wargs moved from Moria to Celebran
                1 bats moved from Fangorn to Moria

    Place Units - Goblins
                2 batss and 1 shooters placed in Moria

    Turn Complete - Goblins
                Goblins collect 18 PUs; end with 18 PUs total

    triplea_39083_Gob1.tsvg

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