• I realize now that is posted to the next page
    <–-- dumb

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 factory and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - British
                1 fighter moved from 35 Sea Zone to 59 Sea Zone
                2 fighters moved from United Kingdom to 5 Sea Zone
                1 bomber moved from United Kingdom to 5 Sea Zone

    Combat - British
                Battle in 59 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 5 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 5 Sea Zone to United Kingdom
                1 infantry moved from Persia to India
                1 infantry moved from Union of South Africa to Kenya
                1 fighter moved from 59 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Australia to 40 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 42 Sea Zone
                2 fighters moved from 5 Sea Zone to West Russia
                1 infantry moved from Western Canada to Alaska
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 armour moved from 2 Sea Zone to United Kingdom

    Place Units - British
                1 fighter placed in United Kingdom
                1 factory placed in India

    Turn Complete - British
                British collect 28 PUs; end with 33 PUs total

    triplea_38756_Bri1.tsvg


  • TripleA Move Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 battleship moved from 60 Sea Zone to 52 Sea Zone
                1 fighter and 2 infantry moved from Manchuria to Buryatia S.S.R.
                1 fighter moved from Japan to Buryatia S.S.R.
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to China
                1 infantry moved from Kwantung to China
                1 infantry moved from Kwantung to China
                1 infantry moved from French Indochina to China
                1 fighter moved from French Indochina to China
                1 bomber moved from Japan to Buryatia S.S.R.
                1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone

    triplea_38756_Jap1.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 battleship moved from 60 Sea Zone to 52 Sea Zone
                1 fighter and 2 infantry moved from Manchuria to Buryatia S.S.R.
                1 fighter moved from Japan to Buryatia S.S.R.
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to China
                1 infantry moved from Kwantung to China
                1 infantry moved from Kwantung to China
                1 infantry moved from French Indochina to China
                1 fighter moved from French Indochina to China
                1 bomber moved from Japan to Buryatia S.S.R.
                1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Buryatia S.S.R.
                    Japanese attack with 1 bomber, 2 fighters and 4 infantry
                    Russians defend with 6 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Buryatia S.S.R., round 2 :  3/7 hits
                        Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 :  1/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
                        Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Buryatia S.S.R., round 3 :  2/6 hits
                        Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 :  0/3 hits
                        2 infantry owned by the Russians lost in Buryatia S.S.R.
                        Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Buryatia S.S.R., round 4 :  2/6 hits
                        Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 6 infantry
                    Casualties for Japanese: 2 infantry
                Battle in China
                    Japanese attack with 1 fighter and 4 infantry
                    Americans defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 fighter and 4 infantry in China, round 2 :  0/5 hits
                        Americans roll dice for 1 fighter and 2 infantry in China, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in China
                        Japanese roll dice for 1 fighter and 2 infantry in China, round 3 :  0/3 hits
                        Americans roll dice for 1 fighter and 2 infantry in China, round 3 :  2/3 hits
                        2 infantry owned by the Japanese lost in China
                    retreated to China
                    Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 4 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 fighters
                    British defend with 1 carrier, 1 cruiser and 1 fighter
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 2 :  0/3 hits
                        1 carrier owned by the British and 1 cruiser owned by the British lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 1 fighter in 35 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the British lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for British: 1 carrier, 1 cruiser and 1 fighter
                Battle in 52 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 52 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 52 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 fighter

    Non Combat Move - Japanese
                1 fighter moved from China to Manchuria
                1 bomber moved from Buryatia S.S.R. to Manchuria
                1 fighter moved from Buryatia S.S.R. to Manchuria
                1 fighter moved from Buryatia S.S.R. to Manchuria
                1 fighter moved from 35 Sea Zone to French Indochina
                1 fighter moved from 35 Sea Zone to French Indochina

    Place Units - Japanese
                1 factory placed in Manchuria
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                2 units repaired.

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.452
            Median : 3.500
            Variance : 0.197
            Standard Deviation : 0.444
            Total rolls : 62

    British Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
            Average roll : 3.100
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 10

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 40

    triplea_38756_Jap1.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 52 Sea Zone to 60 Sea Zone
                1 transport moved from 55 Sea Zone to 20 Sea Zone
                1 battleship moved from 55 Sea Zone to 20 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Eastern United States to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 20 Sea Zone to 10 Sea Zone
                1 infantry moved from China to Kwantung
                      Americans take Kwantung from Japanese
                2 infantry moved from Sinkiang to China
                1 fighter moved from China to India

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 1 transport placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total

    triplea_38756_Ame1.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Caucasus to 15 Sea Zone
                2 infantry moved from Sinkiang to China
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Evenki National Okrug
                2 infantry moved from West Russia to Archangel
                1 infantry moved from Russia to Archangel
                1 armour moved from West Russia to Caucasus

    Combat - Russians
                Battle in 15 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 15 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Archangel
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from 15 Sea Zone to Caucasus

    Place Units - Russians
                1 armour and 3 infantry placed in Caucasus
                5 infantry placed in Russia
                Turning on Edit Mode

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    triplea_38756_Rus2.tsvg


  • When I pulled up the game it says “edit mode” then when I tried to attack it would let casualties be removed. Was there an update?

