Very good game indeed! I am good with the rematch on sides and bid. Infantry in Egypt, armor in Belorussia and an infantry in Karelia. The move you made in the beginning of attacking Karelia caught me by surprise.
But you recovered well and stymied me pretty good for the rest of the game.
Hard to say, really. HoI3 has a lot more to it, and splits units even further, so that when you build your divisions you decide what types of brigades make them up. Also in HoI3, the war system is changed a bit, so that you have to have your neutrality at a certain point depending upon the other nation’s threat level before being able to declare war on them, whereas in HoI2, you could just go for it, but risk that a major power stops your expansionism if you hit someone whose independence they have guaranteed. If you plan on ever playing a minor power, then don’t bother trying to do it in HoI3, it’ll take you 12 months solid to be able to hit anyone else, regardless of which nation you pick. If you plan on only doing the bigger countries that were involved in WW3, then it won’t make a difference.
HoI3 also has more glitches to it, but you can expect them to be fixed by patching.
Really, it depends on if HoI3 is too much micromanagement for you to handle, or if you want to ever play a minor power such as bulgaria or brazil.
I was just wondering if there will be new ABattlemap maps created for the upcoming A&A 1940 Pac/Europe games? I don’t have a ton of money to spend on new games - as much as I would love to own the physical board - so the computer software ABattlemap is my saviour at the moment.
So, anybody know or will this just inevitably be created? Thanks.
No, not really to be honest, so I could’ve figured your intention myself aswell…
I will practically never attack the German shores with the UK, if I don’t have some US reinforcements ready to follow up immeditaley after. So yeah, naming the UK and US landings in one turn “the first wave” seems perfectly alright.
What’s the problem? Bid a tank in alg if you really think axis need a bid :roll:
I frankly don’t think a bid is needed at all. But a player I am playing against said we could use one, and since I took the axis, I was wondering where to put my bid. In Triple A, as I said, I couldn’t stick anything in Libya, so I did end up putting a tank in Algeria.
Not a Vista expert, but I would think you should ensure that Firefox is not opening when you boot your system (in XP you just ran msconfig.exe from the Run menu then went to start up and unchecked the box.) Then reboot and run the update from there.
Apparently I need to study the map a little better. I don’t own a copy of Revised and was trying to guess the distance from memory. I thought we were just talking about striking Anglo-Egypt and so I thought the shortest distance for the UK bomber would be over mainland Europe. Thank you for pointing it out though, as I need practice with the game and want to gleen as much info from the forum as I can.
I think that what you are asking is if you roll a die to determine which outcome of the fortune card you get and the answer is yes you do. They stay around and each time you come to them you roll and see what good or bad things are going to happen for that turn. This happens each turn or trip thru the cards.
Tactic cards are one offs you can use their benefit once and they are removed from the game.
That’s definitely an interesting story. And NPB sounds better than OPB. If you managed to forget the “P” when typing you might accidently end up with OB…but I guess the joke doesn’t work too well since you need to have BO and not OB, but hey, I tried. :roll:
My approach with Japan the two games I’ve played has been to build IC in India and FIC, build Arm there, and build TRNs also to keep a steady flow of Inf from Japan to Persia. That puts a lot of pressure on Cau to allow either Germany or Japan to take it. Once you have a big Axis presence in Cau, that Sink IC becomes less valuable to the Allies.
In other words, go around it - to the south. Germany can take Cau a lot sooner if Japan is in a position to immediately reinforce with a bunch of stuff.
My tourney game I also faced Russian defence (but no IC) and was also not able to take Sink / Yakut until J5 or so, but still there was enough money that I had 2 ICs and 7 TRNs running. I think Japan’s priorities should be building TRNs, taking Australia / New Zealand / India ASAP (J3) and picking up all the island Inf. Japan’s TRNs practically pay for themselves because of the island Inf supply, and because they increase the value of your forces by moving them to the front much faster.
Haven’t actually faced that American IC in Sink though.