Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Derek
    3. Topics
    • Profile
    • Following 1
    • Followers 0
    • Topics 30
    • Posts 1,219
    • Best 4
    • Controversial 0
    • Groups 0

    Topics created by Derek

    • DerekD

      G40 Classic

      Axis & Allies Global 1940
      • • • Derek
      22
      0
      Votes
      22
      Posts
      2.1k
      Views

      B

      http://www.axisandallies.org/forums/index.php?topic=30719.0

      not much info I’m afraid

    • DerekD

      What is your bid?

      Axis & Allies 1914
      • • • Derek
      40
      0
      Votes
      40
      Posts
      4.9k
      Views

      W

      @oztea:

      Replace the French Atlantic battleship with a cruiser, take away one of their transports.
      Give the Germans a transport so Russia can’t be as aggressive.

      This is what I would do w/French BB anyway, from what I’ve recently read the focus of the French navy in 1914 was in the Med, because they feared an Austria/Italian alliance (yeah, I know the game starts w/Italy on the allies side, but the bulk of the French fleet was still in the Med). The French had several cruisers/destroyers off the Atlantic coast/English Channel supplementing the British navy, but the bulk of their fleet (including all their biggest guns) was in the Med. Plus they didn’t have more big ships then the Germans, so this is a good move IMO. I think the French Med BB will venture out to the Atlantic more times then not to bolster the UK fleet rebuild. The Med would still be really rough on the CP, but I think it is intended to be that way.

      Link showing where the French fleet was, and its goals in 1914
      http://www.naval-history.net/WW1NavyFrench.htm

      If you make the French Atlantic BB a cruiser (this should happen), the Germans get a 3rd option/target and could attempt to sink the French Atlantic fleet instead of the Canadian fleet. I think you would probably remove the French Atlantic transport as well leaving the 2 French Med transports (the Med is where the French had the most transport ability, because the bulk of its fleet was there to escort). I don’t think you want the French to end up with just 1 transport (still need to pick up the Portuguese). So that leaves the French Atlantic fleet with just a cruiser, still making the Canadian fleet the Germans second target (after the UK home fleet), which is good for the game IMO.

      As far as the German transport, I think that should wait for now. I’m not sure the Germans should have the option to make landings in northern Russia, or Scotland (on the first turn). There’s nothing to counter it w/only a single inf able to counter attack in those territories.

      An earlier post suggested an Austrian sub be added to the set up (I too was leaning that way). I changed my mind based on what I read, the Austrians didn’t have many subs. In 1915 the Germans had subs delivered to the Adriatic and sailed under the Austrian flag, but had German commanders (Germany wasn’t yet at war w/Italy). Being this takes place after the game starts (and I know Italy starts the game already at war), I think the Austrians shouldn’t get a sub at set-up (if they want one, build one), because it would give them attack capabilities from the get go they didn’t have as far as game terms. The Austrian navy was a fleet in being, and their big ships didn’t leave port (was a defensive deterrent, as the game shows w/mines etc…). This plus an Austrian sub could sneak under the Italian fleet and hit the UK cruiser/transport in sz 19 so it would have to be moved, or boosted (and boosted wouldn’t be good for the CP).

      Edit:
      Maybe place a German sub with the Austrian navy, as this would only bolster their defense, but not attack capabilities. Being subs can move through enemy fleets w/o stopping, maybe this would be of some help down there (like slithering over to the Turk fleet)? You would still have the problem w/UK Egyptian fleet (as above)

      So at this time I would be against an Austrian sub, and/or a German transport added at set-up, but would definitely be on board with reducing the French Atlantic BB to a cruiser, and removing the Atlantic transport as well (leaving just a French cruiser in sz15 at set-up). This would give the CP somewhat of a chance if they started building navy, or a better chance to control either the Atlantic, or possibly the Med for at least a short period of time (and would also be cool to test).

      Edit: Maybe also look at a German sub placed w/Austrian fleet at set-up? But now you would have to chip subs at set-up LOL, unless you also removed one of the starting Germans Atlantic subs too, and then there’s the UK Egyptian fleet (German sub could take a shot at it) .

    • DerekD

      Central Ohio

      Player Locator
      • • • Derek
      4
      0
      Votes
      4
      Posts
      784
      Views

      ghr2G

      http://www.headlesshorseman2.com/

      Have you been to many of Greg’s events?

