• @squirecam:

    Better an axis bid, then to turn china into a “seventh country”. Thats not the intent of the game, giving them huge inf # or an IC.

    Huge? LOL!

    Better tell “some infs to make China an aid to allies instead of a boost for axis” instead of “1 lone and last inf after China 1”  :-D


  • @Funcioneta:

    @squirecam:

    Better an axis bid, then to turn china into a “seventh country”. Thats not the intent of the game, giving them huge inf # or an IC.

    Huge? LOL!

    Better tell “some infs to make China an aid to allies instead of a boost for axis” instead of “1 lone and last inf after China 1”  :-D

    If you give china 4 (or more) infantry, this allows them to keep the fighter, which exponentially increases their attack power.

    So yes, IMHO, a +12 bid + a fighter is a huge boost to China. Add an IC and its greater.


  • What balance issue?  Have you played/simmed ten thousand games and noticed one side has an advantage over the other?  In the few dozen games I’ve played in, with NOs and Tech, the axis and the allies in AA50 seem to be evenly matched.


  • I always like to read these kinds of topics to see which side the OP thinks has an advantage that needs to be neutralized.


  • @TimTheEnchanter:

    I always like to read these kinds of topics to see which side the OP thinks has an advantage that needs to be neutralized.

    OP = Opponent?

  • Customizer

    Did you guys even read my reasoning?

    It would make the Pacific an area that the Japanese will attack, rather than just half-heartedly defend.


  • @axis_roll:

    @TimTheEnchanter:

    I always like to read these kinds of topics to see which side the OP thinks has an advantage that needs to be neutralized.

    OP = Opponent?

    Original Poster


  • @squirecam:

    If you give china 4 (or more) infantry, this allows them to keep the fighter, which exponentially increases their attack power.

    So yes, IMHO, a +12 bid + a fighter is a huge boost to China. Add an IC and its greater.

    Yep, that was the idea. China needs that boost, and also allies and the whole game

    Sure, you can play without NOs, without the new shiny techs, going KGF 100 of 100 games and with LL and then maybe allies have a chance (I doubt it). But then it would be better play Revised


  • @ Func, I don’t think you really played the game if you doubt that allies are favored w/o NOs, and the reason why players prefer some strats and not other strats, is b/c they want to win the game.


  • I only play w/o NOs (no tech also) and I’ve found that format to be quite balanced for both teams.

    I haven’t found a “best” strategy to consistently win with either side so far.  In this format, KGF is a viable strategy for the Allies, but so is USA going heavy Pacific.  The game is simply decided much earlier if the Allies choose the KGF strategy.


  • _Posted by: Veqryn
    Instead of this: Gain 5 IPCs if Axis powers control at least one of the following territories: Hawaiian Islands, Australia, and/or India

    Japan’s 3rd National Objective should read:

    Gain 5 IPCs if Axis powers control at least one of the following territories: Hawaiian Islands, and/or Australia_

    great idea, or make it two of the three (HI, Aussie, India)

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