  • '16

    It looks like kevin turned on edit mode.  Under “Game” uncheck the “edit mode” box and then you should be able to proceed as normal.

  • '16

    was just playing around with the game, I didnt edit anything wont happen again.

  • '16

    It’s ok to make legal edits, like if you forgot a non-combat move and noticed in your place units step.  The game will post any edits made to the forum so we can all know if they’re legal.  Just remember to turn off edit mode before passing the turn on!  :-)


  • Feels like a real FSU thing to do there Kevin… j/k

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Caucasus to 15 Sea Zone
                2 infantry moved from Sinkiang to China
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Evenki National Okrug
                2 infantry moved from West Russia to Archangel
                1 infantry moved from Russia to Archangel
                1 armour moved from West Russia to Caucasus

    Combat - Russians
                Battle in 15 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 15 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Archangel
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from 15 Sea Zone to Caucasus

    Place Units - Russians
                1 armour and 3 infantry placed in Caucasus
                5 infantry placed in Russia
                Turning on Edit Mode

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                EDIT: Turning off Edit Mode

    triplea_38756_Rus2.tsvg

  • '16

    FIXED


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Purchase Units - Germans
                Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 4 infantry moved from Ukraine S.S.R. to Caucasus
                1 fighter moved from Eastern Europe to Caucasus
                1 fighter moved from Balkans to Caucasus
                1 armour moved from Anglo Egypt to Italian East Africa
                      Germans take Italian East Africa from British
                1 armour moved from Italian East Africa to Kenya
                1 armour moved from Anglo Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Belgian Congo to Kenya
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt
                2 fighters moved from Western Europe to Archangel
                2 infantry moved from Karelia S.S.R. to Archangel
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 artillery moved from Balkans to Ukraine S.S.R.
                1 battleship moved from 13 Sea Zone to 7 Sea Zone
                2 submarines moved from 5 Sea Zone to 7 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 fighters and 1 infantry in Archangel, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kenya
                    Germans attack with 2 armour
                    British defend with 1 infantry
                        Germans roll dice for 2 armour in Kenya, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Kenya
                    Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 2 fighters and 4 infantry
                    Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 7 infantry
                        AA fire in Caucasus :  0/2 hits
                        Germans roll dice for 3 armour, 2 fighters and 4 infantry in Caucasus, round 2 :  2/9 hits
                        Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 :  2/10 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 3 armour, 2 fighters and 2 infantry in Caucasus, round 3 :  2/7 hits
                        Russians roll dice for 2 armour, 1 fighter and 5 infantry in Caucasus, round 3 :  5/8 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
                    retreated to Caucasus
                    Russians win with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 armour and 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                4 armour moved from Germany to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 armour moved from Southern Europe to Ukraine S.S.R.
                2 fighters moved from Caucasus to Ukraine S.S.R.
                2 fighters moved from Archangel to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Southern Europe to Western Europe

    Place Units - Germans
                7 armour and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total

    triplea_38756_Ger2.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from India to French Indochina
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                    Bombing raid in Germany causes 5 damage total.
                Battle in French Indochina
                    British attack with 4 infantry
                    Japanese defend with 2 fighters and 1 infantry
                    2 infantry owned by the British retreated to India
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - British
                2 fighters moved from West Russia to Caucasus
                2 transports moved from 2 Sea Zone to 8 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 22 Sea Zone
                1 transport moved from 33 Sea Zone to 27 Sea Zone
                1 bomber moved from Germany to United Kingdom
                1 fighter moved from United Kingdom to 8 Sea Zone
                2 infantry moved from 22 Sea Zone to Brazil

    Place Units - British
                1 carrier and 1 destroyer placed in 8 Sea Zone
                3 infantry placed in India