    • DerekD

      Low Luck dice

      House Rules
      • • • Derek
      13
      0
      Votes
      13
      Posts
      1.7k
      Views

      MrMalachiCrunchM

      I also prefer the roll of the dice.  I suppose I ought to be careful as I have never played out a game in LL.  I really enjoy the different directions that game often takes based on dice rolls.  Every game can be a different game whereas in LL I can see the game tending to play out along predictable ways.  That being said, re-rolls of early outrageous dice should be considered and I have allowed it and suggested it in my games when I was the beneficiary of the opponents bad dice.  If I win, it’s not going to be because my opponent got diced early.

      I think it adds to the game when you have to consider and plan for unlikely outcomes.  It forces you to use more forces than you would like to and to hold some forces back for contingency plans.  Everyone is a competent general and planner when the dice are going their way.  The mark of a truly good tactician is the ability to build in flexibility to account for unlikely dice outcomes.  If dice are always determining the outcomes of your game then maybe you ought to play a bit differently.

    • DerekD

      German Strategy

      Axis & Allies Spring 1942 Edition
      • • • Derek
      20
      0
      Votes
      20
      Posts
      3.2k
      Views

      HobbesH

      @Uncrustable:

      @Hobbes:

      @Uncrustable:

      The one thing i generally dont know when to do is build ICs in India and/or FIC .?
      And what is the best way to move air from japan to germany? Carriers in the indian ocean ? Or FIC -> Egypt -> Europe. Most of my games Germany is not yet prepared to hold Ukraine on G3 so japan cant land its fighters there.

      IC on FIC is less efficient than getting 4 transports for J to maximize usage of Japan’s starting IC and using 2 of those transports to bring units from Japan to FIC. 2 transports cost 14 IPC, carry 4 units, 1 IC costs 15 builds only 3.
      India on the other hand should have a Japanese IC as quickly as possible, but without risking it to fall to an early Allied (Soviet) attack from Caucasus.
      Air, depends on the situation. If you keep a carrier on SZ60 and another off Egypt you can move newly build fighters to Europe in 2 rounds. Bombers can be sent through Egypt or India (and if you build an IC on India then any J bombers built there can hit SZ5 on the next round), fighters India can reach Balkans or E. Europe  - really depends on the situation.

      Yeah i agree. Thanks for all your help Hobbes ;)

      Something else I remembered. Sometimes an IC on FIC is a good option if the Allies go KJF.
      If the UK has built 1 IC on India on UK1 then Japan needs to focus everything on conquering it and it is a quicker way to place units on FIC than shipping them from Japan. However, there’s a risk that the Allies may conquer FIC instead and then its former IC will be used against Japan.
      If the US go with a Pacific strat an IC on FIC may also be a good option since it allows to add additional ships/ground units for Japan away from the main battle.

    • DerekD

      IL's map. Is this a fair price ?

      Other Axis & Allies Variants
      • • • Derek
      6
      0
      Votes
      6
      Posts
      1.2k
      Views

      DerekD

      Well no matter, i got them both printed on a double sided super smooth material (it is vinyl like) at 34x64 for 200$ + tax

      Cant wait to try it out !

      :D

    • DerekD

      RISK for G40\. COMPLETE!

      Other Axis & Allies Variants
      • • • Derek
      15
      0
      Votes
      15
      Posts
      2.5k
      Views

      DerekD

      @guy:

      so i’m assuming alpha +3.9 NAs have no place in this game right?

      just thought i’d clarify

      No they dont ;)

      Collect money for the territory’s you own and nothing more

    • DerekD

      G40 house rules

      House Rules
      • • • Derek
      6
      0
      Votes
      6
      Posts
      1.2k
      Views

      DerekD

      Thankyou Hobbes, i have edited the bombers in sea battles rules and also advanced (improved) mech infantry and aa cruisers (thanks to techroll)

      @Gargantua:

      advanced mech INF, similer to above everynation starts out with advanced mech infantry, except mech still cannot blitz without pairing with a tank

      You mean like the tech?  Where you can pair inf/mechs?

      i said advanced mech inf i had meant improved mech inf

      it is exactly the tech (improved mech infantry)
      though im not sure what you mean by pairing INF/mechs

    • DerekD

      G4 Sea-lion Alpha +3.9

      Axis & Allies Global 1940
      • • • Derek
      31
      0
      Votes
      31
      Posts
      3.4k
      Views

      ?

      Yeah it would still be G3 but since UK didn’t build anything for defense and they did something adventurous like attacking the Italian navy, you don’t have to bring as much.

    • DerekD

      Cruisers, whats the point?

      Axis & Allies Global 1940
      • • • Derek
      136
      0
      Votes
      136
      Posts
      16.2k
      Views

      empiremanE

      oh i get it now, but each unit has good stuff.

    • 1 / 1