Need Help from Experienced German Player


  • @Octopus:

    I sent the 2 subs and 1 DD from the Baltic to SZ3.  I left the Sub in SZ8.  I call it the “Naval Cock-Block” because it prevents England from hitting Norway or Western Europe on the first turn.  I transported 2 infantry from Western Europe to Eastern Europe (but can also get to Karelia).  The 3 Infantry in Norway go to Karelia.  For me, I am typically at an infantry shortage due to the way I play and this brings more infantry safely to the front lines of Russia without England interferring (and they are a pesky bunch!)

    Long term implications: unclear, I am trying it for the first time but so far I am pleased.

    But Octo… you can NOT count on 1 in 200 odds for the survival of that fleet in EVERY game like you got in this one.

    Also, we are just now in G3, and the fleet is dead (1 sub to get blown way by US, and the sub CAN’T even take anything with it, no matter what).

    You did not slow the shuck, and only preserved Norway for 1 round…

    Not much ROI on that $36 IPC’s of equipment…


  • @elias:

    Cant UK take out the sub and then do an amf a** in the same round? If so, why leave the sub and weaken your G fleet?

    The submarine in SZ8 is in the ocean.  No amphibious assault is possible.  If the British wait to clear the zone (either killing the sub or having it submerge) any further movement through the zone is a non-combat move, and therefore cannot continue with an amphibious assault.

    As for SZ3, I guess you could enter a transport with troops on it into the seazone against 2 subs and 1 DD, but I wouldn’t recommend it.


  • No, this move effectively protects Germany’s holding for Turn 1.

    The trouble is that with normal, average dice, and no reinforcement of the Baltic, that is ALL it protects you for.  Afterthat, the Baltic fleet is gone, and your defense against naval forces is your AF (costly), massed coatal troops, or in Octo’s case… a massive stack of Armor that runs all over Europe blasting away Allied forces after they land :-)


  • I left the Sub in SZ8.  I call it the “Naval Cock-Block” because it prevents England from hitting Norway or Western Europe on the first turn.

    Are you really happy that you let the UK battleship survive in SZ13? I’m not sure at all that it was worth it. The UK is commonly denied landing in Norway/Western Europe for the first turn or so anyways since they are worried about Africa and getting fleet protection.


  • I am also confused with Octo’s “blocking” strategy.  Why can’t a UK plane and tranny enter the Seazone, sink or submerge the sub, and then assault Norway?


  • Since it is all combat movement, the trannies would be present in the sea zone while the sub was attacked, and thus could be hit by the defense roll of the sub.  The trannies can;t go AFTER the FIGs do their job.


  • What if UK brought in the BB from SZ 2?  I know it couldn’t bombard, but it could take the hit if the sub scores, and the tranny would survive to offload into Norway?


  • Oh, you can still attack Norway even with the block, if that is all you want to do in UK1.

    But if you also want to get troops to Africa, raise a little havoc with the majority of the German fleet, and do a conservative build-up for a full-scale assault a few rounds later, you just delay Norway a round :-)

    In all seriousness though, the problem is not getting THROUGH the SZ3 fleet to attack Norway…
    It is the counter-attack of your UK fleet that you will get un UK2 with the FIGs from Western, the Bomber from Germany… all of which can reach SZ3.

    And if Germany stagged 4 FIGs to Western in G1…


  • Ahh, yes, I see.  Perhaps an AC build in SZ 3 for UK prevents the counter, but yeah that keeps UK and USA from merging in SZ 12.

  • 2007 AAR League

    My opening German move to attack UK fleet is ussually kinda like this (the availability of my fighters depends on russian player of course…)

    Sub z8 attacks z2 along with Bomber from germany, fighter norway.  (a bit risky move i know…)

    Battleship z14 to z 13 along fighter from france

    Transport z 14 to z 15 along fighter from balkans,

    What i buy is situated to the actions of the russian player, but either i go a battle ship and 3 tanks, or 8 tanks or 6 tanks and a transport to put in italy…  Option on 4 tanks and a transport (italy) and a destroyer (baltic sea) have crosed my mind…

    Any thoughts?

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