Oh poopy! They changed the icons on me…these are even uglier!
Argh! hehe.
Oh well, not I have to fix my game iwth EM on the new map
Note: Specifically how much harder it is to tell a destroyer from a transport from a cruiser from a battleship. I’ll adapt, but he should have kept the originals.
Oh yea, and someone needs to ask the designer to put a chart on the map so we can track what techs have been achieved!
Here’s what I am doing so far:
Chart 1:
Artillery = Advanced Artillery (Since it effects Artillery)
Transport = Rockets (Since the AA Gun is transporting the rocket launching platform)
Infantry = Paratroopers (Since they are the units that are being dropped as paratroopers)
Industrial Complex = Increased Factory Production (Since it effects the Complex)
Flag = War Bonds (Since we already use these as IPC and war bonds are IPC)
Armor = Mechanized Infantry
Chart 2:
Submarine = Super Submarines (Since they are submarines)
Fighter = Jet Fighters (Since they are fighters)
Battleship = Improved Shipyards (Since they are the most expensive and most widly used unit to represent fleets)
AA Gun = Radar (Since the AA Guns are effected)
Aircraft Carrier = Long Range Aircraft (Since they are fighter launching platforms)
Bomber = Heavy Bombers (Since they are bombers)
But a simple chart like what we have at the bottom of the AARe map would be MUCH better! Dunno why that wasn’t incorporated on all maps (retro-actively, of course!)