Axis and Allies is much more dynamic. You can attack with 30 fighters and not get a single hit. Or you can get 15 hits (LL) or you could get 30 hits.
But odds are, if you have 24 infantry, 6 Armor and 4 Fighters attacking you will get 9 hits. And that’s what reactionary, formulaic players count on. They don’t think for themselves. They just know that X% infantry + Y% artillery + Z% armor with n-number of fighters and bombers will win the space for them. They rely too heavily on calculators and not enough on tactics and strategy. And worse still, they don’t utilize luck.
The best thing you can have happen to these people is get 33% accuracy with your attacking infnatry in round 1 of a major engagement. (I don’t know about you guys, but I’ve been tracking my infantry and fighter accuracy lately, because they seem wrong. I’ve averaged 32.476215% accurate with Infantry on attack; 12.978248% accurate with attacking fighters over the past 9 games so far.)
BTW, for the record, in Math we consider 6 decimal places to be accurate. It’s a Newton thing. Anyway, the point is, sometimes it pays off to attack a superior force with just infantry because you lose 3 IPC units and you might throw his entire strategy off because now his formula is all screwed up. You’d be surprised how often they count on those infnatry units to sit as a defensive wall ONLY and how surprised they are when you take their stack from a 3:1 ratio of infantry to artillery to a 1:1 ratio and totally discombobulate their entire stack building strategy.
Fun times! Fun times.
It is googol, just to correct you.
And Nuk’s right, minus the plex. But I wasn’t going to mention it. Since it was a petty correction and you’re just a lawyer, not a mathemetician.