• They are all self-described gambits.

    took the word right out of my mouth. not safe and steady play but reckless ‘seat of your pants’ type of things. not too good. not crisp playing techniques. Its more like a network of theory attempting to discover some “great” new ideas never before thought of but its just an average study of the game.


  • I don’t think any site goes over “crisp playing techniques” for Revised.

    Csub is also fairly in depth about certain topics. It talks about complexes vs transports, the viability of IC in India, how to attack Pearl and how to go KJF if you wanted to. The cheat sheets also give a great starting place for new players.

    And in spite of the obvious that people state about the gambits, they are actually decent normal moves as well, as Daggaz has admitted. It’s the ghost of the gambit that gets the people scrambling and possibly overreacting. None of the gambits are truly “risk takers”; all that land bridge asks you to do is buy 2 transports instead of a carrier, which actually is a better buy in many ways, and as for the Japanese gambit well this isn’t out of the way at all, lots of people take islands in the exactly the same manner.


  • Yeah, I definitely can see the use of the transports now… just played thru a few games by myself and those things can be a real pain for both USA and England.  I’m thinking, if I see that move on G1 by any other player, Im going to go out of my way to sack their fleet ASAP, regardless of the costs.  Long term delays due to being overly worried are just way too costly.  Which is still a good thing for Germany… spend 16 IPC, maneuver your fleet properly, and you buy a round or two AND you force USA to sack their first fleet/airforce against it.  Fine by me…

    Same thing with having a few transports floating around west USA as Japan…  Keeps USA on their toes, and with any luck they will react and you can just pull back to safety and once again, the allies have burned cash and time responding to a threat rather than a real force on the frontlines.  Or if you are really lucky, the other guy will be overly focused on the fronts and totally forget that Alaska can be sacked that turn and that he wont be able to defend LA cuz all of his troops were placed in Eastern Canada… Not likely against my group, but still, one can hope…

    But I’m just talking about one or two transports here, nothing like the gambits describe with dumping a whole turn into boatbuilding… that is just instant death at my table.

    Still, we keep running into the problem that we all understand force projection, kill zones, and logistics all too well.  It just keeps up ending as a war of attrition…  And in this case, as long as the allies dont get bad luck (or the guy gets too tired), they generally win.  I will say tho, having tried a few times now with a tank and an inf in libya, it does go somewhat better for Germany as far as flexibility. Way too many units were tied down in Egypt and surrounding sea zones otherwise…  I think Ill just recommend to my group that germany always gets those pieces, and we can continue just flipping for who gets to play Axis.  (japan is too much fun, everybody wants to be them, heh).


  • But I’m just talking about one or two transports here, nothing like the gambits describe with dumping a whole turn into boatbuilding… that is just instant death at my table.

    If you actually read the gambits, they only recommend 2 transports at elite level of playing, and their goal is never to do a gambit, just to screw up Allied shipping. Like you said, it buys a round or 2 and forces the US to sacrifice their air and fleet. There’s no reason to pidgeonhole those papers, because they are quite nuanced if you read them.

    Still, we keep running into the problem that we all understand force projection, kill zones, and logistics all too well.  It just keeps up ending as a war of attrition…  And in this case, as long as the allies dont get bad luck (or the guy gets too tired), they generally win.

    Then the bid isn’t high enough. I also have to say I’m skeptical that your play is so perfect already. What are the general timetables on which Germany is falling? On which round do they lose Norway, Ukraine, etc? On which round is Japan able to threaten Moscow?

    I will say tho, having tried a few times now with a tank and an inf in libya, it does go somewhat better for Germany as far as flexibility.

    Yes, it makes it tons easier not to have to send your bb/tran to Egypt!  :-)


  • @Bean:

    I will say tho, having tried a few times now with a tank and an inf in libya, it does go somewhat better for Germany as far as flexibility.

    Yes, it makes it tons easier not to have to send your bb/tran to Egypt!  :-)

    More importantly, bringing the inf and tank from SEU to AES (with an inf/tank bid in libya) leaves a force that UK can not counter on UK1.  AES is one of the most important territories in round one for Germany/UK.

  • '18 '17 '16 '11 Moderator

    As Japan I like to leave a carrier and battleship in SZ 60.  That way America isn’t tempted to put a solitary transport in SZ 55 in hopes of getting an island or two before it is sunk.

    Life is just easier when America knows it’s place on Tokyo’s planet!


  • More importantly, bringing the inf and tank from SEU to AES (with an inf/tank bid in libya) leaves a force that UK can not counter on UK1.  AES is one of the most important territories in round one for Germany/UK.

    Actually I want the UK to counter, which makes it easier for Japan to expand. I don’t mind using up those initial units in Egypt to burn up all those random inf the UK has.

  • '18 '17 '16 '11 Moderator

    If UK has the shot at 2 German tanks solo in Egypt, they have to go for it.  The cost of Africa is too high not too.


  • @Cmdr:

    If UK has the shot at 2 German tanks solo in Egypt, they have to go for it.  The cost of Africa is too high not too.

    True dat.  AES is the gateway to lots of IPCs… it’s like a double swing.  German +IPCs, UK -IPCs.

    An early goal the Axis should have is to reduce UK’s ability to make war… they are the first to strike on Germany so it’s best to make them as weak as possible from Berlins perspective.


  • Jap player could sometimes not do pearl, in tempting US to come to pacific.
    All Jap units could be used on mainland J1.
    If UK goes all in, those units should be killed, though.
    Problem with not doing pearl, is that US may send the pac fleet against Japan, and still build everyhing in EUS.
    Pressure on Germany would be the same, the US pac fleet uses 3-4 rnds before it’s in European waters.
    If US catches the bait, pressure on Germany will be much weaker.

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