Unfortunately, I couldn’t find anything from Der Kuenstler. Here is the piece Gen Manstein was talking about:
https://www.historicalboardgaming.com/Atom-Bomb-3D-Printed-x5_p_3707.html
USSR AVANTAGE
Scorched earth,trans-siberian railway,mobile industry and general winter are a must but you can add…
UK ADVANTAGE
Radar and Home guards and Enigma Code must be part of UK N.A but….
Re-Worked, much more simplicty
2. Axis Influence
As the stage was being set for war, the smaller nations of Europe watched carefully, waiting for the right moment to throw their lot in with one side or the other.
During each game turn, make a note of how many National Objectives each power achieves. (Use a note pad, or stacks of Control Markers). At the end of each game turn, compare the total values of the Axis and Allies. If the Axis value is twice as much as the allied value then the Italian player may choose one of the following:
a)Spain lends its hand to the Axis, place a free Italian infantry in Germany, also Spain opens its borders briefly, for the following turn consider Gibraltar and France to be adjacent for axis forces.
b)Turkey opens the Dardanelles to Axis forces for the following turn.
c)An Arab uprising takes place; place an Italian infantry in Trans-Jordan, resolve combat immediately. Place a National Control Marker if necessary, and then remove the infantry from the game board.
If the Axis value is three times more than the Allied value then the Italian player may choose from this chart at random by rolling a die, each of these abilities can only be activated once per game, re-roll if necessary:
a)(Roll of 1 or 2) Spain joins the Axis! Its forces are represented by Italians; place one infantry in Morocco Algeria if it is under Axis control, and 2 infantry, 1 artillery, 1 fighter, 1 AA gun, and an Italian control marker in Spain. Also place a Victory City to represent Madrid. Spain is now treated as a 3 IPC territory.
b)(Roll of 3 or 4) Turkey joins the Axis! Its forces are represented by Italians; place 4 infantry, 1 AA gun, and an Italian control marker in Turkey. Place a Victory City to represent Constantinople. Turkey is now treated as a 3 IPC territory, Turkey is considered adjacent to Bulgaria Romania.
c)(Roll of 5 or 6) Coup d’ etat! A government in Egypt, Trans-Jordan, or Persia pledges its support for the Axis. Place 1 infantry and 1 artillery in an Allied controled territory with the least Allied units present. Conduct combat if necessary. If the coup is successful, place a Victory City and Italian Control Marker.
How about this NA for Germany, to replace the V2 NA:
Waffen-SS
Volunteers from all over Europe joined the Waffen-SS, to fight with the Germans. At its hight, this armed wing of the SS consisted of 38 divisions.
Once per turn, you may place one infantry for free in Germany.
Im not a fan of any of the NAs being exact copies from already avalable techs
like v2s, radar, paratroops
UK should have a “tech sharing” NA so that it can buy techs from the US
The US should have a manhattan project tech, so it can research faster
Germany should also reserch faster/better, and if you want to replace V2s, use V1s as their NA….just a V2 that does less damage…die roll is halfed or some such
How about this NA for Germany, to replace the V2 NA:
Waffen-SS
Volunteers from all over Europe joined the Waffen-SS, to fight with the Germans. At its hight, this armed wing of the SS consisted of 38 divisions.Once per turn, you may place one infantry for free in Germany.
Hi
I actually use this as a NO for Germany.
But I called it SS Division Wiking (German Foreign Legion)
-The division was formed around three motorised infantry regiments. Germania, mostly ethnic Germans. Westland, mainly of Dutch and Belgian volunteers, and Nordland, mostly Danes, Swedes, Finns and Norwegians.This takes part in Germanys Purchase Units Phase, if Germany control Western Europe & Scandinavia, Germany receive 2 additional infantry units at no cost, these units is considering volunteers from those areas and countries.
Now that Mechanized Infantry enter the game, maybe it should be Mechanized Infantry at no additional cost?
I used the OPs NAs for the first time last night. We rolled 2 d6 to see which NAs each country would get. I was Germany and got the V2 Rockets. Instead of having the UK surrender the IPCs to the bank, we did like a SBR and placed damage markers under the IC. Together with a 1 bomber SBR, the UK IC had a stack of 12 damage markers under it which the UK decided that all damage markers needed to be removed. We really enjoyed playing with these and will be adding them in again two at a time until we are familiar with all of them and then have all of the NAs for each country in play. Nice job and thanks for posting the NAs. These kinds of things make AA42 an even better game.