    Turn Complete - British
                British collect 25 PUs; end with 27 PUs total

    triplea_38756_Bri2.tsvg


  • TripleA Move Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 carrier moved from 52 Sea Zone to 60 Sea Zone
                1 submarine moved from 52 Sea Zone to 60 Sea Zone
                1 cruiser moved from 52 Sea Zone to 60 Sea Zone
                1 battleship moved from 52 Sea Zone to 60 Sea Zone
                1 fighter moved from 52 Sea Zone to 60 Sea Zone
                1 bomber moved from Manchuria to Russia

    triplea_38756_Jap2.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 carrier moved from 52 Sea Zone to 60 Sea Zone
                1 submarine moved from 52 Sea Zone to 60 Sea Zone
                1 cruiser moved from 52 Sea Zone to 60 Sea Zone
                1 battleship moved from 52 Sea Zone to 60 Sea Zone
                1 fighter moved from 52 Sea Zone to 60 Sea Zone
                1 bomber moved from Manchuria to Russia

    Combat - Japanese
                Battle in 60 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 49 Sea Zone
                1 battleship moved from 35 Sea Zone to 49 Sea Zone
                1 fighter moved from French Indochina to 49 Sea Zone
                1 fighter moved from Manchuria to Yakut S.S.R.
                1 fighter moved from Yakut S.S.R. to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 transports placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    triplea_38756_Jap2.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 artillery moved from Eastern United States to 10 Sea Zone
                2 infantry moved from Central United States to 10 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 cruiser moved from 10 Sea Zone to 8 Sea Zone
                1 battleship moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to United Kingdom
                2 infantry moved from 8 Sea Zone to United Kingdom
                1 armour moved from 8 Sea Zone to United Kingdom
                1 artillery moved from 8 Sea Zone to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from United Kingdom to Southern Europe
                1 fighter moved from United Kingdom to Russia
                1 fighter moved from India to Caucasus
                1 infantry moved from Kwantung to French Indochina
                      Americans take French Indochina from Japanese
                1 submarine moved from 60 Sea Zone to 56 Sea Zone
                1 battleship moved from 20 Sea Zone to 55 Sea Zone
                1 transport moved from 20 Sea Zone to 10 Sea Zone
                1 infantry moved from Western United States to Central United States

    Combat - Americans
                Strategic bombing raid in Southern Europe
                    Bombing raid in Southern Europe rolls: 5 and causes: 5 damage to unit: factory
                    Bombing raid in Southern Europe causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern Europe to United Kingdom

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 55 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total

    triplea_38756_Ame2.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 3

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Persia to Trans-Jordan
                2 infantry moved from Novosibirsk to Yakut S.S.R.
                3 infantry moved from Evenki National Okrug to Yakut S.S.R.
                2 armour moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Caucasus to Ukraine S.S.R.
                3 infantry moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from West Russia to Ukraine S.S.R.
                1 armour moved from West Russia to Ukraine S.S.R.
                6 infantry moved from West Russia to Ukraine S.S.R.
                3 infantry moved from Russia to Archangel
                1 fighter moved from India to Ukraine S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Yakut S.S.R., round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Yakut S.S.R., round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 2 infantry in Archangel, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine S.S.R.
                    Russians attack with 3 armour, 1 artillery, 2 fighters and 9 infantry
                    Germans defend with 5 armour, 1 artillery, 2 fighters and 2 infantry
                        Russians roll dice for 3 armour, 1 artillery, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 :  5/15 hits
                        Germans roll dice for 5 armour, 1 artillery, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 :  4/10 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R.
                        Russians roll dice for 3 armour, 1 artillery, 2 fighters and 5 infantry in Ukraine S.S.R., round 3 :  8/11 hits
                        Germans roll dice for 3 armour and 2 fighters in Ukraine S.S.R., round 3 :  2/5 hits
                        2 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 37
                    Casualties for Germans: 5 armour, 1 artillery, 2 fighters and 2 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from Russia to West Russia

    Place Units - Russians
                1 armour and 3 infantry placed in Caucasus
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    triplea_38756_Rus3.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 3

    Purchase Units - Germans
                Germans repair damage of 5x factory, 5x factory; Remaining resources: 37 PUs;
                Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kenya to Union of South Africa
                      Germans take Union of South Africa from British
                7 armour moved from Germany to Ukraine S.S.R.
                2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Norway to Karelia S.S.R.
                3 infantry moved from Germany to Eastern Europe

    Combat - Germans
                Battle in Ukraine S.S.R.
                    Germans attack with 7 armour, 2 fighters and 1 infantry
                    Russians defend with 3 armour, 1 artillery and 3 infantry
                        Germans roll dice for 7 armour, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 :  6/10 hits
                        Russians roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine S.S.R., round 2 :  2/7 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 6 armour and 2 fighters in Ukraine S.S.R., round 3 :  3/8 hits
                        Russians roll dice for 1 armour in Ukraine S.S.R., round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 1 infantry
                    Casualties for Russians: 3 armour, 1 artillery and 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Ukraine S.S.R. to Germany

    Place Units - Germans
                5 armour and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total

    triplea_38756_Ger3.tsvg

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