Axis & Allies Europe 1940 and Pacific 1940 were designed to work together to form one giant global game of Axis & Allies 1940. The rules for this global game are included in the Europe 1940 rulebook. This preview will cover the rules of the global game.

 

The Map

The following is a picture of the map stitched together from several photos. Click on the image below for a 3 MB version.

Rules Precedence

The global rules are mostly based on the rules from Axis & Allies Europe with a few extra changes just for the global game plus the unique aspectsof Pacific 1940. When following the rules, do it in this order:

  1. Global Rules section in the Axis & Allies Europe 1940 game
  2. Axis & Allies Europe 1940 rules – basic mechanics of the game
  3. Axis & Allies Pacific 1940 rules – for rules that are very specific to that game, like Kamikaze

Victory Conditions

Allies: must control Germany, Southern Italy, and Japan for round of play and also control at least one Allied capital.

Axis: must control 14 victory cities for a complete round of play and also control at least one Axis capital.

Setup

Line up your maps from each game, they will fit and it looks great.

Setup the units as listed on all of the setup charts found in both Europe 1940 and Pacific 1940. The following units are added to the setup:

Amur: 6 Soviet Infantry
Sakha: 6 Soviet Infantry
Buryatia: 6 Soviet Infantry
Egypt: 1 ANZAC Infantry

Starting IPCs

Germany: 30
Soviet Union: 37
Japan: 26
United Kingdom Europe: 29
United Kingdom Pacific: 16
ANZAC: 10
Italy: 10
United States: 52
China: 12
France: 19

Order of Play

  1. Germany
  2. Soviet Union
  3. Japan
  4. United Kingdom
  5. ANZAC
  6. Italy
  7. United States
  8. China
  9. France

Special United Kingdom Rules

The UK player must keep the economies of the Europe map separate from those of the Pacific maps

    • Income generated from the Europe map are separate from income generated from the Pacific map

IPCs from Europe income must be spent separate from the Pacific income

  • Units purcahsed with the Europe IPCs may only be deployed on the Europe map. Units purchased with the Pacific IPCs may only be deployed on the Pacific map.
  • Calcutta is the UK capital on the Pacific map. If it is captured, the Axis power will only receive the unspent UK Pacific IPCs.
  • Only the Pacific theatre will cease to generate income when Calcutta is captured by an Axis power.
  • United Kingdom (London) is the UK capital on the Europe map. If it is captured, the Axis power will only receive the unspent UK Europe IPCs.
  • Only the Europe theatre will cease to generate income when United Kingdom (London) is captured by an Axis power.

 

Map Movement Details

The following is a list of what territories and sea zones are adjacent between the east and west edges of the map.

  • Alberta/Saskatchewan/Manitoba territory is adjacent to both Yukon and British Columbia territories.
  • Central United States is adjacent to Western United States.
  • Southeastern Mexico is adjacent to Mexico.
  • SZ 11 adjacent to SZ 64
  • SZ 28 adjacent to SZ 64
  • SZ 51 adjacent to SZ 64. 65. and 66
  • SZ 52 adjacent to SZ 66
  • SZ 64 adjacent to SZ 11, 28, and 51
  • SZ 65 adjacent to SZ 51
  • SZ 66 adjacent to SZ 51 and 52

The Political Situation

Germany. At war with France, UK, and ANZAC. May declare war on USA, the Soviet Union, or China per the standard rules. Declaring war on one nation does not affect the status with the two.

Soviet Union. Not at war. May not declare war on an Axis power in Europe until turn four unless an Axis power declares war first. May declare war on Japan (the rule book indicates the game setting is before the non-agression pact, which was signed in 1941). When not at war with Japan, may not move units into China.

Japan. At war with China. Movement of Allied forces into China is an act of war against Japan. May declare war on UK, ANZAC, USA, France, or the Soviet Union per the normal rules. Declaration of war against either the UK or ANZAC immediately results in a state of war with both. Being at war with France, the Soviet Union, or USA are all mutually exclusive meaning being at war with one of these does not affect relations with the other two. Japan may only attack Dutch territories if at war with UK and ANZAC.

United Kingdom. At war with Germany and Italy. May declare war on Japan on any turn per the normal rules. Declaring war on Japan results in ANZAC also being at war with Japan. May not move units into China unless at war with Japan. May move land units into Dutch territories at any time during non-combat movement as long as those territories have not been captured by an Axis power. Takes control of a Dutch territory, gaining IPC income, by moving land units into the Dutch territory. Once a Dutch territory has been capture by an Axis power it may be captured an controlled by any other power. Acts of war against a Dutch territory are acts of war against the UK.

ANZAC. Same as UK.

Italy. Same as Germany.

USA. Not at war. While not at war with Japan, may not move units into China. While not at war with Germany or Italy, may not move naval units adjacent to Europe, Africa, UK, or Scotland. If an Axis power declares war on USA, it may declare war on any or all other Axis powers. If Japan makes an unprovoked declaration of war (they declare war first) on UK or ANZAC, the USA may declare war on any or all other Axis powers. On turn 3, if not yet at war, the USA may declare war on any or all Axis powers at the beginning of the Collect Income phase.

China. At war with Japan. May not go to war with a European Axis power unless a European Axis power declares war on it.

France. At war with Germany and Italy. May declare war on Japan on any turn per the regular rules.

More Rules

When a major industrial complex is captured, immediately downgrade it to a minor industrial complex. Adjust any damage to be no more than 6.

San Francisco is not a capital.

National Objectives & Bonus Income

This will be covered in a future preview.