Just as other ships may, submarines may also move out of a sea zone where they begin their turn with enemy ships, even destroyers. The destroyer doesn’t stop the sub’s movement, as the sub didn’t enter the sea zone - it started off there.
Put that in the FAQ
Yes, I just wish convoy zones would have been but in the game in the first place like AAE. That was a great idea to get the Battle of the Atlantic in the game. AA50 should have been AAE and AAP combined with a few modifications. Still looks awesome though. I see IL has come up with a convoy system in his AA50 house rules. I think the simplest way to do it would be to be key sea zones and put control markers in them. If an enemy unit enters it you cover it with your marker. Each convoy could be worth 1 or 2 IPC’s. Depending on what worked better. If you get it back then remove the enemy’s marker.
Sea Zones - #65, 56, 55, 18, 19, 20, 10, 53, 56 ,50
UK- #1, 2, 3, 6, 7, 8, 9, 11, 12, 28, 35, 46, 47, 42, The East Indies Zones, can’t see numbers from pictures
Japan-#61, 62, 50, 36, 60, The East Indies Zones, can’t see numbers from pictures
I agree for more than just the financial reasons.
A Pac Strategy is SOOO easy in this game to pull off, even a rookie can do it! (With the Allies.) Japan literally cannot be everywhere with it’s navy at once like it could in Classic and (to a lesser extent) revised. Too many new sea zones let you hide your fleet around. If Japan splits up to protect all avenues of approach (notice that they would have to move into range of your fleet to block you after starting out of range) then you can focus your firepower to destroy their smaller fleet(s).
Triple A build 18.104.22.168 lobby should be working fine. Was on last night, just connect anonymously. I usually have to use Hamachi to get around router issues.
ALWAYS play your games on tripleA if you can, btw, its so much faster than PBEM. Even if you have to start over (if it crashes), but I haven’t seen any crashes so far.